why no Druidic Lore pantheon?

darkace77450

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I had a start next to a dense forest the other day, and it made me wonder why there's no pantheon that adds standard adjacency to holy sites for each adjacent wood tiles.
 
Probably because they already have an adjacency bonus towards woods tiles.
 
Also forests are already good tiles. You'll notice the other adjacency abilities are basically consolation prizes for less than optimal terrain (tundra, desert, rainforest--albeit rainforest can be decent early on).
 
I had a start next to a dense forest the other day, and it made me wonder why there's no pantheon that adds standard adjacency to holy sites for each adjacent wood tiles.

Don't forget there's already a 'specialty' woods adjacency bonus for Norway's Holy Site with a Stave Church in it.

As for 'Druidic Lore' woods bonus, the historical background/prototype for it is not Celtic or Gallic at all, but the Roman Propaganda concerning Druids, which is not the same thing. The ancient northern European reverence seems to have been for the Oldest and Largest Living Things around, which were Oak Trees, and that shows up historically for certain in the Scandinavian Paganism and possibly, archeologically, in pre-Celtic religions of northern Europe. So, if the game was to have a 'Woods Bonus' for religion, it would have to be strictly limited to Old Growth, Never Chopped Forest tiles only - which wouldn't be such a bad idea, since it would provide, possibly, a small 'brake' on the Magnus Chop Distortion in the game now...
 
Don't forget there's already a 'specialty' woods adjacency bonus for Norway's Holy Site with a Stave Church in it.

As for 'Druidic Lore' woods bonus, the historical background/prototype for it is not Celtic or Gallic at all, but the Roman Propaganda concerning Druids, which is not the same thing. The ancient northern European reverence seems to have been for the Oldest and Largest Living Things around, which were Oak Trees, and that shows up historically for certain in the Scandinavian Paganism and possibly, archeologically, in pre-Celtic religions of northern Europe. So, if the game was to have a 'Woods Bonus' for religion, it would have to be strictly limited to Old Growth, Never Chopped Forest tiles only - which wouldn't be such a bad idea, since it would provide, possibly, a small 'brake' on the Magnus Chop Distortion in the game now...
I thought about touching on the historicity question, but decided against it because people are rather attached to their tree-hugging hippie Druids. Glad someone else went there for me. ;)

TBH if I were building a Gaulish religion in-game, I'd go for River Goddess (the Gauls were pretty fond of their sacred springs) or God of Craftsmen (the Gauls had a way with iron).
 
I thought about touching on the historicity question, but decided against it because people are rather attached to their tree-hugging hippie Druids. Glad someone else went there for me. ;)

TBH if I were building a Gaulish religion in-game, I'd go for River Goddess (the Gauls were pretty fond of their sacred springs) or God of Craftsmen (the Gauls had a way with iron).

My primary concern is that they let me re-name the Leader when I'm playing as the Gauls so I can play as Asterix...:viking:
 
I know it's not historically accurate, but that's the devs took when the made the Celts for Civ5 so I rolled with it.

I have to admit I'd forgotten that the stave church receives standard adjacency bonuses from woods.
 
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I thought about touching on the historicity question, but decided against it because people are rather attached to their tree-hugging hippie Druids. Glad someone else went there for me. ;)

TBH if I were building a Gaulish religion in-game, I'd go for River Goddess (the Gauls were pretty fond of their sacred springs) or God of Craftsmen (the Gauls had a way with iron).
I think that with scotland being in the game, it seems like the Celtic blob will be broken, and we can actually now introduce a Gallic Civ...
 
I think that with scotland being in the game, it seems like the Celtic blob will be broken, and we can actually now introduce a Gallic Civ...
I really hope so. :D At the very least it means we can ditch kilt-wearing, Welsh-speaking, ceilidh-throwing, Edinburgh-ruling Boudicca. ;)
 
I really hope so. :D At the very least it means we can ditch kilt-wearing, Welsh-speaking, ceilidh-throwing, Edinburgh-ruling Boudicca. ;)
@Zaarin i did just post an idea in the forums under Suggestions if you wanna give feedback! You inspired me :-P
 
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