Why were 20 Firaxis employees fired?

arstal

Say No 2 Net Validations
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Kotaku is reporting that 20 Firaxis employees were let go. It's a shame, but I'm wondering what the real reason is. I've heard everything from QA complete (which I doubt as the game isn't gold), to other things.

Unsure if this is 100% related, if not: mods move as appropiate.

EDIT: Link to article
http://kotaku.com/5582531/layoffs-hit-civilization-v-creators
 
Kotaku is reporting that 20 Firaxis employees were let go. It's a shame, but I'm wondering what the real reason is. I've heard everything from QA complete (which I doubt as the game isn't gold), to other things.

Unsure if this is 100% related, if not: mods move as appropiate.

Yeah, saw this on IGN. IIRC they said earlier (around E3) that the game was mostly complete minus some art/graphics work and of course, QA. My guess is that they laid off people not related to either of those. Too bad, hopefully the game actually is actually close to finished, as has been said.
 
firing people after they've completed work for sounds like bad business to me, i would assume there was another reason.
 
It's possible they were temp workers to help get the game done who could then be let go afterward.
 
Wasn't Firaxis already a small studio?

apparently 130 prior to the cuts. Claiming that such a move won't affect operations is... marketing speech I think is the most charitably description :mischief:

Take Two according to the linked story said:
"Firaxis has realigned its development resources in order to streamline its development process, reduce costs and maximize the overall performance the studio."
 
It is unfortunate, but isn't this business as usual in the gaming industry.
My sources (friends who work as producers and developers at large and small studios) are always telling me that there is no job security and as soon as a game enters the final stages many expect to be let go as it is unusual for another project to be ready instantly. Although, to be honest it feels a little early for this.

The other possibility is that Firaxis is integrating more closely with some 2K depts and those roles that overlapped with 2K were eliminated.
 
well, it is common around release time - but this long prior to it? Especially since they moved to a format of distribution where it is actually possible for them to offer a largeish patch from the start to allow development to go until really close to release day - seems weird.

http://weblogs.variety.com/technotainment/2010/07/civilization-studio-lays-off-20.html said:
Layoffs after a game ships are fairly common in the gaming world, but layoffs of this magnitude before it is completed are rare – and rather baffling.
 
It is unfortunate, but isn't this business as usual in the gaming industry.
My sources (friends who work as producers and developers at large and small studios) are always telling me that there is no job security and as soon as a game enters the final stages many expect to be let go as it is unusual for another project to be ready instantly. Although, to be honest it feels a little early for this.

The other possibility is that Firaxis is integrating more closely with some 2K depts and those roles that overlapped with 2K were eliminated.

Yeah...to anyone who thinks this isn't business as usual, look at Modern Warfare 2 and Infinity Ward...they release the best selling game of all time...and then Activision fires the people in charge. It's unfortunately an ugly business, so I wouldn't be surprised if 2K let go of people who didn't have much else left to do.

The game's only 2 1/2 months away and the game will probably go gold with around a month to go, give or take. Maybe a little early, but not that early.
 
Yeah...to anyone who thinks this isn't business as usual, look at Modern Warfare 2 and Infinity Ward...they release the best selling game of all time...and then Activision fires the people in charge. It's unfortunately an ugly business, so I wouldn't be surprised if 2K let go of people who didn't have much else left to do.

The game's only 2 1/2 months away and the game will probably go gold with around a month to go, give or take. Maybe a little early, but not that early.

They did build a couple of large new modules for this game (5-layered AI, hex grids, policies etc), but once those are done and the bug count dwindles, devs are running out of work. In one sense it is good news for us gamers, because it seems to indicate that development has been going well (could also be bad news as the quality standards might have been lowered) But other than that, standard games industry practice. Been there, done that.
 
Those were the guys working on the massive tome known as the CIV V manual which has finally been released to publishing.

When you take this thing into the john at lunch time to read it you'll hardly be able to hide it under your clothes. It's like the Gutenberg Bible this thing.

There's 3 pages alone on the "archealogical dig-fair by a volcano" which if properly excavated in tandem with the city state of Hong Kong yields giant killer death robots.
 
Yeah that is weird, if the game is due september youd think right now would be 'working 24/7' time.
 
well, it is common around release time - but this long prior to it? Especially since they moved to a format of distribution where it is actually possible for them to offer a largeish patch from the start to allow development to go until really close to release day - seems weird.

This sort of stuff is why I don't trust 2K, or any big-boy publisher really. It's obvious this was a cost-cutting move, quality be damned.

Hopefully Sid Meier can get his freedom again someday.
 
Yeah that is weird, if the game is due september youd think right now would be 'working 24/7' time.

I'd rather hope not. Disks have to be in the shops in 75 days time. The only thing they should be doing now is fixing bugs, and if they are doing that 24/7 now, they are not going to be finished with that even in 75 days time.
 
They did build a couple of large new modules for this game (5-layered AI, hex grids, policies etc), but once those are done and the bug count dwindles, devs are running out of work. In one sense it is good news for us gamers, because it seems to indicate that development has been going well (could also be bad news as the quality standards might have been lowered) But other than that, standard games industry practice. Been there, done that.

I'd guess that most of those are artists...with a handful of everything else thrown in (or out, as the case may be).
 
firing people after they've completed work for sounds like bad business to me, i would assume there was another reason.

Firing people after they've completed work is completely normal in most project-based businesses, from film-making to construction work.
 
well, it is common around release time - but this long prior to it? Especially since they moved to a format of distribution where it is actually possible for them to offer a largeish patch from the start to allow development to go until really close to release day - seems weird.

The quote you pasted is baffling to me because the writer has no idea what he's talking about. It is by no means abnormal for people to begin ramping off a title in the last 3-4 months. Here's a little bit of insight as to how things usually go.

Usually in the last few months of production just before release the team (designers, programmers, artists, animators, etc.) begin the process of shifting off to their next team. You have to keep in mind that games follow a schedule, and when work runs out for certain members it's time for them to move on otherwise they become dead weight to the project.

If the people running out of work have no where to go, then it's usually up to the Producers and the rest of the company to figure out where they can help out temporarily. Each team has a budget to work with, sometimes it's just not possible to move individuals over right away. There's sometimes a little bit of politics involved, and you also have to keep in mind that each Producer / Designer is going to have preferences on who they'd like to fill roles on the team. Regardless most studios try to retain the employment of their workers, even if some individuals aren't an exact fit for the project that they're moving into.

In the last few months a game is almost always feature complete and simply running the course through alpha, beta, certification/localization, and submission stages. Civilization V is not required to go through cert however since it is a PC only title, so this means that the process tends to be faster than a console release. Essentially the final few months are tied to bug fixing and polish, not content creation.

The need to have a full staff is virtually diminished at this stage, and usually teams are trimmed down to sizes equal to what they were in pre-production. In other words, teams become very small and all of the people previously involved in the project better have a new team or project to work on otherwise they're draining company funds. Just like any business if you have manpower that is going unutilized you're usually put in a position where you do have to make some cuts.

It sounds like Firaxis has three teams, and I'm willing to bet that the Civilization Facebook game has really mixed things up at the company. I say this because Civ on Facebook represents a very new direction of game development which is also less reliant on the talents of those who work with current generation graphics and engine technology. This is just speculation on my part though.

So long story short, I don't view this as being abnormal at all. The layoffs most likely occurred because there were simply not spots available on the two other teams, and that much manpower is not needed yet for the next project that the Civ V team works on. The needs during pre-production are minimal, and pre-production probably won't even start for the next title until sometime in early Fall. Most of the Civ V team will be enjoying some vacation / sabbatical time off, and then jump into their next project.

Yeah...to anyone who thinks this isn't business as usual, look at Modern Warfare 2 and Infinity Ward...they release the best selling game of all time...and then Activision fires the people in charge. It's unfortunately an ugly business, so I wouldn't be surprised if 2K let go of people who didn't have much else left to do.

The game's only 2 1/2 months away and the game will probably go gold with around a month to go, give or take. Maybe a little early, but not that early.

Completely different situation. Vince and Jason at IW were accused of significant breaches of contract, and insubordination. They were fired, not laid off. The staff at Firaxis were laid off, not fired. Huge difference.
 
@TheMystic:

I do have a slightly different view.

Assuming that the statements of Firaxis having had 130 employees before, and subtracting the inevitable overhead (I assume some 10 people), this would result in 120 people being "productive" in terms of more or less directly contributing to the creation of games.

"Laying off" 20 of them means to get rid of 1/6 of your labour force, which seems to be quite a drastic action.

Furthermore, there should be at least 2 projects ongoing: Civ5 and CivFacebook (or CivNet, or how is it called?). Of the latter, there haven't been much news lately, as far as I know, although it has been announced for summer this year, hasn't it?

Furthermore, this 1/6 of your labour force has become familiar with the way in which your company works, what the latest tools being used in that company have been, which ideas were floating around (although may be not realized by the two coming releases) and so on.
It is not just getting rid of these people, it is losing some knowledge and experience.

Additionally, as CivNet and Civ5 are close to release, there should be plannings for the next title already - which would require some people to prepare.

At the bottom line: 20 people seems to be an unexpected huge number and I assume it indicates quite some major trouble for Firaxis and 2K.

And last, put into combination with the announcement that PBEM and hotseat functionalities shall be delivered "later" (honestly, guys, who believes in the statement they did not expect the fans to request these things? :rolleyes:), it looks like a panic reaction "to cut costs at all costs" and I am very curious if this won't have some impact on quality.
 
This is scary. We better all just hope Civ 5 does AMAZINGLY well and sells a shed-ton of copies. :( If Firaxis were to go then one of the last defenders of PC gaming will be gone and it may well be the start of the end.

Makes them deciding to sell on Steam (and people getting all angry and saying they won't buy it) all the more poignant.
 
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