(8-13a) Hinin/Gwennog/Pdan/Rekk 4UC Egypt

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So there can be potentially more than the standard amount of sites in the world, but all will be in Egyptian territory.
This situation is more likely to happen if Egypt settles a city or builds a wonder after Archaeology is discovered.
 
"Monument Builders" What a trash name for a UA. Only beaten by its trash effect which gives +5 :c5science: and +5 :c5culture: (10 Yields!!) to the Burial Tomb on top of its other bonuses.
It is often remarked that while good on paper, the wonder whoring on Egypt isn't really competitive because (a) it makes you a huge target and (b) the rewards just aren't good enough.
There is a small :c5goldenage: Golden Age theme in the current UA, expanded in the new UB (Nilometer) which is also unsupported by the UA.
I think it is time we integrated the rework coded up by the fine modders in the thread's title because it fixes all these problems and is also very cool.

Here is the copy paste from the original thread with some notes in blue.
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New UA
UA - Great Ancestor <--This is what they called Ramesses II in the later kingdoms. Very cool.
Reveal a nearby Antiquity Site when you found a City, discover an Ancient Ruin, or build a World Wonder.<--removed ruins, too much variance and people play without
Note:
Following discussion in the thread, we should specify that when you found a City, the Antiquity Site is added to the max number possible,
therefore, like the Burial Tomb before, Egypt increases the total number of artifacts on the map equal to its number of cities.
In contrast, when you build a World Wonder the new site is taken from total number to be placed. I.e. it doesn't lead to more artifacts (the current implementation of Rekk)

Antiquity Sites gain +1 :c5culture: Culture, :c5science: Science and :c5faith: Faith with each :c5goldenage: Golden Age (up to +5).
+20% Production towards Wonders (+40% during :c5goldenage: Golden Ages)

UB (Burial Tomb) replaced by a Antiquity Site-specialized UI
UI - Obelisk
Unlocked at Mining
Must be constructed on a Antiquity Site, and doesn't remove it when doing so <--this still makes you a target, but later when Archaeology comes online

+1 :c5culture: Culture
+1 :c5science: Science
+1 :c5faith: Faith
+2 :c5goldenage: Golden Age points <--This supports the Golden Age focus

Tech bonuses :
- +3 :c5goldenage: at Engineering <--and more points quite quickly
- +2 :c5faith: at Civil Service
- +2 :c5culture: at Architecture
- +2 :c5science: at Archaeology

+15 % CS to friendly Units within 1 tile

Explanation :
Egypt, with its focus on Wonders, free tile bonuses and potential for Artifact / Landmark stacking, is the quintessential yield bloat / pinata civ (one that you want to conquer to get all its bonuses). Unfortunately, the thrill Egypt's neighbors may feel isn't really present in the Egyptian kit itself, most notably in its way to gain the bonuses : most of the yields come from gaining free artifacts by quickly building the same building in all your cities once Currency is researched. I wanted to find a way to make Egyptian gameplay more interactive, with more lows, but better highs if used correctly and the ability for other civs to clearly see the potential loot they can gain from capturing Egypt.

Because I made Egypt more risky, I also wanted to give it a little more military edge, hence the combat bonus given by the Obelisk : it allows the terrain surrounding the Antiquity Site to become true battlegrounds for Egyptian troops, especially once Archaeology has been researched and other civilization tries to loot Egyptian Obelisks.
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I usually play without ruins, but I would like to get antiquity sites from them as well. Otherwise, only the capital will get many sites. Most ither cities will have a single one, and maybe obe more if the happen to get a wonder.

Getting sites from ruins would create an interesting and unique early settling game.
 
@L. Vern Did you have any metrics on Great People production in your stats? I think it would be interesting to know how many extra Great Culture people civs with bonuses get; this would give a concrete comparison of extra great works from other UAs vs Artifacts from this proposed UA.
I'm not sure if I have anything more granular than great person born and great person expended events, and I've got nothing on great works either sadly
 
Sponsored.
 
Timestamp post to arrange all the threads in a neat order.
 
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