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Discussion in 'Civ3 - Strategy & Tips' started by Smash, Dec 6, 2001.

  1. Smash

    Smash Super Lurker Retired Moderator

    Oct 28, 2000
    Vancouver, Canada

    the simple act of increasing science makes 1 happy citizen into a contented one.
    I don't understand this aspect.
  2. Ferd

    Ferd Chieftain

    Nov 19, 2001
    I see you have 10% dedicated to luxuries. If the total commerce doesn't divide evenly between your percentages of luxuries, science, and gold--modified by corruption--it has to shift the extra ones around. Maybe you just got lucky.

    You could probably calculate it out given the comerce, science, and corruption numbers.
  3. OneInTen

    OneInTen Darkness bound

    Nov 16, 2001
    Concrete example (no idea if this is how it works for exact figures, just guessing, it's about the concept)

    tax 10%
    science 80%
    luxury 10%

    4 gold per turn

    tax = 0.4
    science = 3.2
    luxury 0.4

    this would allocate 3 gold to science, and with the one left over gold, would allocate to luxury or tax, as they have the highest remainder. Lets say for the sake of example, it goes to luxury, giving a total of 1 gold to luxury, and 3 to science.

    Now move science to 90%, and tax to 0% and you get

    tax = 0
    science = 3.6
    luxury = 0.4

    Now luxury would get 3 gold, plus the 1 remaining gold for having the highest fractional part. So all 4 gold would go to science, reducing luxuries by 1.

    Thus you can change the level of luxuries by one unit without changing your % allocated towards it.

    At least by my understanding of how the calculations would logically work. :)
  4. Reo

    Reo Chieftain

    Dec 7, 2001
    Good explanation

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