Why Tech tree is so stiff?

Do you agree?


  • Total voters
    60
Pasture resources are everywhere, and there's always a possibility you end up having horses.
The same can be said for any ancient T1 tech. Unless you play OCC or something, you will have use for those techs.
Possible sure, but you never know. My current game is a good example. Playing Egypt. I started on a river, which is nice, half desert half plains with a lot of hills, but no animals. I have cinnamon and copper close by. I researched husbandry last of all the 1st level techs, and then no horses showed up within 3 spaces either. Of course there is one 4 spaces away though. LOL
 
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To add on to the above... The strategy was completely different because I KNEW what I had out there. I rushed to calendar so I could build a plantation on my cinnamon. Then I researched mining, so I could utilize the copper.

If I did not have the resources visible to start with, I would have lost out on the benefits for quite a while longer, because it's a guessing game. Based off what people say, animal husbandry is a good one to start with, but yet would have been a waste for this game. Some games in the past, yes would have been amazing to start with.

Anyways, I will continue to play with bonus and luxury resources revealed from the start. Everyone can play however they prefer.
 
To add on to the above... The strategy was completely different because I KNEW what I had out there. I rushed to calendar so I could build a plantation on my cinnamon. Then I researched mining, so I could utilize the copper.

If I did not have the resources visible to start with, I would have lost out on the benefits for quite a while longer, because it's a guessing game. Based off what people say, animal husbandry is a good one to start with, but yet would have been a waste for this game. Some games in the past, yes would have been amazing to start with.

Anyways, I will continue to play with bonus and luxury resources revealed from the start. Everyone can play however they prefer.
Luxuries are already visible from the start though? It's what azum said, if you're unsure about which resource reveal will pay off the most, just go for the tech which improves nearby luxuries.
 
To add on to the above... The strategy was completely different because I KNEW what I had out there. I rushed to calendar so I could build a plantation on my cinnamon. Then I researched mining, so I could utilize the copper.

If I did not have the resources visible to start with, I would have lost out on the benefits for quite a while longer, because it's a guessing game. Based off what people say, animal husbandry is a good one to start with, but yet would have been a waste for this game. Some games in the past, yes would have been amazing to start with.

Anyways, I will continue to play with bonus and luxury resources revealed from the start. Everyone can play however they prefer.
At one point there was talk of all resources being revealed at the beginning but you don't get the extra yield until you research it.
 
Luxuries are already visible from the start though? It's what azum said, if you're unsure about which resource reveal will pay off the most, just go for the tech which improves nearby luxuries.
I was referring to the setting in a file someone posted earlier in this thread . You can turn luxury resources off as well if you so choose. Options are luxury only, bonus only, or both. I have them both on.
 
I was referring to the setting in a file someone posted earlier in this thread . You can turn luxury resources off as well if you so choose. Options are luxury only, bonus only, or both. I have them both on.
Sure, but luxury only is the default and it doesn't seem like additionally revealing bonus resources earlier changed that particular situation much. The strategy of seeing cinnamon and rushing Calendar can come up in base VP, so it doesn't really affect the argument. I guess you could argue that seeing bonus resources can make you consider a different strategy, creating a choice, but honestly I don't see much of a difference, considering that if you're teching for improvements, you'll either have your workers busy with camp or mine luxuries, or research Trapping/Wheel/Animal Husbandry anyway before getting to Calendar/Construction.
 
Sure, but luxury only is the default and it doesn't seem like additionally revealing bonus resources earlier changed that particular situation much. The strategy of seeing cinnamon and rushing Calendar can come up in base VP, so it doesn't really affect the argument. I guess you could argue that seeing bonus resources can make you consider a different strategy, creating a choice, but honestly I don't see much of a difference, considering that if you're teching for improvements, you'll either have your workers busy with camp or mine luxuries, or research Trapping/Wheel/Animal Husbandry anyway before getting to Calendar/Construction.
you're kidding right? It makes a huge difference in the beginning. If I had researched animal husbandry first, those turns it took were wasted until much later when I decided to research what it is a pre-req for. A good strategy is one that gives you a boost to your economy in any way as soon as possible. I said nothing about construction and there was nothing to uses a camp. I chose mining and calendar because of my resources, which gave me the benefits of those resources much earlier than if I had to play the guessing game.

This horse is beaten to death. Have the setting on what you wish when you play. We can agree to disagree on how good a strategy is.
 
Have the setting on what you wish when you play.
Indeed.

At one point there was talk of all resources being revealed at the beginning but you don't get the extra yield until you research it.
If you want to play this, I can make a modmod for it. Personally I'm not sure it's necessary but I am a servant of the people.
 
If you want to play this, I can make a modmod for it. Personally I'm not sure it's necessary but I am a servant of the people.
oh no more lua jank
 
why is it lua jank?
surely you can do it with database only?

Azum I really must insist you explain your posts more, its really annoying when you do this.
 
A mod for VP
Wonderpack? This here?

or just a general term used for any mod to VP?
 
why is it lua jank?
surely you can do it with database only?
Do I really need to point out that neither Tech_ResourceYieldChanges nor Resource_TechYieldChanges exist?
 
I don't disagree, but what strategy is left with it being so ladder like? You research animal husbandry only to find no animals nearby, so you completely wasted all that science when you could have been researching something USEFUL.

Well, we could add an improvement, al la Millennium, to have hunting grounds on say forest and plains tiles. That'd be no different than building farms on tiles without bonus resources.
 
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