My intent is to try to understand (a) why this game seems to have polarized the CFC community so dramatically; (b) provoke dialogue and offer commentary that might inform 2K/Firaxis on how to mitigate some of the Love It-Hate It polarity with subsequent patches/expansions/DLCs.
I have not played the game, and won't buy it for a long time if ever, so I speak from the standpoint of an outsider looking in, not someone who has tried it.
I see many of my online acquiantances and friends saying various things about how many elements in Civ4 have been taken out, or simplified, and I moreover, see many people using phrases that I think are safe to generalize as "dumbed down." I don't see how CivRev has anything to do with it? The comparison point I'm referring to, and to which all of the users I'm synthesizing in my appraisal refer to is Civ4. If Civ5 was intended to be a sequel to CivRev, then why not just call it CivRev2?
I've yet to see an argument with any depth that demonstrates civ5 is no longer a civ game. It's just that many people don't like the new direction it took and/or the problems with its current state (some imbalanced strategies, bugs, performance issues etc.)
I certainly did not mean to argue that it is "no longer a civ game" clearly it is. The publisher who owns the copyright and brand call it that, so it is; no matter what anyone else wants to argue, it is a fact that Firaxis and 2K have defined this as "a civ game."
But that doesn't mean it represents a clear continuity with the preceding games in the series. My understanding is that, there seems to be a pretty clear consensus (by both Pro- and Con-Civ5 'factions') that it does
not represent a clear continuity with the preceding games.
As you put it PieceofMind "
new direction it took and/or the problems with its current state."
My goal here is, to the extent it is possible in this format (not to mention depending on how receptive they are) channel the discussions toward providing feedback to 2K and Firaxis. There has been a lot of polarity about the game, and I don't think either faction should discount the legitimacy of the other. But we should also, as fellow Civ Gamers, try to work together to reach a consensus about what the publisher MIGHT do with future releases to satisfy more of everyone.
Though I have posted in the "Civ is Dead . . ." thread, I take that to be largely humor. I also posted in the "I Have Hope" thread and I do. I hope that in patches, expansions, etc., they can salvage this situation by increasing the total number of users who are clearly satisfied, and reducing the number who are highly dissatisfied. While I would tend to lean with my friends who do own the game and are in the "Anti-Civ5" camp, I also recognize that, swinging the pendulum way back in that direction is likely not going to be a solution either (although providing user's options to swing it for themselves might be good ideas, to the extent that it can be operationalized).
I realize that a sizeable fraction of you seem to feel 'there is no need to salvage anything' because you like it just fine. My point is simply that: another sizeable fraction disagree quite strongly. The best option for 2K and Firaxis going forward, is to try to accessorize/modify/expand the game to appeal to the optimum fraction of both of those two segments. At present, they have put out a game that has polarized the users and it would be foolish to just leave it that way and forge ahead focusing completely on the "Pro-Civ5" segment and leaving the "Anti-Civ5" segment alienated. If nothing else, the fact that people are still playing and modding Civ4, and still participating in this site would suggest that the "Anti-Civ4" segment is not just going to "go away."
Perhaps this poliarization was in some sense necessary to push the envelope and pioneer new directions (a point which the "Anti-Civ5" segment are likely to debate quite strongly, but no need to get caught up in that) but the fact remains: by polarizing the user base, the publishers are not optimizing their market penetration, and worse yet, they are creating arguably unnecessary tensions and rifts in the user community which threaten to undermine the fiscal success even among those who would otherwise love the new direction.
Clearly no game is going to satisfy everyone, and were it a completely new game, the fact that a sizeable chunk of users were highly disgruntled could I think quite reasonably be dismissed in various ways, such as, why didn't you do your homework and decide not to buy it? or just don't buy another game like it, or try some other game.
Civ5 is a sequel to one of the longer running game series and as such, I don't think it is quite so reasoable, either from a social or a business standpoint, to dismiss the disgruntled 'traditionalists' quite so readily.