acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
OP: Well, all the peices are there to fix it.
Here are some low hanging fruit.
War. Ancient and classical wars through to wars out of the Great Game etc. were wars between one or two civilisations and another. Civ already does that well. But later in wars became conflicts between groups of Civs based around shared interests, up to an including WW1 and 2. Alliances and Emergencies could do this, but they need to get more ‘regional’ than they are.
More war. After WWII wars have been mostly fought around proxies. eg America and Russia don’t fight each other; they fight over eg afghanistan. You could have the same thing if in later eras you had more free cities that formed their own groupings, and controlling those groupings had some game impact. Having a vassal system which could be used from free cities would also help. So, you might have a blob of five free cities, and America and Russia would fight to control those, either by invading and defending them, or exerting influence.
Influence. In the later game, there needs to be more ways to wage cold wars. More ways to shift loyalty, causing enemy cities to flip wihout actually sending in units.
Great projects. What Is really like to see is a new victory condition which isn’t just “achieve x” in the last few rounds (chop space projects, or spam sea side resorts). Instead, I’d like to see something you have to build steadily over time. Like maybe a ‘Utopia’ project. In each era you have to achieve certain objectives (eg build a special library on each continent - once built, you’d maybe not have to actually continue holding that city), until at the end you pull everything together to overcome some great challenge. Succeeding at the objectives in each era could maybe trigger special emergencies which make life harder. These objectives by era would fit well with the current golden age system. And maybe this victory condition would work a little like a religious victory. Only certain players who recruited one of a limited number of great people or built some particular wonder would have this option open to them, with everyone else then trying to stop them.
The last suggestion would give you a pretty ace title for the next expansion:
Civilization: Utopia
Here are some low hanging fruit.
War. Ancient and classical wars through to wars out of the Great Game etc. were wars between one or two civilisations and another. Civ already does that well. But later in wars became conflicts between groups of Civs based around shared interests, up to an including WW1 and 2. Alliances and Emergencies could do this, but they need to get more ‘regional’ than they are.
More war. After WWII wars have been mostly fought around proxies. eg America and Russia don’t fight each other; they fight over eg afghanistan. You could have the same thing if in later eras you had more free cities that formed their own groupings, and controlling those groupings had some game impact. Having a vassal system which could be used from free cities would also help. So, you might have a blob of five free cities, and America and Russia would fight to control those, either by invading and defending them, or exerting influence.
Influence. In the later game, there needs to be more ways to wage cold wars. More ways to shift loyalty, causing enemy cities to flip wihout actually sending in units.
Great projects. What Is really like to see is a new victory condition which isn’t just “achieve x” in the last few rounds (chop space projects, or spam sea side resorts). Instead, I’d like to see something you have to build steadily over time. Like maybe a ‘Utopia’ project. In each era you have to achieve certain objectives (eg build a special library on each continent - once built, you’d maybe not have to actually continue holding that city), until at the end you pull everything together to overcome some great challenge. Succeeding at the objectives in each era could maybe trigger special emergencies which make life harder. These objectives by era would fit well with the current golden age system. And maybe this victory condition would work a little like a religious victory. Only certain players who recruited one of a limited number of great people or built some particular wonder would have this option open to them, with everyone else then trying to stop them.
The last suggestion would give you a pretty ace title for the next expansion:
Civilization: Utopia
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