Why does it sometimes cost more for monastaries than temples?

geofelt

Warlord
Joined
Apr 9, 2002
Messages
222
When building monastaries and temples I find that sometimes temples cost less than monastaries, and sometimes more.
Why is this? What factors are involved?
 
I thought monastaries always costed more. But maybe certain traits have something to do with it. I know temples are automatically cheaper than monastaries. And spiritual trait gives double production to temples... maybe monastaries too. Not sure. Are you playing a mod?
 
Spiritual allows temples to be built at double speed, although this is irrelevant to the above as Monasteries are ALWAYS a higher work production cost - this never changes.

Possible reasons for an illusion - a temple in city X say takes 10 turns
Later that game (with no changes to base production) a monastery appears to take less due to overflow production.

Overflow production always arises from Slavery.

Or the obvious thing where during the game production has increased within a city.

BUT 1 certainty at no stage will you see the work production cost of a monastery be lower than the work production cost of a temple.
 
I have no idea what the above two posters are talking about.

Monastery = 60:hammers:
Temple = 80:hammers:

If you play as a spiritual civ, temples are produced with a +100% modifier to hammers. This means they will effectively cost only 40:hammers:, making them cheaper than monasteries. This should explain the OP's observations.
 
He could also be seeing an overflow from a previous build or a Forest chop. Or even a pop whip.
 
Lol I'm such a muppet - I even went in and checked and got them the wrong way round ;) D'oh
 
I second the notion proposed by Peteyboy.
 
Because sometimes you are playing a Spiritual leader and Temples are cheaper.

And sometimes you are playing a non Spiritual leader and Monasteries are cheaper :)
 
i still don't know why monasteries are cheaper, i mean, yeah i guess if you want your religion to spread fraxis shouldn't make it really difficult, but aren't monasteries usually much bigger? i mean, a temple is like a church, but a monastery is like the church plus the schools bell towers dinning rooms etc, all those extra things so that the inhabitants are immersed in their religion,
 
Overflow production always arises from Slavery.

Overflow also comes from several other sources. Firstly, just simply from left over hammers from a normal production. Secondly, from cutting trees. And thirdly, I think, I can't remember for sure bcz I never use Universal Suffrrage any more, but I think when you purchase something, you get a turns worth of hammers that weren't used in that purchase.
 
To The Snug - ya obviously I knew that part - but was trying to just imply that Overflow production can help. :P Oh and especially overflow from a building you have double production - you can knock stuff off real fast (remembers chopping 3 trees @ 90 with double prod of courthouse which only had 7 hammer left ;) then followed up starting Angkor Wat with Stone :D)

I'm blaming Flevance for my muppetry - his first comment influenced me!! ;)

Apart from that flaw though - what was said is true I think.

Cheapness doesn't change - just your ability to produce increases - the figures for work needed are fixed :)
 
Just a heads up. When you chop forests into a sped up building like an organised courthouse, the overflow hammers don't get the bonus applied to them if the new build does not have the same bonus. In fact with 3.19 I think almost the opposite happens - with a lot of overflow on a hammer multiplied building more hammers are likely to be wasted. Remember the overflow is now capped at previous build's cost.
 
I have no idea what the above two posters are talking about.

Monastery = 60:hammers:
Temple = 80:hammers:

If you play as a spiritual civ, temples are produced with a +100% modifier to hammers. This means they will effectively cost only 40:hammers:, making them cheaper than monasteries. This should explain the OP's observations.

I actually had to do a civilopedia check on this PoM. :) I never knew that. I don't build many monastaries, and favor temples when I found a religion. But usually when I found a religion I am spiritual. So, I don't know. I stand corrected. You shoulda made me bet money on it PoM. You coulda made a good profit. Because I probably woulda stood by it. Hehe. ;)
 
Back
Top Bottom