Liufeng
A man of his time
As many others here, I too believe the end game is kind of bland. Civ V's World congress and ideologies were a real sign they were heading into the a good direction. I'm especially thinking on the world congress, since now you simply cannot buy CS and have to work to get as many emissaries as you can and think twice if you should fight with another civ for x CS or not (I feel like the diplomatic Victory is really really missing).
As someone suggested it, I believe random events are a way to spice up the game, and to be blunt, they actually happened and participated in the destruction or the development of empires. These random events could be natural disasters (tornadoes, earthquakes, tsunamis, epidemias or droughts) or natural benefits (good harvest or the excavation of a new resource) ; social problems (strikes and manifestations that lower the production due to the lack of housing or amenities, or lack of campuses, or else) or social benefits (the rise of a random Great Person, a nationalitic mobilisation that creates a free unit, ...). You could also have random events that would affect each Victory type : for military, a sudden epidemic for being too far away from your capital, or units that refuse to move for x turns because they've been on war for too long ; for cultural, there could be a fashion that would favor a certain type of Great works, which produce more tourism, while others would produce less (like the renaissance where there was a great boost on the antiquities but a lack of concern for the medieval production), or stormy weathers that would drive away tourists from your Wonder/resorts/natural parks/ ... ; for religion, a schism could born in a converted foe civilization, which for x turns could have double propagation boni ; for scientific, I believe it is long enough to have restraints ...
Another possibility after these two (random events and World Congress) could reside in climate change and over-exploitation of the resources. Some players chop every tree they see, build in every tile. Well, let's punish over exploitation ! Like by reducing production for a while, lowering food yields on tiles, reducing tourism, etc.
There are ways of spicing up the end game, but are some players ready to accept that some random casuality could "ruin" some of their efforts ? For me, yes. Because Civ VI takes its inspiration from history, and in history, sh*t happens, sometimes totally randomly !
As someone suggested it, I believe random events are a way to spice up the game, and to be blunt, they actually happened and participated in the destruction or the development of empires. These random events could be natural disasters (tornadoes, earthquakes, tsunamis, epidemias or droughts) or natural benefits (good harvest or the excavation of a new resource) ; social problems (strikes and manifestations that lower the production due to the lack of housing or amenities, or lack of campuses, or else) or social benefits (the rise of a random Great Person, a nationalitic mobilisation that creates a free unit, ...). You could also have random events that would affect each Victory type : for military, a sudden epidemic for being too far away from your capital, or units that refuse to move for x turns because they've been on war for too long ; for cultural, there could be a fashion that would favor a certain type of Great works, which produce more tourism, while others would produce less (like the renaissance where there was a great boost on the antiquities but a lack of concern for the medieval production), or stormy weathers that would drive away tourists from your Wonder/resorts/natural parks/ ... ; for religion, a schism could born in a converted foe civilization, which for x turns could have double propagation boni ; for scientific, I believe it is long enough to have restraints ...
Another possibility after these two (random events and World Congress) could reside in climate change and over-exploitation of the resources. Some players chop every tree they see, build in every tile. Well, let's punish over exploitation ! Like by reducing production for a while, lowering food yields on tiles, reducing tourism, etc.
There are ways of spicing up the end game, but are some players ready to accept that some random casuality could "ruin" some of their efforts ? For me, yes. Because Civ VI takes its inspiration from history, and in history, sh*t happens, sometimes totally randomly !