Married2099
Chieftain
- Joined
- Aug 9, 2005
- Messages
- 22
No offense intended by this thread. I'm sure Civ V will be a great game, will sell a million copies in its first month, then expansions will follow along with Civ VI. For me, there is nothing I find in Civ IV that warrants a switch.
Some things in Civ III (which I also loved) that I couldn't stand:
1. Minimum research of 4 turns.
2. Losing research of an unfinished tech when switching techs to research.
3. Useless corruption filled cities. (What's the point of expanding if your city is useless?)
All of these were fixed or changed in Civ IV, making the game so much better.
Civ IV skeptical changes which grew on me.
1. Customized governments. (I liked the preset governments from Civ III but grew to like the choices in government aspects in Civ IV.)
2. Attack/Defense numbers in Civ III removed. (Unit promotion made this an easy aspect to accept.)
Civ IV major changes that I love.
1. Religion (Didn't do much but don't take it away.)
2. Espionage (Didn't use it much but glad it's there. Same for Spies.)
3. Multiple Tile improves. (Much better than just Farm or Mine.)
4. Superfluous resources. (Hey, I like meticulous details.)
5. Unit promotions. (One swordsman can be different from the next.)
As for graphics/sound and eye candy, if it doesn't change the way the game is played then what's the point.
Conclusion: Civ IV had everything I want in a TBS game. Everything was fixed that I hated in Civ III and improved in Civ IV. There is actually nothing about Civ IV that I do not like. Taking anything from a game other than something that made the game less fun is a big no, no for me. (Like when the last patch of Civ III removed the radio tech. Why? What's the point?) Removing corruption: Good. Removing religion or another added aspect of the game which made not difference: Bad. As I said, I like meticulous details.
Good luck to Civ V and hope it is a huge success. As for me. I am perfectly content with Civ IV.
Some things in Civ III (which I also loved) that I couldn't stand:
1. Minimum research of 4 turns.
2. Losing research of an unfinished tech when switching techs to research.
3. Useless corruption filled cities. (What's the point of expanding if your city is useless?)
All of these were fixed or changed in Civ IV, making the game so much better.
Civ IV skeptical changes which grew on me.
1. Customized governments. (I liked the preset governments from Civ III but grew to like the choices in government aspects in Civ IV.)
2. Attack/Defense numbers in Civ III removed. (Unit promotion made this an easy aspect to accept.)
Civ IV major changes that I love.
1. Religion (Didn't do much but don't take it away.)
2. Espionage (Didn't use it much but glad it's there. Same for Spies.)
3. Multiple Tile improves. (Much better than just Farm or Mine.)
4. Superfluous resources. (Hey, I like meticulous details.)
5. Unit promotions. (One swordsman can be different from the next.)
As for graphics/sound and eye candy, if it doesn't change the way the game is played then what's the point.
Conclusion: Civ IV had everything I want in a TBS game. Everything was fixed that I hated in Civ III and improved in Civ IV. There is actually nothing about Civ IV that I do not like. Taking anything from a game other than something that made the game less fun is a big no, no for me. (Like when the last patch of Civ III removed the radio tech. Why? What's the point?) Removing corruption: Good. Removing religion or another added aspect of the game which made not difference: Bad. As I said, I like meticulous details.
Good luck to Civ V and hope it is a huge success. As for me. I am perfectly content with Civ IV.