fully agree about the buildings; didn't see why you'd put globe there, then when the next comment came, I saw you also put some health buildings for the sake of the example which is perfectly fine since it's obviously a wb city with no resources connected.
however, I still disagree about focusing, even a notch, on commerce in production cities. To me, that city, with 4 farms pre cs, one of which being a 6 corn, is an ideal city for he(since it'll be able to spit troops even pre cs at a decent rate - classical age units cost that much hammer wise). And the last thing I'd care about is commerce produced by a he city; it doesn't have to be positive(one of the few cities) simply because of the role. However, I'd care about having it at size 13(which is probably sustenable during a war with 3-4 units as garnisson given what happiness I might have around in rene) instead of having it size 19 which probably means a war in rene would require at least 9-10 police units and even then it'd be shaky. And obviously, what I'd like from such a city is crank troops even with high ww(especially since high ww means that I probably quite need them) not to net 13 more commerce which probably won't even pass through a library(those 13 commerce would barely bypass a village in capitol under bureau with academy/lib/univ.).
Warring alot, I've learnt that high pop. cities are those which start yelling after I capture 2 new cities... If it's some commerce city, I'm quite fine with it as I don't expect to have a splendid econ./research during war time... but if it's a production city, I don't find it worth the bargain. Even with sushi and such, I'm really trying to keep the prod. cities at a minimal size(as minimal as it can be with sushi) to avoid ww problems and later pollution problems(add health/happy buildings - sure, but those eat from the time the city would produce troops; you add them eventually, but the later the better - when you've already basically won the game, you can add them, take 5 and relax).
If I have a nut nearby with whom diplo. doesn't exactly work, 1 more troop now might just put me over the treshhold(or more realistically, might reach the front in time to renforce for the next declaration); 10 turns later after I built that market might be just a thad too late(and behind the front line city you ain't exactly swarming in troops
)