Why does Washington not want to win?

Crdnl Richelieu

Warlord
Joined
Sep 21, 2005
Messages
138
I played a strange game last night...

My favourite type of victory is culture - mainly cos my computer is so slow. Started a Deity, standard speed, small continents tiny map with the Aztecs. The only "cooking of the books" I did was to enable policy saving (not abusing it, but occasionally delaying for a couple of turns) and raging barbs to boost my culture.

The start was bountiful for Monty - a 5 square lake and 4 monastery resources (try it out for yourself ... it was fun). Although I shared a border with Washington and a continent with Gandhi, nobody ever threatened or attacked me. Even when my unimproved Jags were staring at tanks and paratroopers.

Anyway, the US were racing away in money, tech and soldiers. Manhattan early 1400s, Apollo early 1600s. I was miles behind for the cultural win and he had 6/7 spaceship parts cobbled together when I still had around 7 policies to get . He was also researching future techs at this stage.

But that's all he did. I filled an entire tree expecting to lose at any second. He fired up the UN. With his £40k in the bank, he was friends with all the city-states, yet when Khan and I allied some, he didn't bat an eyelid. The only one he seemed to care about was Helsinki - he and Khan engaged in throwing money there every turn until it needed 400+ points to become their ally.

At this point, I kinda cheated and waited until 1 turn before the vote then bought a few off him. This gave me another 12 turns to complete Utopia. The next vote I cheated again (although I could have won as I had enough money) and 2 turns later I won (with my lowest score ever despite the early for me 1905 finish).

So I was wondering what kind of victory was Washers going for? Science - he didn't bother with the last Spaceship part for more than 70 turns so not science.... Diplo - he only seemed to worry about 1 city state, he made no effort to buy the others. Culture - unlikely given his number of cities. Domination - Very little warmongering and no desire to take out his easiest target.

Cheers :)
 

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Maybe his Competiveness value isn't that high, and maybe he "rolled" a small number for it so in this game he wasnt hardcore about winning..

As each Leader has values for different charesteristics, but each game takes away or adds some number to it.
 
Is there a bug in the fact that the UN is a "Wonder" and thus built, instead of a victory condition?
 
I don't know, but I must say I've only seen Washington ever become anything more than an annoyance or big-civ-snack once... and that was a very long time back. As an AI, he sucks mightily, pretty much all the time.
 
Maybe his Competiveness value isn't that high, and maybe he "rolled" a small number for it so in this game he wasnt hardcore about winning..

As each Leader has values for different charesteristics, but each game takes away or adds some number to it.

The way I understand Competiveness is how much he will hate you for pursuing the same victory condition.
- I could be wrong though.
 
When the AI wins in CiV, it only wins 'by accident'. The AI's don't play to win, they only play to make the player's life as miserable as possible.

°dA
 
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