why do pyramids give granaries???

The pyramids did store food in a way - when a Pharoh was placed inside food was put in there too (and quite a lot of it) to feed him on his journey - perhaps this is the inspiration for the pyramids acting as grannaries?
 
Well I think the same way:

They stored food for the Pharao for lunch time in the afterworld :) But on the other hand if I where a :egypt: I would prefer other things as grain, I would rather dine on caviar and champange :king:

I would came back as ghost and terrorize my servants should they dare to give me only grain to eat :)

In the end it's really hard to give the Pyramids a function in Civ terms. They only served as tomb and this can not be implemented in any usable way in Civ III. Only perhaps when you're reign is over than you will be buried in a pyramid..well...wonderful :cool: what do you want more ;)
 
The only thing annoys me is Pyramids is the only ancient wonder who doesn't expire, they should change that.
 
Well, the Hanging Gardens provides happiness, the Oracle provides a temple benefit, and the Colossus provides trade so the Pyramids shouldn't overlap.

I like the idea of the worker bonus until Democracy.

I think the reason that the Pyramids never expire is because they are the only ancient wonder that is still around today (the Great Wall wasn't one of the original 7 wonders of the world)
 
The pyramids used to be all coverered in marble and could be seen a long way away. Some invading army, I think it was arabs took away all the marble and build other stuff with it. It must have been quite a sight to see them as they were originally built.
 
many theores from nerds etc have sated that they were designed by aleind who controlled the slaves to buld them as a beacon so the aliens knew where to land there spaceships.
can this be incorperated into civ in some way?
 
Yeah farting bob, the aliens come down and give free food to everyone in the civ. Thats how they fatten them up for when they come back later to harvest the humans.
 
Originally posted by farting bob
so there wera lot fo workers that needed feeding. isnt that true for great wall as well, maybe more so?

The great wall wasn't constantly under construction like the pyramids were.
 
The colosus only gives trade to one city. Maybe the Pyrimids could have a continental effect.

The grainary effect is too important to the game to loose though
 
As I recall, Egypt was called the granary of Rome. I think Rome conquered Egypt for that very reason. Also, IIRC, civ I & II allowed transferring of food from one city to another but in civ III the recognition of Egypt's fertility is exemplified by the Pyramids giving granaries.
 
Did anyone bother to read the Civilopedia description of the Pyramids?

Of course we could say that the aliens used them as beacons and were so grateful that instantly built a granary in every city on your continent.
 
The Pyramids were created by the Trilateral Commission as homing devices for pandimensional thought-beings who want control of the Earth's iridium. Once here, they will assume human form, but will be detectable by infrared eyeglasses whenever the Aurora Borealis is active. To distract the unsuspecting masses, the Freemasons hypnotized Infogrames' Sid Meier (anagram = 'a sire immersed in fog') to write Civilization I-XII. Meier's proto-conscious was able to work several hidden messages into the game. One of them is that the Pyramids are related to food, which the pandimensionals require in the form of the emotion irritation. In the game, granaries lead to fast population growth, which leads to angry citizens - perfect mealtime for the pandimensionals.
 
The Pyramids were used as granaries before they were used to house the dead Pharohs :yeah:

:p


Honestly this thread is pulling on a thread that can destroy most of the Wonders present in the game!
 
Originally posted by kittenOFchaos
this thread is pulling on a thread that can destroy most of the Wonders present in the game!
well im glad we can influence changes in this game.
:evil:burn the granaries given by the pyramids!!
 
Originally posted by Krayzeenbk
It's nice that they never expire. Makes it really satisfying to conquer them ;)

That's what some people have a problem with concerning the Pyramids. Whichever AI builds it ALWAYS (if they are reachable, anyways) becomes the priority civ for the human to conquer. It shouldn't be that way. 1 wonder should not determine who you go to war with.
 
Yes, but throughout history, many nations have striven to capture egypt and thus control the pyramids.
 
if they would expirwe at momemt, then what would happen to the granaries? woudl you suddenly have no granaries in almost all your cities? its liek the sun zu wonder cannever expire, because it puts an improvemtn in every city, and you cant take it away jsut because youve discoveed a new technology. that woudl be stupid.
 
Yes, you would lose the granaries, just like if someone captured the pyramids from you. It would be one reason not to sell those granaries (built before you got the pyramids) that aren't costing you any upkeep.

I think it would improve the game by giving you a tougher choice of whether or not to research a certain technology. Most, if not all the obsoleting wonders puts you in a situation where you would like to get a tech, but it makes your wonder obsolete, so there is a trade-off.
Great Library-Education and Universities
Hanging Gardens- Steam Power and railroads
Oracle-Theology and Sistine's

By the time you hit the industrial age, your cities will be maxed out at size 12 and can build a new granary in 1-3 turns anyways. You've gotten the major benefit of boosting your populations from size 1-12 during two whole ages, that you don't need another boost when hospitals come into play. Makes the wonder too powerful. Perhaps there should be another wonder in the industrial age that works like the Pyramids, but is available after the Pyramids expires. This allows the 'free granaries' to possibly go to someone else, and perhaps see a shift in power.

I believe the DyP mod has similar situations.
 
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