TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
It's a different discussion, but that's why I like the idea of scaling the year that is shown with the game progress of the players. It would not only remove the awkwardness of the year that never matches up at all, but also turn the number into somewhat useful information that tells us something about the overall progress of the world.
Even that doesn't work very well though, because progress accelerates as technology does and you'll get some crazy scaling/movement ratios or players seeing different years on the same in-game turn.
I guess my point is that in-game years don't actually hold any gameplay meaning or relevance whatsoever. If anything, putting expectations based on those years is actually misleading in strict game terms. Even a relative newbie seeing extremely variable years on the same turn will quickly realize that it's the turn # that matters.
I'm not against cosmetic flavor but in this case I don't see how it even aligns in a way that has a historical relevance/tie, irrespective of which IRL system one might select.