I've played board and computer wargames for well over 40 years and I do think FfH is one of hte greatest games available. I think that regular Civ IV BTS is quite a special game, probably the best computer strategy game made for replayability that I've played, but for me FfH improves almost all of the few flaws I had with BtS.
I doubt I have anything new to add, but I do find FfH quite refreshing. It takes the Civ engine, a successful one, and adds so much flavor and strategic choices that you are forced to think out of the box.
First, the flavor of the game is well done. The game can be 'powergamed' (played strictly to win) or you can have fun role playing also. There are a tremendous number of options for the players in terms of maps, religions used, events, etc.
The flavor is well presented with the strategy. There are always hard choices. Go for conventional armies? Fo for magic? How to mix them? What do I mean by flavor?
When I play regular Civ, I rarely have the 'feel' for the country or leader. So I'm playing Victoria, I get redcoats, and I'm good with money; but I may as well be playing half a dozen other powers the same way. But if you play the Calabim, you better feel like playing with vampires. This part is hard to describe, but FfH gives the player the 'feel' of the power played. Along wtih the graphics, the tone, the music, I get much more immersion into the FfH world. And, again, I thought that regular Civ was one of the greatest games of all time.
Indeed, mastering the magic system alone takes gives quite a lot of choice. There are endless choices on mana type and how to optimize them. Play a summoner, and see how it impact the game you play! I wrote a mini-post on how to think of which mana types to go for, this alone is a whole area of strategy for players to explore.
Advancing through the tech paths is valuable, but it isn't the be all end all it is in regular BtS. Choices are well balanced.
And, finally, there is the staff. Unlike other games, problems are solved quickly! Patches come out. Kael and crew check everything. They have even added a card game within the game. WoW! In contrast, look how long it took for the 3.17 patch to come out! Then look at how quickly the 3.17 compatible version of FfH came out!
And part of having Kael and this great team is that they don't rest of their laurels. The game was great, and Kael then announces that he is revamping the magic system. No holds barred, everything was discussed, no sacred cows. They keep tinkering with it. Even though there is often 2 steps forward, one back, it just keeps getting better and better.....
Kael is promising us more wonderful scenarios. I actually thought 'Age of Ice' was one of my favorite computer gaming experiences. It is a very 'tight' game, very exciting. I still remember the first time I played it, I was so impressed with the richness of the system and how well made the scenario was (which got me to download the full game). Of course, any scenario like that has some limitations of replayability, but this produced an exciting and vibrant game. It starts fast and you have to keep your wits about you while fighting through, explorign the board, fulfilling prophecies, etc.
Artwork? Strategy? Choices? Flavor? Balance? Care of the designer? Loyal following? What else can we want!
Now, I do agree with some of the posters, I do think the victory conditions need work. And the extra features make it hard for the AI, which clearly can use some improving (but let's all remember how hard this is!)
Nonetheless, despite some flaws, I find this to be a breath taking game. I'm sorry if I'm rambling, but Kael, Nikis-Knight, Xienwolf, Sto, and the other FfH designers have done so much for us, I feel I can't say thank you enough.
Best wishes (and thank you!),
Breunor