Why do I like Civ VI?
Map is beautiful. The best map of all the Civ games.
Building graphics are attractive. I like the video when you complete a wonder. Unit density through most of the game is better than prior Civ games. The army/corps concept allows consolidating units.
The diplomacy system makes more sense with "agendas". Still, there should be more options to interact with other Civ's.
UI is the best of all the Civ games. It's all there, somewhere, but all there.
City states are "fleshed out" even more, and it's interesting to fight over them with other civ's with envoys.
Problems?
AI as everyone notes. Sure, a high level AI might not be worth the effort for Firaxis, but I'm just asking for an AI that protects it's settlers and builders, mixes in ranged/air/naval units/in an attack,takes advantage of it's unique units, launches the occasional surprise attack late in the game.
Late game becomes a blizzard of units. As there is no limit on cities, just the traders alone start to fill up the map. And the distinct civilization personalities fade later in the game, all the civs seem very similar by the end. All Civ games seemed to have struggled with the late game . The Civ V ideology was a nice try, but they didn't push it enough (would have been interesting if each "bloc" had a leading civ that everyone had to follow).
Too easy to win. If you "hold back" and let other civ's survive , the game can offer you some late challenges, but no real "threats".
Map is beautiful. The best map of all the Civ games.
Building graphics are attractive. I like the video when you complete a wonder. Unit density through most of the game is better than prior Civ games. The army/corps concept allows consolidating units.
The diplomacy system makes more sense with "agendas". Still, there should be more options to interact with other Civ's.
UI is the best of all the Civ games. It's all there, somewhere, but all there.
City states are "fleshed out" even more, and it's interesting to fight over them with other civ's with envoys.
Problems?
AI as everyone notes. Sure, a high level AI might not be worth the effort for Firaxis, but I'm just asking for an AI that protects it's settlers and builders, mixes in ranged/air/naval units/in an attack,takes advantage of it's unique units, launches the occasional surprise attack late in the game.
Late game becomes a blizzard of units. As there is no limit on cities, just the traders alone start to fill up the map. And the distinct civilization personalities fade later in the game, all the civs seem very similar by the end. All Civ games seemed to have struggled with the late game . The Civ V ideology was a nice try, but they didn't push it enough (would have been interesting if each "bloc" had a leading civ that everyone had to follow).
Too easy to win. If you "hold back" and let other civ's survive , the game can offer you some late challenges, but no real "threats".