Why I'm thinking of taking a break and what we should do about it

Blasphemous

Graulich
Joined
Feb 23, 2002
Messages
3,079
Location
Jerusalem, Israel
Hi everybody.
This mod project is very important to me and I invest a lot of my time in it, time that becomes harder and harder to find. I have been involved with RoC/X/RFC/W for a very long time now and I don't even remember what Civ 3 or 4 is like without these mods. I bought Warlords a couple weeks ago because RFCW was in beta. But I'm thinking now that maybe I need a break from Civ.
This is what it comes down to: I think we're losing focus. I think this is because of how far we've gotten. The dedicated forum was one of the most important steps. Don't get me wrong. It's absolutely great and tremendously productive that we have our own dedicated forum. This lets some very important issues get discussed in-depth. The Big Ol' Thread would never have provided the intense kind of brainstorming and development discussions we've seen here. Think about the UHV thread, which went in a matter of weeks from speculation to playtesting. Think of the Nine Ideas thread we have going now. But I firmly believe that if you look hard enough, any good thing has an equal bad side. This may be one case where I have looked hard enough.
I want to go back a bit, back to the jolly days of Civ 3. Back then, we had a pretty cool mod, and we kept seeing pretty amazing realistic scenarios sprout out of the sheer realism of the setup that Rhye rigged up there, but as a mod community we were acutely aware that Civ 3 would never allow us to make the mod reflect even a majority of the things we thought were important to have in an alternate history simulator. Then along came cIV with its amazingly superior modding capabilities, and the feeling that we've all had all this time is that there is very little beyond our reach, and certainly with some abstractions we can get everything we want in time. This is probably true.
So what the hell am I ranting about? This is no simple issue, but I'll lay it down as I see it. Because the community has grown, numerically as well as spatially, we have a huge number of things going on here at once. And it's hard to see the big picture like that. There's a phrase in Hebrew, מרוב עצים לא רואים את היער, /merov 'etzim lo ro'im et haya'ar/ loosely "the forest is hard to see because of all the trees". The big picture is so big that it's hard to see that it's still a picture. When we had one thread, there could never be more than maybe three or four discussions at a time. It was terribly inconvenient but it also made sure discussion stayed in one chunk and not all over the place.
I'll give an example that I know is ambiguous because I know this entire situation is not clear-cut: the addition of UHVs. The idea - and it's a great idea - became a hot topic when dh_epic posted a nice big thread about the concept. He made a good point and it seemed all we needed to discuss was implementation. So we discussed that, rather quickly reached something like consensus, and before we knew it there was a build of the mod with a UHV system and bells on. The good thing here is that this feature was added. It's a great feature with huge potential. The bad side is that the power balance of the civs is still slowly being tweaked and it's pretty much impossible to judge the UHV goals without the context of a constant, well-established power balance. In one build goal Xv1.0 is impossible, in the next build the slightly altered goal Xv1.1 is too easy. Then the next build with the yet-improved Xv1.2 is just a little too hard, and well, you get the point. It will now take a very long time to make all UHVs achievable and even longer to make the difficulty of the goals fair and consistent.
I definitely don't blame Rhye for adding this feature. In fact, I don't blame anybody for any of this. I just think our community needs to find itself some focus if we want the mod to develop well. I'm not going to make any points on what I think the big picture is because I feel (or hope) I always do that when arguing anything in any thread in this forum. I just want us all to think about the big picture and to start focusing discussion so the things that are important for the mod as a whole will get the fine tuning they need before we get too engaged in the small details that have less of an effect on the greater scheme of things.
I've written a lot and I'm rather tired already (it's been a long day), so I won't try and give this discussion much direction. This thread could and maybe should be a place where we take a moment to discuss big-picture priorities. Not what fixes and features aught to be implemented first, but what aspects of the mod need the most attention at this juncture. If this goes well we could start another thread with some concrete points of discussion, to develop these ideas into concrete changes to the mod.
I'm posting this thread now because I don't want to just disappear one day and I definitely don't want to slowly fade out of posting and out of memory. I still may decide to take a break from Civ, but before I go and do something like that I want us, as a community, to see if we can get our discussion into proportion.
Civ on!
 
I see what you mean. I'm realizing how difficult is for me to keep track of all the discussions, especially when I'm passing hard days like these.
However, despite the fact that the larger size of our board, the fresh user entries and the deeper moddability of Civ4 compared to Civ3 cause a much more massive spawn of topic, I can assure you that I still rely on my own schedule and I won't lose the focus.
 
("Can't see the wood for the trees" is [also] a phrase in British English.)
Seems about right, but isn't this always the way?

I don't really see this as a problem since Rhye, being the actual creator and controller of the mod, is decisive and always seems to have a pretty good idea of what he want's RFoC to be.
 
("Door de bomen het bos niet meer zien" in Dutch/Flemish)

One of the main discussions on this forum has been :
Is RFC/W a history simulator or a alternate history simulator.
You find in most threads that a group of forum members would like to see the MOD replay history as much as possible, and others want as much change as possible to get an alternative history.
The discussion on judaism is the best example of this.
 
Now that I'm more awake and capable of lecturing strangers:
I think of the biggest problems is the expectation that until the player 'intervenes' (with his 1337 skillz or utter incompetence in comparison to the AIs) that development should be historical. Which I don't think is possible nor desirable. For example, the desired-region addition is inspired and feels amazing when it produces pseudo-historical territories in the game, but it's a lot more interesting when it only half 'works'.

I believe that Rhye's aim is to make the historical empires and achievements (as kinda reflected in the UHVs) possible, or even probable for AIs, but of course if one Civ gets lucky or does badly, it's going to throw the rest of the game from the path of history. As a 'world simulator' I think it does very well.

There's also the problem of what a 'Civilisation' is actually meant to be. In the vanilla game, this isn't as much of a problem but RFoC has to try to deal with the difference between an empire and a nation. I suppose that it just about fits in the modern era by considering zones of control: Comoros/France is an intuitive example (the Comoros has it's own army, government etc. and is truly a separate state. Could they ever cut off the ylang-ylang supply [a resource that badly needs modelling ;)]? No, the French would interfere easily. I guess most of Africa 'should' end up like this) but an extension to Iraq/USAmerica or Taiwan/USAmerica or even Israel/USAmerica (becoming progressively more controversial if not offensive) is less certain and in many ways obviously less intelligent. Having those as Independents makes absolutely no sense in game of course but then would an Independent Finland or Italy make any more sense ; Europe really does need communicating powers throughout.
There's a definite desire by some (not excluding myself) for RFoC to emulate aspects Victoria - Revolutions in the latter stages but Civ IV really does not lend itself to such a change. It's a nasty, fine line that Rhye (well, more than one really) has to tread when making the different eras feel right
 
Rhye, I'm glad you read my thread so soon. You know I trust your judgement and you know I know you can see the big picture. You can probably see it much better than I can. But most work on the mod is affected by - if not directed by - community brainstorming; if the community's discussions are completely unfocused, it's much harder for you, Rhye, as the modmaker, to pick out the right thread to follow and to guide your development.
This is my call for the community to make your life easier. This is my call for the community to make this mod better - not one or two pet features, the mod as a mod.
 
Blas, why must you hate paragraphs so? Did they kill your puppy? Why oh why oh why!

On a more serious note, I find that I disagree with a good bit of what you had to say. The megathread was a big pain in the ass, as I'm sure you remember. Searching back through six pages of unrelated discussion to see if anyone had responded to something was awful. Now that I'm used to a forum for the mod, I'd never ever ever ever want to go back to a megathread.

Furthermore, you worry about lack of focus. I know I'm part of that "problem", and I don't take that as an insult. If all we focused on were ways to improve the mod, we would never have ended up with a great deal of the interesting stuff in here. This mod was never intended to be fully democratic (and lets be honest, it's probably a really good thing that it isn't XD), but Rhye definitely cannot do all the brainstorming himself, code, and hunt up graphics and bugs. So he leaves it to us to do what we can and does the coding and the deciding.

Rhye is The Decider!

Moving on, I think that a detailed look at the forum would find a very acceptable signal to noise ratio.

Really though, a break is probably a good idea. I'm definitely one of the biggest breakers around here, and I approve. So take a relax, go read a few books and play a few games (not civ though!) and come back in a month or two refreshed and ready to waste time ;-p

edit: since I know you checked/will check here, go see what I had to say about the Roman UP. I'm just throwing out numbers right now, but I think you'll like the underlying ideas.
 
Aeon old buddy, we are in perfect agreement, only I think you have misunderstood me on a few points.

I don't think we should go back to having one big thread. Like I said, it was bad but it had a good side. In a complementary way to that fact, the current dedicated forums is good with a bad side. I really do believe everything is like that if you look hard enough.

I don't mean to say all discussion should be about what needs to improve the mod. What I mean to say is everyone should, in most discussions, keep improvement of the mod in mind, so that our ideas are more solid, more complementary to each other, and as a whole more focused. In suggesting changes our goal should not be to improve a feature but to improve the mod. It's a small mental switch but a very powerful one indeed.

Over the next couple of days I will post a very big thread with a very big proposal that I have already discussed with some of you in a thread or two: the Stability System - a unified system of dealing with collapses and independence movements that can add a lot of depth to the game in a transparent, easy-to-deal-with way. I've already jotted down most of what I think this system should be in a notebook (had some downtime earlier when I was back in Jerusalem), I'll type it up all nice and coherent and post it up. I have always tried to tie implementation into concept whenever discussing an idea, which I know leads to some very cumbersome and clumsy proposals of mine. I still firmly believe we should talk implementation and numbers to make our brainstorming more productive and to cut some of the work between brainstorming and coding.
 
Just remember to use paragraphs, or I swear I will picket it XD
 
I do use paragraphs, I just use only one return between them so it's not as noticeable. But your comment is duly noted.
 
Blasphemous, I took a few months off and got back into Civ when RFC Warlords was released, and I've noticed the forums are a bit of a mess, since then. It's not just that you're in too deep, there's actually just too much unorganized stuff going on for it to be graspable in any non-obsessive sense.

I think it would be useful to have a Direction The Mod Is Taking thread. What are the specific goals, and how can they be achieved?


Also, I too my break before the UHV stuff was decided, and it seems to be an idea which seemed good and cool both historically, and theoretically for gameplay, but in actuality it makes the game less fun. When I play, I ignore it.
 
Maybe some small sub-forums can be made?

For example, one for discussing current features and ways to improve them, and another for the discussion of new features, and the general forum where everyone can discuss whatever they want.

I know it must be thunderfall´s call, but it would be nice and clearer that way.
 
I wouldn't bother to ask TF and I wouldn't blame or question him for saying no. He'd be totally right. I'm not even sure it would be a good idea for this community.
 
Yeah, sometimes when I come up with an idea I don't think I should post it here. Not because it is a bad idea, but because it is not specific to the mod.

I think if you wanted to find a balance between a megathread and a messy forum then start a megathread within a messy forum. It seems this may already be your inclination.

EDIT: You could even title it "MEGATHREAD" to avoid confusion.
 
Well, I'm generally inclined to start multiple kilothreads rather than a megathread... I think it's good to keep big subjects each in its own big thread, rather than always having them split into lots of little issues... It lets us work on things in a more holistic way, if you will, letting us take into account in one discussion several related issues.
 
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