Why would the AI do this?

How so, if the AI is still trading crabs (look at the screenshot before making comments please). So, you could still trade SOME of your resources, but not all. It's a little weird.

You can trade for the crabs because the crabs are actually useful to you and not merely an exploit of the ai.Before you could have traded for his fish which you didn't need and trade them to another civ gaining 2 lots relation bonuses.
 
There are 2 reasons you would want more than 1 resouce:

1) For corporations

2) If you are the first to astronomy, you can buy multiple surplus resources from one continent and trade them in your own continent.

This game gets more and more appealing as it goes on... I NEED B T S !
 
Interesting... This could lead to some realistic trade relations.

Suppose you're trading on a map where Roosevelt has no copper, but several luxuries you want, and Asoka has extra copper. You are Gilgamesh.

You have no extra copper resources to offer Roosevelt, and no luxuries to trade for the ones you want. But you DO have resources Asoka wants. Could you trade something to him for extra copper, then trade that away to Roosevelt for the luxuries you want? It is brimming with possibilities.

I could also envision scenarios where you could get extra resources of what you already have just to sell it to other civs for gold per turn.
 
Interesting... This could lead to some realistic trade relations.

Suppose you're trading on a map where Roosevelt has no copper, but several luxuries you want, and Asoka has extra copper. You are Gilgamesh.

You have no extra copper resources to offer Roosevelt, and no luxuries to trade for the ones you want. But you DO have resources Asoka wants. Could you trade something to him for extra copper, then trade that away to Roosevelt for the luxuries you want? It is brimming with possibilities.

I could also envision scenarios where you could get extra resources of what you already have just to sell it to other civs for gold per turn.

Sounds cool - beeline to Astronomy and become everybody's favourite intercontinental middle man.

Well not everybody's favourite because they will go "You have traded with our worst enemy!!! :mad: :mad: :mad: " but still. ;)
 
Well not everybody's favourite because they will go "You have traded with our worst enemy!!! :mad: :mad: :mad: " but still. ;)

Fine, then we kill these guys, make them into a colony and have 100% monopoly over their resoucres, and they won't be :mad: :mad: :mad: anymore
 
There are 2 reasons you would want more than 1 resouce:

1) For corporations

2) If you are the first to astronomy, you can buy multiple surplus resources from one continent and trade them in your own continent.

This game gets more and more appealing as it goes on... I NEED B T S !

Not 100% sure on this but what i gather corporations need the resource to be in the city to be founded so trading for extra would not help.Also if you founded the corporation in his city he pays the expenses and you get the gold boast.
 
I assume this was caused by the implimentation of advanced AI, but I don't understand the purpose of it.

http://img512.imageshack.us/img512/1305/whatrz6.jpg

It's a large screenshot, but look at it. The AI is refusing to take education. I couldn't give it to them for free.

Just a question... Did you research Education yourself? If not, perhaps this is the (poorly implemented) way an AI tells you you can't give the tech to them because of the "no tech brokering" option.
 
Those resources are redded out, because they AI doesn't NEED more health in his cities, so he won't trade( and strengthten his opponents). He would gain nothing, while the player would gain +1health/happiness.
 
Not 100% sure on this but what i gather corporations need the resource to be in the city to be founded so trading for extra would not help.Also if you founded the corporation in his city he pays the expenses and you get the gold boast.

Corporations give a bonus based on the number of resources you have.
So one corporation gives +0.75f per resource. I am pretty sure that having multiple of that resource counts although again I would have to say not 100%.
 
Not 100% sure on this but what i gather corporations need the resource to be in the city to be founded so trading for extra would not help.Also if you founded the corporation in his city he pays the expenses and you get the gold boast.

"Need the resource to be in the city" but in the same sense as you need iron "to be in the city" to build axeman - i.e. it does not need to be in your fat cross, but in the trade network connected to that city.

This means getting the resource from trading works.
 
What the heck, I thought that was a woman until you guys started mentioning "she".
 
Why is he the leader of the French Empire?
 
its good to see the AI isn't completely ******** any more with resources... =)

also good to know that they've made these new gameplay options amenable for the AI.
 
Back to the OP, if you're on standard settings, maybe he is one turn from education and wants to avoid WFYABTA. (does that affect AI as well as humans?)
 
I believe there's a new option that enables any leader with any civ, and it can probably randomize leaders the same way in games.

Interesting. Seems like a bit of potential for abuse though. If I have Char/Agg Boudica with Praetorians, I feel pretty confident in a conquest win.

But I only play single player, so it's not like I can complain about abuse if I'm the one abusing. I'm all for more options and variations, so that's a twist I might check out.
 
There's a new randomizer, so you can have it randomized, the game will automatically pick a leader and a civilization not matched. Personally I find it very annoying, becuase I know the civilization by the leader and not the color. When someone says "We demand that you stop trading with the vile Aztecs" it's annoying to find out that Hannibal is leading the Aztecs. Just make the game feel off to me.
 
Interesting... This could lead to some realistic trade relations.

Suppose you're trading on a map where Roosevelt has no copper, but several luxuries you want, and Asoka has extra copper. You are Gilgamesh.

You have no extra copper resources to offer Roosevelt, and no luxuries to trade for the ones you want. But you DO have resources Asoka wants. Could you trade something to him for extra copper, then trade that away to Roosevelt for the luxuries you want? It is brimming with possibilities.

I could also envision scenarios where you could get extra resources of what you already have just to sell it to other civs for gold per turn.

You can do this now. Just trade the copper resource that you are using to Roosevelt for probably more than one of his luxury resources. Now you need copper, and Asoka will trade it to you.
 
Back to the OP, if you're on standard settings, maybe he is one turn from education and wants to avoid WFYABTA. (does that affect AI as well as humans?)

I didn't think that's how WFYABTA worked? My understanding is that it only takes place between pairs of leaders. For example, if I've traded past the WFYABTA limit with Louis, but never traded with Kublai at all, I'll still be able to make lots of trades with Kublai before hitting WFYABTA - he has no idea that I've also picked up lot of technology from Louis. I think that's how it works - the alternative scenario is that all of the AI leaders know exactly how many tech trades with made with *everyone*, and base WFYABTA on that, but I don't think it works that way. If I'm right, the AI won't experience any WFYABTA issues amongst themselves when they trade with you, because it won't affect their WFYABTA standing with each other, it'll only affect it with you - and human players don't usually impose petty WFYABTA limits on the AI. :)
 
the alternative scenario is that all of the AI leaders know exactly how many tech trades with made with *everyone*

That is how it works, if you replace "all of the AI leaders" with "all of the AI leaders I've met so far".
 
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