.Your conclusion was that nukes were useless in general. We know they're useless in certain situations. There are a few steps in showing that those situations are in fact most situations and that those situations where they are useful aren't important.Against a tank yes, warriors are useless.
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. Neither am I comparing warriors to nukes. I'm providing the time-frame and situation of warriors (as I could do with any unit) as an example of what you should be looking at when claiming nukes are useless. All you did initially was provide a bunch of useless facts. So I provided my own useless facts about warriors which you, while realising they're useless, don't seem to realise are useless for the same reason your own useless facts are useless
.Or maybe sucess rate increases over time. Someone on another thread pointed out that patriot missles which have been in use for 10+ years still don't have a 75% hit rate. It seems unlikely that it would start off with a 75% rate. start it with 25% intercept rate and give it a 2% increase with each turn. Then give it an additional 5% increase for each sucessful intercept up to say 60% (75% seems way too high even when "perfected").tbd said:SDI has never been used in any real-life situation and i seriously doubt if it's results would be that high. Not including SDI in the game or reducing it's success rate may have been better than leaving out nukes (IMO)
The way I see it, based on reality, the period of time in which nuclear weapons were a useful threat/deterrent/weapon (the ICBM style anyway, not talking about suitcase bombs and the like) was relatively short. I think it is reasonable to say that, unless a rogue nation builds one and stacks it on top of a stolen launch vehicle, there is no way anyone is going to use one today.Zannhart said:Fine, let me rephrase: Why even put Nukes in the game when their usefulness doesn't last very long?