dh_epic
Cold War Veteran
I'm not personally a libertarian. But I find that a lot of gamers (not specifically you) are quite libertarian.
I mean that in the sense that maybe 50% of people on game and technology forums are STRONGLY against most kinds of government intervention, with the other 50% splitting their opinion on what government is there for. Either to protect religious values on one side, or to control income disparity on the other side. Either to control the cultural homogeneity of the nation, or to control certain kinds of unfair competition and harmful products in the market. Either to solve the drug problem, or to solve the global warming problem.
Basically, when I speak of libertarianism,I'm talking about people who believe in the smallest government possible -- one that protects people and their property, but not much else.
Taking that assumption for what it is... why do you think a lot of people in technology are libertarian? Let's not get into bias of "they are smart, and libertarianism is smart", or "they are sheltered, and libertarianism is BS".
Here's my guess at the conditions that make geeky people more libertarian:
(1) They love technology. So, they trust technology. Science will make us healthier and fix problems like pollution. Institutions like governments and churches never have the answer -- let the scientists figure it out. (There's a hidden assumption that scientific progress can't be actively promoted.)
(2) Gadgets cost money. So, most geeks must be at least middle class. Generally speaking, someone with money wants taxes to be as low as possible. That means geeks will view government spending with lots of skepticism (unless it's in the name of national security).
(3) Love of the internet, which is largely self-regulating. Yeah, the moderators can ban whoever they want here, but they are civil and never seem to abuse it. And if they do, then a new website can just spring up. Not to mention that open-source projects have no strong hierarchy. Who needs a rigid structure? Who needs a rigid government?
(4) Video games are purely merit-based. May the best player win. Every player starts at the same point (although some games have badly balanced starting locations, which I think is more like real life). Skill will take you to victory. RPGs are even better -- the person who has played the most hours will be the strongest, which seems intuitively fair. As such, geeks tend to believe that equality of opportunity comes very naturally and easily. (But that illusion is finally starting to disappear when Billy's dad can buy him the best character in World of Warcraft. Meanwhile, they had to get that level 70 character with months of hardcore playing. Plus a lot of MMORPGs show that organizing a group is often more important than improving your individual strengths. This forces libertarian gamers to revise their opinions a bit.)
(5) Video games largely employ violence as the path to victory. Violence solves problems. (I'm reluctant to say that video games glorify violence. I really think video games are artful, smart, and amazing.) In most video games, you kill the evil guy responsible for all the bad things in the world, and thus the world is saved. So, geeks tend to see the government's role as restricted to keeping out bad guys with the legitimate use of violence. (However, since killing Saddam Hussein didn't really create a democracy in Iraq, game players are starting to realize that world peace is harder than killing bad guys.)
Anyway, I figure some of you might find my own little pet theories interesting. Discuss.
I mean that in the sense that maybe 50% of people on game and technology forums are STRONGLY against most kinds of government intervention, with the other 50% splitting their opinion on what government is there for. Either to protect religious values on one side, or to control income disparity on the other side. Either to control the cultural homogeneity of the nation, or to control certain kinds of unfair competition and harmful products in the market. Either to solve the drug problem, or to solve the global warming problem.
Basically, when I speak of libertarianism,I'm talking about people who believe in the smallest government possible -- one that protects people and their property, but not much else.
Taking that assumption for what it is... why do you think a lot of people in technology are libertarian? Let's not get into bias of "they are smart, and libertarianism is smart", or "they are sheltered, and libertarianism is BS".
Here's my guess at the conditions that make geeky people more libertarian:
(1) They love technology. So, they trust technology. Science will make us healthier and fix problems like pollution. Institutions like governments and churches never have the answer -- let the scientists figure it out. (There's a hidden assumption that scientific progress can't be actively promoted.)
(2) Gadgets cost money. So, most geeks must be at least middle class. Generally speaking, someone with money wants taxes to be as low as possible. That means geeks will view government spending with lots of skepticism (unless it's in the name of national security).
(3) Love of the internet, which is largely self-regulating. Yeah, the moderators can ban whoever they want here, but they are civil and never seem to abuse it. And if they do, then a new website can just spring up. Not to mention that open-source projects have no strong hierarchy. Who needs a rigid structure? Who needs a rigid government?
(4) Video games are purely merit-based. May the best player win. Every player starts at the same point (although some games have badly balanced starting locations, which I think is more like real life). Skill will take you to victory. RPGs are even better -- the person who has played the most hours will be the strongest, which seems intuitively fair. As such, geeks tend to believe that equality of opportunity comes very naturally and easily. (But that illusion is finally starting to disappear when Billy's dad can buy him the best character in World of Warcraft. Meanwhile, they had to get that level 70 character with months of hardcore playing. Plus a lot of MMORPGs show that organizing a group is often more important than improving your individual strengths. This forces libertarian gamers to revise their opinions a bit.)
(5) Video games largely employ violence as the path to victory. Violence solves problems. (I'm reluctant to say that video games glorify violence. I really think video games are artful, smart, and amazing.) In most video games, you kill the evil guy responsible for all the bad things in the world, and thus the world is saved. So, geeks tend to see the government's role as restricted to keeping out bad guys with the legitimate use of violence. (However, since killing Saddam Hussein didn't really create a democracy in Iraq, game players are starting to realize that world peace is harder than killing bad guys.)
Anyway, I figure some of you might find my own little pet theories interesting. Discuss.