ElGuapoCiv
Chieftain
- Joined
- Nov 14, 2016
- Messages
- 48
There are other ways to scale them. Think about it some. If you scale Districts according to how many of all Districts are built, then people will only make one or two Districts at all because they're the most powerful and simply not make any others. This will also punish wide play a LOT. If you scale according to how many of a particular District is built, then later on the unbuilt districts will be so cheap that you can just spam them wherever and all your cities start looking like each other more than they already do. And this will also punish wide play.
Just because you have an idea doesn't mean it's going to be good or that more players will like it. Think about it some. The devs specifically said they were stepping away from tall Civ play, so cutting wide play with these proposals is going pretty contrary to their stated design goals.
I'm very interested in proper solutions because the vanilla settings aren't ideal in my opinion.
There's a mod that completely disables scaling and sets each district to a constant cost of 90 instead of the basic 60. While that works well early on, I found that it caused problems in the late game because you could simply build districts in 1 turn.
The vanilla progression cost of 25 leads to problems with new cities later on that take like 30 turns to build 1 district.
In my "Civ6++" mod I use the vanilla system but decreased progression cost from 25 to 15. That is obviously not the most creative solution but rather a nerf of the vanilla settings.
Civ5 had a perfect balance between tall and wide play with both being viable alternatives. I feel like Civ6 is going too far (pardon the pun) in the "wide"-direction.
I'm thinking about a mixture of reducing progression cost and at the same time increasing output per citizen (science, culture...). The combination could both nerf the vanilla district progression and reward "tall" play.
Btw.: Just because devs want to step away from tall play, doesn't mean we have to like/accept/not mod it.
