Hi!
Agricultural civs also get food bonus in city center and I think one extra food on (irrigated?) deserts.
YEEEAHHHHHHH!!!!!!!!!!!!!!!!!!!
1 food.
City on desert sucks.
So 1 food is the alternative.
Is this seriuos?
A Special ability, that grants 1 food, for your settlement above size 6?
And for that ONE food, you sacrafice let's say:
Research Buildings produced at half-costs.
one free technologie at a new era.
starts with Bronze Working
OR
Reliogious buildings produced at half-costs.
Short anarchy at goverment change.
OR
+1 Shield at center city Square
Workers at 150% production.
starts with Masonry
OR
Military Buildings at half-costs
Better chance for Leader, more Xp for units.
OR
+1 Commerce at center city square
-1 cities at determing corruption
starts with alphabet
OR
+1 commerce at a center city square when on coast
+1 move for ships
So, is that +1 Food SOOOO important?
As I told before:
The majority of your cities will be next to a river, so Aquaduct not required.
Sanititation:
Cities at size 12 can produce improvements fast.
almost no need for halving shield-costs.
So the benefit of this ability is 1 food until the development of Sanititation and after building that improvment the benefit is STILL 1 Food.
Is that really an alternative compared to the ones I have mentioned abover?
Well not a problem, because not counting the a Celts and the Iroquise, every nation with the Agricultural ability has a special unit that sucks. Especially those South-American nations.
Incas. I really pity them. A warrior that moves two squares a turn.
That's all.