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Why must they always settle so close to me.

NASAROG

Prince
Joined
Oct 30, 2008
Messages
490
Location
New England
On a massive atlantean map, why must the A.I. always settle next to me. Holy crap, it's a massive planet with lots of options.

I can find the option to force the A.I. not to settle it's first colony next to me. I just can't play this game because of that.

The whole game, all the A.I. does is whine that I am too close to it... WHAT????
 
It's a holdover from the Civ V AI. I remember once the AI plopped a city down next to my borders, and then on the very next turn complained that I was settling too close to him.

The Civ V/Civ VE AI doesn't appear to have any awareness of its own actions. Thus it will call you a warmonger (after having attacked you repeatedly), and will complain about the troops on its borders (even when it has just as many of its own troops on the same border).

And attacking early is easier said than done, especially on the harder difficulty levels.
 
I believe it's a programmed behavior designed to instigate conflict between AIs. It just happens that the human player can be targeted as well.
 
I was play once in Civ 5 and Japan March across an entire continent just to plop their 2nd city where I was about to stick mine, this is why I have trust issues with AI
 
I played Assyria once and had 3 other civs plant cities right outside my borders, which was very kind of them. I enjoyed getting those 3 technologies.
 
it's a holdover from the civ v ai. I remember once the ai plopped a city down next to my borders, and then on the very next turn complained that i was settling too close to him.

i. Hate. That.

I was play once in Civ 5 and Japan March across an entire continent just to plop their 2nd city where I was about to stick mine, this is why I have trust issues with AI


Yup, Civ5 A.I. was notorious for that.
 
Start a game of BE, start exploring the near area. Looks nice. First AI settle far away, also good. Woot, station for once decides to settle in a reasonable spot, not blocking my first expansion direction. Great, looks like this will be a good game start. Turn 39...last AI plops down directly next to me.

Happened more than once :)
 
Thinking in player's perspective, It is solid way to curb other players and to trolling them with profound effect for the entire game. I understand that some players might do this to a close friend.

Now when AI doing this it is considered an issue, which I would have question the point it's validity as issue if it's not that EVERY single AI potentially do this in any game. Well, this is valid issue.
 
Forward settling an interesting spot and steal from the player is actually a smart move from the AI. If you see an interesting spot, have a couple units guard it and dont hesitate to kill any colonist coming.

I cant remember how many free workers i got in CIV V from posting scout\warriors just outside my border and snipe settlers with (as the ai, in its greatness loves to have a settler walk by himself ^^)
 
It's to troll a random victim.
 
I start experiencing this on Soyuz difficulty.
Two of them will land two cities away from me.
Then start putting their cities close to me.
Then both of them waged war on me.
I of course, restart.
 
I was play once in Civ 5 and Japan March across an entire continent just to plop their 2nd city where I was about to stick mine, this is why I have trust issues with AI

This behaviour of settling closer to the human player has been in Civ since Civ4 at the very least, probably in Civ 3 too. They always built new cities closer to mine and went WAY out of their way to settle near me.

As for always settling their first city near me, it happens sometimes but not always. How close is close? In my current game, ol' Reggie has settled just to the north of my position and Hutama just to my west. It's made for a very interesting game so far as I have to expand into territory overrun by aliens. I enjoy the challenge and I'm a peacemonger at the start as well.

I'm also not sure why anyone expects the AI's behaviour to make any real sense. Reggie is asking me not to kill the aliens while he's killing them near his territory as well. Frankly, real life politicians are nowhere near as fickle as the AI.

And, come to think of it, history is replete with examples of civs starting up near to each other.
 
I'd imagine on some level this actually makes sense as a compound result of multiple AI queries.

1. Any spots you want to settle will be desirable spots (due to position relative to water / mountain / resources). The AI will therefore rate these as desirable.

2. Any spot near you settled limits your ability to expand. I have no idea how in-depth the AI goes when evaluating strategic strength, but actively limiting your expansion area is a good way to stop your expansion.

This normally results in warfare when pulled on an AI player (either by a human or an AI player). I find the best way to combat it is immediately go on the aggressive, especially in the early game. It's a lot easier to handle Outposts (and Cities) in BE compared to CiV, at least for me.
 
Modder in Ryika's link said:
I don't enjoy being forced into extremely early wars (especially on Apollo) and especially with the "Staggered Starts"-Option it can be really annoying to have already played 20 turns or so just to have 2 AIs land left and right of your capital. I understand that may be fun for some people - but for me it's not.

As Gorb said while I never imagine quoting him, "Fun is subjective"
 
It is interesting that the Ai still does this. Halfway across the world the AI land and 100 turns later they take the spot of my 6th city. Or you finally build your colonist its moving to the best spot to settle and a station lands in front of it :P. Getting trolled by the AI is annoying.
 
It is one of the prices we have to pay for the abstraced way city settling is handled in the game. When CIV5 abandoned city maintenance (and thus increased maintenance from distance), it opened up the option to settle where ever you wanted without much of a drawback. BE is a bit harsher in that regard considering that missing out on an early trade route is quite bad (both for an outpost and for the city), but you still see silly things like AIs forward-settling 3 screens away.

GET OF MY LAWN, YOU :mad:!
;)
 
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