Civ Chemist
Chieftain
- Joined
- Jun 9, 2019
- Messages
- 98
I started playing with civ 5 and have been playing 6 since the R&F expansion.
This summer I played civ 3 for the first time. I struggled a lot at the beginning and had trouble even winning on the lower difficulties. Since then, I slowly climbed the difficulty levels and was eventually able to win my first couple of games on deity (even managed to get a lucky Sid victory on a very easy archipelago map). But deity still feels very difficult, and I only really have a chance of winning with a very good starting position and/or powerful civ.
I also picked up civ 4 a couple of weeks ago and just barely got my first immortal victory the other day.
After playing these older games, it seems to me they are a lot more challenging than civ 6. Maybe it’s just my inexperience with these games, and civ 3/4 veterans would disagree. If I had to compare the difficulties (with my current knowledge), I’d say civ 6 deity feels as difficult as civ 3/4 emperor (if not easier).
So, my question, why are the older civ games so much more challenging? Do you think this was a deliberate decision from FXS? Making the game easier would give more players the satisfaction of beating it at the highest difficulty? Or is it simply a consequence of a more complex game (i.e. harder to create an AI capable to deal with the complexity)? Or is it the change of some of the game mechanics (I’m thinking of the change to 1UPT or the removal of tech trading?
What to you all think, or am I the only one feeling this way?
This summer I played civ 3 for the first time. I struggled a lot at the beginning and had trouble even winning on the lower difficulties. Since then, I slowly climbed the difficulty levels and was eventually able to win my first couple of games on deity (even managed to get a lucky Sid victory on a very easy archipelago map). But deity still feels very difficult, and I only really have a chance of winning with a very good starting position and/or powerful civ.
I also picked up civ 4 a couple of weeks ago and just barely got my first immortal victory the other day.
After playing these older games, it seems to me they are a lot more challenging than civ 6. Maybe it’s just my inexperience with these games, and civ 3/4 veterans would disagree. If I had to compare the difficulties (with my current knowledge), I’d say civ 6 deity feels as difficult as civ 3/4 emperor (if not easier).
So, my question, why are the older civ games so much more challenging? Do you think this was a deliberate decision from FXS? Making the game easier would give more players the satisfaction of beating it at the highest difficulty? Or is it simply a consequence of a more complex game (i.e. harder to create an AI capable to deal with the complexity)? Or is it the change of some of the game mechanics (I’m thinking of the change to 1UPT or the removal of tech trading?
What to you all think, or am I the only one feeling this way?