Why we have useless Ice block tiles....

Luziadus

Warlord
Joined
Mar 21, 2011
Messages
274
and not usefull Beach Tiles? its the only type of tile we dont have in the game, beaches could give tourism and gold like jungles give research and food.

dont you think?
 
Coast tiles sort've represent beach tiles, and I think ice blocking naval routes across the poles has had a larger effect on history than beaches have. I can't really think of anything important that happened on a beach that wasn't a naval assault, which is represented by disembarking while attacking.

GEM adds a nice feature where after navigation, Ocean units can cross ice tiles one tile at a time. It makes ice less like a wall and more like a very, very slow pathway to get to the other side of the map without trouble.
 
i think they could have worked a bit more on the coasts creating random types of it, cliffs, beaches, etc.... I dont see any beach in the game, well if we have a desert as a coast thats an exception.
 
yes i agree that they are useless in the game (gives nothing, no food, no production, no gold) hope that they will add a new Promotion on ships thats will allow them to dig and remove these ice tiles. :crazyeye:
 
Why is this here? In the BNW forum?
 
yes i agree that they are useless in the game (gives nothing, no food, no production, no gold) hope that they will add a new Promotion on ships thats will allow them to dig and remove these ice tiles. :crazyeye:

I don't think some of you here know about the history of the search for the Northwest Passage. Ice tiles serve an important function in the game thematically (obstructing what would otherwise useful trade routes with unpassable terrain), and even game-mechanically - since it means there is no guarantee of circumnavigation early in the game, and naval traversing is an uncertain proposition (possibly limiting naval power/dominance).

A promotion available 300 years after the first factory is built might be cool. "Icebreaker" allow one-tile-movement per turn.
 
I guess in singleplayer you all have never fought a battle in ice before?

In multiplayer some of my most intense naval battles have been in the polar regions, as subs can go under ice. Best way to avoid a submarine blockade in MP is to use that ice to your advantage and use it as a base for nuclear subs/nukes :p
 
I guess in singleplayer you all have never fought a battle in ice before?

In multiplayer some of my most intense naval battles have been in the polar regions, as subs can go under ice. Best way to avoid a submarine blockade in MP is to use that ice to your advantage and use it as a base for nuclear subs/nukes :p
Subs under ice? Hmm.. I guess I should play through modern times more. Interesting.
 
Beaches are far too small on a geographical scale to be their own tile. Ice isn't. And yes, the benefits of coast do mostly represent all coastal activities as it is (those white lines along coastal tiles are the beaches). And yes this really should be in a different forum.
 
and not usefull Beach Tiles? its the only type of tile we dont have in the game, beaches could give tourism and gold like jungles give research and food.

dont you think?

We have no idea how volatile the cultural victory/tourism is for now, and you suggest a tile that instantly provides tourism and gold, two things in very short supply in BNW? Is that wise?

As for ice tiles, I can understand your annoyance for both the terrain and the obstacle. The problem is, as has been pointed out before, tile yields in CiV are very similar and stagnant in comparison to CIV. There are no Windmills to provide food for hill tiles or Workshops to provide production in an otherwise food-heavy, production-weak tile and with the BNW changes, they inadvertently make the tiles more similar to one another in some respects. Even tundra tiles can be remotely useful given the right terrain, with plenty of rivers for tundra farms and the occasional hill, and the Dance of the Auroras/Goddess of the Hunt pantheon depending on the number of furs/deer. With the relative lack of uniqueness between tiles, it can be grating to get a series of tiles that, no matter what you try, cannot be any useful.
 
In my opinion, the ice tiles provide a natural barrier, much like mountains, and I like them, and am in disagreement of an ice breaker.
I would like to see a limited resource on ice, however....maybe a seal or something, where a city or two could be founded in the polar regions.
This would add more flavor....
Speaking of flavor.
I agree with the beach tiles.
The maps are very dull and boring. I agree with the post about the cliffs and spicing up the coastline. If there were cliffs, there would be an occasional waterfall, etc, and would really enhance exploration.
I am so excited for BNW, which makes me want the weak parts of the game improved.
And for me, the maps fail to excite me.
At least they have made some improments, such as coniferous trees.
Varying and exciting coastlines would do a lot to enhance this.
 
I strongly wish that we have an Icebreaker unit, probably after researching combustion or Nuclear fission. Soviet Union had a well known armada of Nuclear fueled Icebreakers which is very formidable militarily and technically.
 
We need a global warming feature that will melt the ice! But then it will also make some land tiles disappear!
 
Beaches are far too small on a geographical scale to be their own tile. Ice isn't. And yes, the benefits of coast do mostly represent all coastal activities as it is (those white lines along coastal tiles are the beaches). And yes this really should be in a different forum.

could had been the same size as oasis and lakes, we could have a small tile of sand near the sea providing tourism (which appear in this expansion), and beachs and tourism are very related.
 
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