Jerrymander
Epistemologist
This is the barbarian version of civilization .
Nah, its the normal version of civilization
Axemen are the best units in the game. Period.
This is the barbarian version of civilization .
Try this :
- Settle where you start
- build a worker while teching to immediate needs (agri, fishing, hunting, depending on what you have in the initial land. Note that if you have nothing for the worker to do, it may be best to build a warrior)
- build a warrior to open the way for your settler (Do you know what fogbusting is?), while teching to Bronze working
- build a settler, using the best hammer+food tiles (you need to check what your citizens do once in a while )
- settle near or on (not the best idea usually, because of the loss of hammers but sometimes it's necessary) copper.
- build barracks, while teching to currency (maths first are needed)
- build axemen while exploring with your warriors.
- when you have 6+ axes and you have spotted a victim, go for him.
- raze his cities if they are not good commerce cities or "wonderful" (meaning with a wonder in them) or holy cities. If you start to lose steam, sue for peace. If you have currency, you can extort money from your victim .
Next tech : construction. You don't really need more techs , but after that, try to get Code of laws.
Build catapults (and elephants if ivory available).
Go for another war as soon as you have 7 catapults and some support troops (1 elephant, 3/4 axes, 1 spear).
If you cannot maintain more than 10% research at break even point (= losing gold at 10%), look for another victim.
Extort money, pillage, burn cities.
This is the barbarian version of civilization .
First of all, I've been playing civ since the very first civilization 1. I was quite good at civ 1 and civ2, got decent (could win at prince, never better) at civ3, and now I clearly suck at civ4. I've noticed the very high level of complexity in managing cities and civs in civ4, as opposed to previous civ game versions.
Anyway I've tried a few different strategies but none have worked and I cannot seem to win at the prince level.
My usual strategy is as follows:
1) choose a leader who is first off financial, and often times I choose aggressive also
2) expand expand expand
2a)build cities using workers (and cottages)
2b) build settlers and expand as quickly as i can while still building existing cities
3a) when I hit the borders of other civs, I fortifiy, build up military and try to expand via conquest.
I've tried different variations of step #4 such as
4b) do not expand via conquest, but instead play nice with other civs politically, and try to build my civ as quickly as possible from technology, financial, and cultural (in that order)
When I choose 4a, often times I end up in a long drawn out war in which both me and my war enemy fall way behind technology of other civs.
when I choose 4b, I get taken over by other civs militarily since I haven't build mine enough to be a threat (or defend against others well enough).
I'm not sure if my problem is city management, or overall civ management, or just bad tactics and strategy.
Any constructive advice would be appreciated. I must have played 30 games in the past few weeks and all seem to end up similarly even when I try different strategies. I have read some of the strategy guides posted here and tried some of the advice that has worked (ie..cottages for financial expantion), but nothing seems to be working.
Thanks in advance.
I don't know how people win the games so fast...I can come out on top but still takes a very long time.
I've tried playing on Prince, and can't seem to get very far. Not sure what I'm doing wrong but here is my most recent save if anyone can offer advice.
Here is the background of this game:
My Civ:
English / Victoria
Situation:
I was started on a semi-large island. I got 3 cities down fairly quickly but had trouble staying above 60-70% tech research so waited a while before creating a 4th and 5th city. I just started meeting other civs, and they are WAY ahead (ie..1500 points vs my 700 points, with roughly 5-7 techs more than I have). They have guilds, engineering and I don't, but will soon.
I have tried convincing/bribing the big dogs to make war with each other, but I have nothing to offer so it isn't working. At this point I was going to gather a large army and declare against one of the other 2 civs at the bottom of the points with me.
I get the feeling I'm not managing my cities very well, since it takes me a while to expand my empire with more cities. with a financial trait'ed leader I thought I'd be able to have many more cities by now.
isolated starts are a lot tougher than non-isolated ones.
try another map, like pangea, to have a better idea of the usual game.
After a while, you will manage isolated starts too. First by ignoring the 60% rule of thumb, then by lightbulbing your way to liberalism...
Nah, its the normal version of civilization
Axemen are the best units in the game. Period.
What I've noticed on price level is that in general if I don't maintain an 80%-90% research rate (even on normal starts), I'm dead around the time everyone is getting guilds/engineering and such. By that time I'm probably 5 techs behind and they are getting the next wave of military techs before I am which means I'm dead.
I guess the most successful games I've had are getting around 4 cities and then moving into military conquest asap. Hopefully prior to currency and CoL.
I tried this method as well (research above 10%, full blown conquest mode). It worked pretty well until I got behind on techs, then it was like throwing spitballs at tanks when I'd attack a city after I got so far behind on techs.
The most consistent thing that jumps out at me when I listen to your descriptions is that you are not teching very well. This could be for any number of reasons, but I think it is your biggest problem.
Make sure you actually work the cottages, they must grow to continue to be effective.
Raze most cities you capture in early wars. Keep capitals, holy cities and good wonders, or otherwise excellent sites only, raze all else, even if the spot would eventually look like a decent (not spectacular) city. You can found later. Even if AI resettles the spot, you have set the AI back, which will only make your death blow (later when you can afford it) that much easier.
Acquire land steadily. Actually you should do it in bursts of war then recovery, war then recovery, but you should repeat this several times during any one game. Above Noble level, you will need more land than the AI to keep up techwise (for the most part). You do not have to keep tech rate at 60% consistently, in fact it should vary with your war/recovery cycles. During war it is okay to have it get really low. If a war stalls, make peace, recover, finish AI civ in the next round.
Trade techs, and when you do, trade the techs to everyone on the same turn for whatever you can get.
Build the appropriate buildings for your cities (specialization). You can bet the AI will start building their libraries when they get Writing, so should you, don't wait too long.
Use slavery as often as possible. It will help.
Anyway, you have heard much of this already, but I still think you are not producing enough beakers.