:shrug: I dunno. never played that scenario. but generally i've seen the AI only raze when the conditions I posted happen. I don't think I've ever seen the AI not keep a captured city.
Hi, all,
AI rarely razes cities, IMO. I think it does it when the overlap is too big, when you've really pissed it off (Nationalist AW or many previous razes).
If not, even if it obviously cant keep the city (in the middle of a huge empire, with 25 foreign citizens), it does.
I think the AS try to decide if it's convenient for them to keep the city or not, and then choose what they think it's the better course of action. Many factor may influence their decision, such as: OCN limit, position, chance to not have it flip back, AS attitude toward you & so on.
My guess is the AI automatically razes any city that it figures it will lose quickly. When they do that, they also tend to disband all of the slaves too.
For the AI, razing is almost always better. They don't handle resistance well. They don't starve down citizens. They won't rush barracks/walls/harbors/airports etc. in highly corrupt cities.
Razing cities is all good. Sure, it's upsetting in the early game when they raze a freshly settled city you have spent 30 turns planning, but you can do the same to them.
What upsets me more is losing 90% of my improvements when AI captures a big city and I capture it back a turn or so later. That can instantly turn a productive city into a useless city, and it takes a looooong time to recover.
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