I'm not sure how to respond to this. You seem to think that labeling a game "Civilization V" implies no connection at all to "Civilization IV"
I think the name Civilization V implies a connection the entire series. The tie to civ4 might be arguably the strongest, and probably most people really want that because it was the most successful game of the 1 to 4, but a connection to the games 1 to 3, even if not much connection to civ4, would still show a strong connection. (Hmm, that's tautology right there, lol, but I think you get the point)
It's worth remembering, that a lot of what's in civ5 (particularly in the code) is basically copied from civ4. While it has been built up from scratch, there are a lot of things that have been straight up "borrowed" from civ4. (It's hard not to have a feeling of deja vu when perusing the folders of the civ5 install.) In my view civ4 is still the game most similar to civ5, though I have seen reasonable arguments to say it is civ3 instead (I don't quite agree with those).
, and that when I say that name is a signal of connectivity, you accuse me of hyperbole? I truly don't know what to say, other than I'm not sure you know what the word hyperhole means.
I call it hyperbole because this:
And calling it Civ V is a signal to the users that "you know all that gaming experience you loved from the first 4? Well, get ready for even better!"
and my initial reaction to that was that it's a big overstatement. It's not quite the extreme I accused you of though.
I'm just trying to express how I feel this game fits into the series, which I have played since Civ II. And as I play through Civ V, what I feel more and more is that I'm not playing a Civ game so much as a Total War game, without the battles. That's how it feels.
I can understand that sentiment and agree with some of it. I think focus has shifted to war moreso than in previous games, and unfortunately that's where civ games are rather lacking, so not the wisest move.
The problem you have is you simultaneously want to embrace and distance yourself from the franchise, it seems. All those elements of the game which are good and Civ-like, you seem to want to pull into the sphere of Civ influence and. But when someone points out that either idea X or strategy Y has been removed or gutted, you hide behind the "it's a brand new game!" argument. You can't have it both ways. Either this is a Civ game or it's not. If it is, it's perfectly valid to critique it in light of it's predecessors. And if not, please don't invoke the predecessors at all.
A fair challenge, I must say.
If I can attempt to make my position clearer:
Civ5 is still a game that was designed to have the same basic gameplay elements as what was common to the previous four titles.
I argue that civ5 is a "new game" in the sense that while staying true to the basic gameplay, it doesn't have to rely on the specific features of previous games to remain a civ game.
To try and give a few examples:
Where civ5 sticks to the civilization series:
- Turn based, on a tile-based board.
- Take control of a cilization
- Achieve a victory condition from several
- etc.
It's worth noting that even CivRev sticks to those, so perhaps I am not restrictive enough?
Features that are not essential to the gameplay, and which could be reasonably *removed* in the design of a new iteration (IMO):
- Civ3-style colonies
- Civ4 vassal states
- Civ4 religions (though they were fun, they are not essential)
- Pollution
- Corruption
- Road improvements create commerce (civ1-2). In civ5 they now cost gold.
- Ranged combat (in civ3, removed for civ4)
- Attack,defense values (removed in civ4, not without a big uproar from fans though) (wouldn't have bothered me if used again in civ5)
- Workers as units (introduced civ3 IIRC).
- Health
- etc.
What point do you believe I've missed? I'm not sure to what you are referring.
The point of my post, and which I thought you may have missed because you didn't seem to mention, was that
"It's not because of what it doesn't have, but how it uses what it does have that Civ5 is a disappointment to most."
I think people are mistaken to believe the biggest problems with civ5 are what they have not used from previous games. The biggest problems with civ5 are in its own implementation and how the features that are implemented in the game do not work as well together as what was presumably hoped when it was designed. People are calling for more features and more complexity, but none of that inherently improves the balance, and if done poorly could actually damage it.
Sorry if I was a bit harsh in my last post - when you pulled something I said out of the context of what I'd written so you could make your point, it gave me the impression you weren't really addressing the point I was trying to make.