Why do you still play Civ2?

NorvilleB

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Besides being hopelessly addicted to Civ2, my machine won't run Civ3. I loaded and played Alpha C a few times about a year ago and although some things looked cooler, it just wasn't any fun for me. So back (happily) to long evenings of Civ2. Just curious about others reasons.
 
Hmm... this thread could be a sidebar to the "1000 ways you know you've played too much Civ2" thread.

#1 -- Civ3 sucks
#2 through #999 -- See #1 :lol:
#1000 -- Civ2, despite the silly AI, is fantastically replayable. You can play great scenarios, play MP, make your own rules (such as the "no bribing AI cities" game I am playing now), design your own worlds, play OCC, the list goes on.

Long live the king! :king:
 
I tried playing Civ3, but I didn't like it. Besides, I still enjoy Civ2, so why would I want to learn a new set of rules, strategies, etc.?
 
I play both Civ2 and Civ3 - Civ2 because I like it - I am good at it and it is easy to play because I know all the rules without having to think about it, it also has some features which I prefer to civ 3, and runs on lesser spec machines.
 
Nowhere near to mastering Civ2, so I soldier on. I may buy a copy of Civ3 before, say, rigging the ai to play Diety+ difficulty... that just seems excessive!
 
Civ 2 is a wonderful game. It has something for everyone. A space race, a war of survival, a chance to be a super diplomat and prove the pen is mightier than the sword, or a world conqueror and, above all, it has replayablity!! After hundreds of games, civ2 is still fasinating and fresh. It never loses that sense of excitment and challenge each time you venture into a new world with just your trusty settler to build a new civilization!!:)
 
1. Because I'm too cheap/lazy to go to the store and buy it for $40 ($60 if you include the expansion pack). I'd rather wait a few years and buy it for $5... I almost never buy games new.

2. Because, from what I hear from friends who have played it, it ain't got nothing over Civ 2.

3. Because I already have too many computer game obcessions already.

I'm not married yet, but when I do get married somewhere down the road, I would want to find someway juggle Civ 2, SFCII, ADOM, *AND* my wife without another game getting in the way. (Not tonight, hun... I'm too busy playing Civilization 3!)
 
My computer isn't good enough for Civ3. That and I've played Civ2 since something like grade 3.:love: I'm emotionally attached to it now.
 
my computer is too slow to play Civ III effectively, but I think the Civ II format is better anyway,
 
It took some time before I tried Civ3 for the first time, and it was on a very slow computer so the experience wasn't that good. Mainly I lack the replayability in civ3 that civ2 has, which is why I still stick to civ2 although I have two much faster computers now.
 
First of all I still play Civ 2 because it's just a fantastic game! Never in gaming history has anyone had a better idea for a game than Sid Meier. Thank You Sid, once again!
I would play Civ 2 less if I played a lot of Civ 3. I don't do that because 1. My computer is a bit too slow for Civ 3, 2. I DO NOT like the cultural boundaries, 3. There's a lot of other things I don't like about Civ 3 (Graphics, some units, interface, gameplay etc.)

Civ 2 is just the BEST!!!
 
Originally posted by Hundegesicht
1. Because I'm too cheap/lazy to go to the store and buy it for $40 ($60 if you include the expansion pack). I'd rather wait a few years and buy it for $5... I almost never buy games new.

...

and I will add that I haven't gotten beyond king level yet.
 
Originally posted by addiv
...Never in gaming history has anyone had a better idea for a game than Sid Meier...

I wonder, do you guys remember the game "Empire". The first version I saw was played on an ansi screen ('T' for tank, 'F' for fighter 'X' for city etc). The last I saw was a windows version called Empire Deluxe.

It was the "IDEA" for Civilization!

(sorry, Sid; your ground is not hallowed by this player)
 
Originally posted by mardukes


I wonder, do you guys remember the game "Empire". The first version I saw was played on an ansi screen ('T' for tank, 'F' for fighter 'X' for city etc). The last I saw was a windows version called Empire Deluxe.
Oh yeah. As I recall, a lot of the naval units were like civ: transports, battleships, subs, destroyers, carriers. Then fighters, bombers, tanks and infantry. I think it even had paratroopers.
 
No paratroopers; you had to ferry tanks and infantry from island to island. However, the most significant (that is to say the most obvious shortcoming) feature that remained common is that dumb-ass 90-degree, square playing board. How did Sid manage to avoid contact with clearly superior hexagonal grid that the wargamers introduced decades ago?
 
Sid probably never played a real board wargame, hence no hexes, just squares.

Empire was a great game! I can remember playing in on the old Commodore 64! In fact, DoM and I used to play it by modem, 960 baud if I remember correctly. It sure was slow, but, at the time, it seemed like the greatest thing since ice cream.
 
Ah, Empire Deluxe. Capture cities and hope they have a good production percentage. Good times when you had two infantry/armor specialty cities nearby a transport specialty city.

IIRC, the units were fairly basic, but enough to get the work done. Infantry, Armor, Fighters, Bombers, Transports, Destroyers, Cruisers, Battleships, Submarines, and Carriers. I liked how you could name the ships when they were built. :)

It was great how you could set up flight paths and patrols for planes. Even automatic movement of troops and ships between cities. It had some very nice qualities; especially for its day.
 
I've still got a copy of the original DOS Empire around here somewhere: used to use it to test 100K file transfers over dial-up and error rates. Only reason for loading ANSI.SYS...

IIRC, the auto movement worked only for Fighters; guess that was expanded in Deluxe.

Seems like the AI there was not much more creative than CIV's - just build a lot and head for the human player...

Sid's additions were in the areas of Tech Research and Diplomacy, wrapped in a great story.

ED is still alive; check out: http://www.killerbeesoftware.com/kbsgames/ednew/
 
That is one thing Civ could use. Using a "movement path" to get units from point A to point B would come in handy when pushing freight or new howies and spies to the front. When the goto command works, its fine, but in Empire you build a "path" between two points and any unit entering one point automatically moved to the second point. You could have many paths converge at one city to form a "pipeline" to the front, damn, I miss that game.

Hey Duke, maybe we should invest in the internet version:D
 
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