Why won't Great Engr build Internet?

russinmn

Chieftain
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Aug 14, 2006
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Mounds View, MN, USA
I got the Great Engr by learning Fission first. I tried to rush the Internet. It is blacked out. I have used past GE's to rush Wonders. What's so special about the Internet? Is Al Gore no longer in office? Is it because he's an Oscar winner?:crazyeye:
 
it's because the internet is technically a Project not a Wonder. you can't use GEs to rush projects (apollo program, manhattan project, and SDI are projects too). they also won't rush space ship parts or any units, in case you wondered.

why are those 4 things projects and not wonders? i have no idea.
 
because they aren't actual physical objects, they are all things that occurred and grew over time. The Apollo program lasted for decades, the Manhattan project was a weapons development program, SDI is actually a government initiative to develop a space based missile defense platform, and the internet is well we all know what the internet is.
Everything classified a wounder is, or at least was, a physical object.
 
because they aren't actual physical objects, they are all things that occurred and grew over time. The Apollo program lasted for decades, the Manhattan project was a weapons development program, SDI is actually a government initiative to develop a space based missile defense platform, and the internet is well we all know what the internet is.
Everything classified a wounder is, or at least was, a physical object.

Nearly, but no biscuit, by your reckoning, THe Great Wall should be a project (grew over time and took forever to build), and the United Nations, a building representing a concept, was never more apt... Ok, sorry I'm being picky, but the projects are really just abitary decisions by the programming team
 
really, i think people need to start looking at a game inspired by history, not a history inspired by game.
 
Nearly, but no biscuit, by your reckoning, THe Great Wall should be a project (grew over time and took forever to build), and the United Nations, a building representing a concept, was never more apt... Ok, sorry I'm being picky, but the projects are really just abitary decisions by the programming team

The great wall is an actual brick and mortar object, and the UN an actual building (a very nice one actually) that houses a sadly inept world governance organization. The "concept" the UN stands for could be represented in a dozen ways; the League of Nations, the Hague, Rome, even the EU.
Looking through the wonders, the only one that doesn't seem to fit this pattern is rock and roll. All the other wonders are physical objects, however none of the projects are.

Besides if they are just for balance, why put projects in at all?
 
The great wall is an actual brick and mortar object, and the UN an actual building (a very nice one actually) that houses a sadly inept world governance organization. The "concept" the UN stands for could be represented in a dozen ways; the League of Nations, the Hague, Rome, even the EU.
Looking through the wonders, the only one that doesn't seem to fit this pattern is rock and roll. All the other wonders are physical objects, however none of the projects are.

Besides if they are just for balance, why put projects in at all?

Wonders' wonders.

Why put wonders in at all, when you have a perfectly working game without them with all the balance issues worked out? Wonders make the game more interesting. Projects subsequently make the wonders more interesting (or the other way around... whatever you get my point).
 
The great wall is an actual brick and mortar object, and the UN an actual building (a very nice one actually) that houses a sadly inept world governance organization. The "concept" the UN stands for could be represented in a dozen ways; the League of Nations, the Hague, Rome, even the EU.
Looking through the wonders, the only one that doesn't seem to fit this pattern is rock and roll. All the other wonders are physical objects, however none of the projects are.

Um, the UN is most definitely *not* a building. There are a few buildings that house parts of the UN (some in NY, some in Vienna, some in Geneva), but the UN itself is an international organization. That's like saying that Congress and the Capitol Building are the same thing.

Hollywood is only a brick and mortar object in the same way that St. Louis or Duluth is. It's not in the game as a wonder because of it's physicality; it's in there because of the cultural objects it produces.

You could say that the Internet is a physical object (in the form of several million miles of copper wiring, switches, routers, etc.) just as easily. The Manhattan Project likewise resulted in physical objects: Fat Man and Little Boy.

Besides if they are just for balance, why put projects in at all?

Because they all perform necessary and/or interesting game functions. However, the ability to rush any of them opens the door to some pretty obvious exploits, so they have to distinguish them from wonders. It would make 1-tech advantages absolutely game breaking and narrow down feasible choices for the end game (the ability to rush the internet, for instance, would mean that Fiber Optics should be beelined in nearly every game). The designers wanted the modern age to have just as many meaningful choices as the Ancient Age. I don't think they fully pulled it off (in practice, you're usually locked into 1 or maybe 2 possible victory types by this point anyway), but I can definitely understand why they needed some wonders to be unrushable.

The only one I don't really agree with as a project (from a balance standpoint) is the Apollo Program; as the long as the actual SS parts remained unrushable I can't really see any major abuse potential. The only time I can see it even making a significant difference is if someone rushes for Fiber Optics (for the Internet) while ignoring rocketry -- rushing the Apollo Program would allow them to catch up in the SS much quicker than usual. But it's a pretty unique set of circumstances that makes this gambit worthwhile (extremely high production, less research than at least two opponents but enough research to beat them to Fiber Optics by beelining, and some condition that makes conquest/domination less desirable) so I can't imagine it would alter the game all that much.
 
The Internet is just a bunch of tubes.
How hard could it be to rush?
 
Surely if I can rush the Space Elevator, which is just a collection of carbon nanotubes, I can rush the Internet, which is just a collection of electrical tubes.
 
really, i think people need to start looking at a game inspired by history, not a history inspired by game.

That would be more like EUII or Romance of the Three Kingdoms maybe, not Civ IV.

I had no clue you couldn't rush some of the later projects with GEs. Good to know.
 
Until somebody points me in the direction of Rock & Roll, the project/wonder distinction is a matter of balance to handle great engineers and rushing, and has nothing to do with whether the inspiration was or was not a concrete structure. There's two cents for ya.
 
That would be more like EUII or Romance of the Three Kingdoms maybe, not Civ IV.

I had no clue you couldn't rush some of the later projects with GEs. Good to know.


Perhaps you're right. I just think that its ridiculous that people go into a hissy fit because some things are historically untrue or "inaccurate" in a game. it's like looking at the gospels in the new testament as inspired vs. literal. Im in the inspired camp both bible and Civ IV
 
Even if it could be rushed, wont using a Great scientist make more sense?
 
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