Why can't I build the ICE mana?

jrabbit1

Chieftain
Joined
Aug 31, 2008
Messages
2
I played illians but the only ice mana I can get was from the palace.
elementalism, divination, alternation, necromancy nothing helped me to build ice mana nodes.
What should I do?
Is there anyone who built them and how?
 
The only other source of ice mana is if you have the Letum Frigus unique feature (Stonehenge-like thing) within your cultural borders and connected to a city by road.
 
In FFH, there are only two ice mana in the whole game

1. The illians' starting mana
2. Free ice mana from Letum Frigus



But over in FF, anyone can build ice nodes and use ice spells with Elementalism.
We're still in the process of updating to 3.19 though :(
should be soon
 
Ice mana nodes don't exit in FfH, nor do the build orders for them. It is quite easy to mod them in though.
 
I think any mana node on tundra or ice should be able to become ice mana buildable only by Illians, Doviello, or Amurites.
 
Lorewise, I believe the rationale is that the God of Winter is dead (well, dead-ish) at the moment, so Ice mana is unguided and hard to harness. Perhaps it could be buildable once the Illians complete Auric Ascended, but that's up to the mod team.
 
Doesn't the Ice Elemental have ice affinity? So having only 1 source of ice mana (technicaly there is another, by I never seem to start near it in my games as the Illians) sort of defeats the purpouse of ice affinity.
 
Doesn't the Ice Elemental have ice affinity? So having only 1 source of ice mana (technicaly there is another, by I never seem to start near it in my games as the Illians) sort of defeats the purpouse of ice affinity.

Nah, it just means that Ice Elementals are very lame. :)

They're only a level II summon, so you shouldn't expect too much from them.
 
You can also liberate colonies of the same civ as you (and hope for the Minister Koun event) and demand their mana. Of course, it usually seems like only the first colony will be of the same civ.


Or just mod the game and forget about this odd limitation.
 
Nah, it just means that Ice Elementals are very lame.

They're only a level II summon, so you shouldn't expect too much from them.

A level 2 summon available at philosophy, they also have a higher base strength than most of the other summons at that level and considering the priests of winter who summon them will most likely have combat 1-V, thats +50% at max with empower V, if your lucky enough to get letum frigus then that +1 ice making them much better than bronze wielding axemen, and they can be summoned each turn, I'd say you shouldn't underestimate them :p
 
They are just for defending against counterattacks when your priest ends up 1/100 hp after winning a fight. (Losing a priest is an event that calls for reload.)
 
If you say so :rolleyes:

But your right, losing a priest is pretty devastating, which is why I made them rebuildable in my mod.
 
I think any mana node on tundra or ice should be able to become ice mana buildable only by Illians, Doviello, or Amurites.

but only if its on actual ice (not tundra), and only by the Illians imo :p (and even then only if they have access to the Lecturn Frigus)

I almost think anyone should be able to build ice mana if they own the Lecturn Frigus. (probably only if the Mana is on Ice though)



When Auric went to the Lecturn Frigus, he absorbed the remnants of Mulcarn's Ice sphere that was left behind. If someone could harness this magic, or atleast realize its there (and by using the ice mana you are harnessing) it seems with the proper technology and knowlege, they could reverse engineer the magic or sphere in order to recreate it elsewhere, or at least a cheap copy (but only full gods can use the pure form of the sphere, right?) which is good enough for the mages. This is why I think the Lecturn Frigus should allow such Ice nodes to be built elsewhere ... although I realize that this is mainly an Illian mechanic, which is why I think perhaps only the Illians should be able to build more with the usage of the Lecturn Frigus + (elementalism, alteration, and necromancy combined?)
 
Lecturn Frigus?!Is it like the Letum Frigus?
 
It literally means "Cold Ruin" in Latin, and presumably the same in Patrian. Note that this was not the name until Auric found the place in ruins after Mulcarn's death. AoI refereed to it thus anachronistically, as at the time it was probably just Mulcarn's palace atop Mount Mulyr, before most of the halls melted and the mountain collapsed in on itself.
 
"Ruin" in the sense of destruction, not the ruins of a building or place. (The first meaning of "letum" in Latin was "death," anyway.)

Besides, as Magister obviously knows, both "letum" and "frigus" are nouns, so the name probably literally would translate as "Death/Ruin/Destruction Cold."

It's been a very long time since I took Latin -- still have my college-days' Latin dictionary, though -- but wouldn't "Cold Ruin/Destruction" be something like "Letum Frigidum"?
 
"Ruin" in the sense of destruction, not the ruins of a building or place. (The first meaning of "letum" in Latin was "death," anyway.)

Besides, as Magister obviously knows, both "letum" and "frigus" are nouns, so the name probably literally would translate as "Death/Ruin/Destruction Cold."

It's been a very long time since I took Latin -- still have my college-days' Latin dictionary, though -- but wouldn't "Cold Ruin/Destruction" be something like "Letum Frigidum"?

No, letum is neuter. But so is frigus. So it works out.
 
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