Why would Luchiurp build gargoyles?

much2much

Warlord
Joined
Jul 23, 2006
Messages
214
I can't see why you would build Gargoyles instead of Iron Golems.

Str 7 +25% city defense is not even as good as Str 9.

The only scenario I can see is if you just can't get your hands on Iron it gives you at least the ability to protect yourself at a similar level.

But Iron Golems are so powerful that getting Iron should be a very high priority for Luchiurp.
 
Right now you could build gargoyles faster than iron golems if you have marble but otherwise, yeah they're kinda useless. 8.75 (gargoyle in city) vs 9 (iron golem anywhere).
 
Perhaps Gargoyles should add some culture to the city, or something like that, since it makes the city such an "intriguing place to walk through."
 
What if gargoyles had some points of Holy strength if the Luchuirp were good, unholy if they were evil, and cold if they were neutral?
 
It might also be interesting to give them some sort of new ability.

I, for one, see city-defending Gargoyles posing as building decoration until enemies approach, then striking. Translated into an ability, it could end up as, say:

"Ambush: When defending, this unit automatically lands a free hit at the beginning of combat."

or

"Improved Fortification: The fortification bonus for this unit is doubled."

or even some kind of defensive building affinity: +1 defensive strength when in a city with Wall, +2 additional defensive strength when the city also has a Castle.
 
Ohhhh.. I like that improved fortification idea.
 
If you add that, I think it should be on a promotion that Gargoyles start with. Other units could get it after City Garrison III, Heroic Defense II, or whatever.
 
Or could start with Stoneskin at the beginning of each turn.
 
Or, for a slightly less powerful effect, have them start turns off with Stone Skin as long as they're at full health.
 
You could possibly give them a support ability. I see gargoyles flying down when some one is being attacked and grabbing them and flying up high and dropping them.*splat* This would give a percent bonus to every unit in it's stack. Another idea would to give the gargoyles a bonus based on the number of other gargoyles in the stack, cause I see them flying in flocks striking together.
 
How about this crazy set of changes?

Movement: 1->2. Assumes their wings allow them to fly.
Strength: 7->5.
Drop: City defense bonus.
Add: Homeland promotion.

The golem hordes tend to lumber a bit, and there's no movement 2 golem options available to them until you're at both Golem Mastery AND Celerity (in other words, you've already won or lost). This hurts offensively, but is also exceptionally annoying defensively since you have to post numerous golems around to stop raiding (before you have roads connecting everything to everything else). With Movement 2 and Homeland, the idea of the Gargoyle as city defender could be changed from "waits until someone comes into city and fights them" to "flies out of city to smash annoying raiders on outskirts." Lowering the strength to 5 and giving them Homeland would allow their use but limit their abuse as offensive weapons, and iron golems will remain, as they are now, better units to leave in a city and fortify.
 
It might also be interesting to give them some sort of new ability.

I, for one, see city-defending Gargoyles posing as building decoration until enemies approach, then striking. Translated into an ability, it could end up as, say:

"Ambush: When defending, this unit automatically lands a free hit at the beginning of combat."

or

"Improved Fortification: The fortification bonus for this unit is doubled."

or even some kind of defensive building affinity: +1 defensive strength when in a city with Wall, +2 additional defensive strength when the city also has a Castle.


City Stealth ? :lol:


By fire be purged

dynablaster
 
City Stealth ? :lol:


By fire be purged

dynablaster

Let's see... a city defense unit that gets pushed out when someone attacks? Wohoo!

I managed to find an use for the current Gargoyles, in an ongoing game as the Luchuirp: They're handy when you don't have iron. While something of a non-issue when going for the Runes, it does matter when you want to use a different religion.
Since they come out of construction with Empower V if you've taken care of Barnaxus, they can destroy anything up to archers just fine when on the offense.
 
Gargoyles only become available with Metal Casting. Without adding in the cost of Construction I'll give you the cost of getting these units.

Both Bowyers and Metal Casting require Bronze Working.
Then you spend 3000 to get Bowyers.
Or you spend 2800 to get Metal Casting.

Seeing how Hunting plus Archey is only 600 bulbs on the way to Bowyers comparing Archers to Gargoyles is not a very good comparison. So compare them to something like Longbowmen. No promotions available except via Empower.

Let's see... a city defense unit that gets pushed out when someone attacks? Wohoo!

I managed to find an use for the current Gargoyles, in an ongoing game as the Luchuirp: They're handy when you don't have iron. While something of a non-issue when going for the Runes, it does matter when you want to use a different religion.
Since they come out of construction with Empower V if you've taken care of Barnaxus, they can destroy anything up to archers just fine when on the offense.
 
I think it would fit to give them "can only defend" and an incredible high city defense.
 
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