Yeah, basically what other people have said. My first several BNW games were diplo wins until I just realized it was way too easy, even on deity (assuming you don't die before the renaissance). The computer doesn't care if you win, so it won't stop you. Sometimes they'll randomly ally a few city states before the vote, and it will look like they tried to stop you, but that's just their normal city state focus happening at a lucky time for them.
Turning off diplo victory doesn't turn off the world congress or anything though, and provides another round of normal voting every time diplo victory comes up, which can make the world congress exceptionally powerful late game if you play it right. I like playing that way, since I love the world congress, and if you can't do anything other than propose natural heritage sites, you're either way too afraid of bad diplo penalties (if you don't have a military and have bad relations with your neighbors this can happen), or you're not really fully realizing how strong this thing is.
The downside of that is that it handicaps a few civs like Siam and Greece (and Autocrats who use gunboat diplomacy). It's not as unbalanced as turning off Culture or Science though, as the AI don't seem to really work for diplomatic victory (I've never seen one focus to get Globalization early enough or bring back dead Civs to get their delegates, for instance. If they can't win culture or Domination, they all seem to focus on the lower tree for a SV, occasionally getting the Great Firewall to block/delay the human from a C. Vic).
I don't mind so much that they don't work for a diplo win (because their efforts would definitely make them even less competitive for Science and Domination victories), but it would be great if they were at least aware that:
- their massive treasury could be spent on CS in the last few turns to block the human from a diplo win
- if the human brings back from the dead some Civs, they should declare war to reconquer them or the human just got 4-6 extra delegates
- If Marrying/puppetting/conquering enough CS will deprive the human of enough delegates for a win, go for it.
Of course I would prefer it if they changed the system so that the vote takes place between the three Civs with the most delegates. The candidates get chosen, and the vote takes place 30 turns later. At that special session, the AI that's not a candidate would give its delegates following various formulas taking ideology, friendships, cultural influence, military strength into account, also allowing for a percentage of the delegates to be bought in deals. CS would exceptionally provide only one delegate for those votes (they could thus give a big edge, but usually not an automatic victory).
The WC panel would tell you how many votes you have and why.
The three Ideology Wonders could provide extra delegates, a step in becoming "faction" leader.
Something like that, or a streamlined/simplified version, would make it more challenging and immersing. Winning by having the CS alone would be impossible unless many Civs have been eliminated by someone else by conquest. It would mean you pretty much need to forego chances of winning by Science, by going for Globalization for extra delegates, and the Internet for Influence. It would also reward the player who manage to keep or sway enough other Civs to his ideology before the WL session arrive.