[GS] Winter (September)(?) 2019 Patch speculation and discussion thread.

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You can't even drink salt water, so why have any housing? Coastal access is obviously its own reward.

Sea tiles often take space away that could be used for hammers or just placing down districts. If i`ve got a choice i almost always rather stay farther inland and place a harbor in the second or third ring for sea access.
This has to be compensated somehow cause coastal cities (like any city next to water) has clear advantages.
I think i would go for double values on trade routes starting from coastal cities. Or and extra production for shipbuilding/districts.
 
let me try to be sarcastic too
i think they will put a restriction on harbors that the district can only be built adjacent to canals or city centers.
 
@FXS have said they'll look at Coastal Cities and Repairing from Environmental Disasters. That pretty much sorts me - everything else is just gravy.

(The also said they'd look at the Maori, which is good, but not a big deal for me; and they said they'd fix the RND +1 Movement which is great but there's a mod that does that already, so I'm not that worried.)

... Well. That said. If @FXS could also look at Colonial Cities, Anti-Cav balance, and Railways (because Railways should be cool dammit) that would really be grand.

Beyond that... well. I mean, there's other stuff, but none of it's really a big deal for me. Everything else can wait for DLCs or 3XP or whatever else they're now planning to do.
 
I really wish they would fix the pathing. Can't even count how many times I have fell for the path hints it gives and gotten screwed by it. If a unit is in the water and I target a water tile, why on earth does it feel the need to take me through a city?
 
Seriously I really hope they address the coastal city balance issue.

I mean, everyone here knows that Auckland is OP and that coastal cities are so much better than inland cities right? Moreover naval melee units are just so good against early cities.

My suggested changes:

Hurricanes may now have a chance to permanently flood coastal tiles, regardless of polar ice or barrier status.

Harbors and Industrial zones now provide major (+2) adjacency bonuses to each other (as requested for realism's sake), however, to balance it with the currently underpowered commercial hub, the trade route capacity has been removed from the lighthouse.

Seaports tile yield gold reduced by one (since coastal cities make too much money from just blank sea tiles it is unfair...)

Fishing boats no longer provide housing (to buff farms which no one builds anymore).

Naval melee units now have an inherent -17 combat penalty against cities (to prevent longships and biremes from being too powerful early). +100% production to naval unit card now +50% to keep in line with all other land units.

Auckland's bonuses are now restricted to only water tiles with resources. (as is, Auckland is too strong as a CS and must be brought in line).

Flood barriers are overpowered and too easy to build, and there is no real penalty for burning those coal plants in those +15 hansas everyone loves. Also for realism's sakes, since flood barriers should not require computers to build, we have pushed it back to be unlocked with the environmentalism civic instead.

Since coal plants are overpowered, coal plants now produce more carbon, depending on their adjacency (a +6 plant shall provide 6 times more carbon output than a +1 plant--a +1 plant produces the normal amount same as prepatch).

Still, we have received feedback that scrubbing carbon has been too easy, hence we have decided to accelerate polar ice cap melt rate. Deforestation/rainforestation as well as building pastures have increased carbon output. Since everyone loves to have more of those precious OP water tiles, we have decided to compensate somewhat for the above nerfs by giving you more of them, earlier. You may now expect the first phase of sea rise around the Renaissance era.


Add a new type of natural disaster:

Shark attack: occurs on coastal shallow water (more likely on and adjacent to fish tiles); can cause population loss on citizens working those tiles. While the disaster is active all seaside resorts in the city provide no gold and tourism due to public fear of being bitten.
 
With every upgrade in an RNDY a ship will gain +1 movement.
You’ll get peat mines in swamp for +2 production.
Pathfinding will work 100%
But I guess I am just feeling positive about the patch.
At this point, you're just asking them to kick your puppies, aren't you? And then, when the puppy come crawling back, limping and whimpering with sad eyes, wondering why it got kicked, they will shoot it and say, "But look, 12 pages of patch notes!... if each column is only 12 characters wide."
 
TBH, the Victoria changes they made were great. They just need to ditch the silly free gifts. I never wanted a strong Vicky, just not the wrong Vicky.
Now back to the thread...
you are wrong about the patch notes, if you fold each page twice it makes 12 pages.
Peat bogs should give double strength archaeology as well

I am just happy, if they could just fix the brimming bugs I can boogie. I just suspect we will get moar instead.
 
The "proper" England in my opinion is to keep WotW as the UA, make British Museums Victoria's LUA, replace Sea Dogs with Redcoats and drop Pax Britannia. Someone could then mod an Elizabeth I alt leader with the Sea Dog as part of her LUA.
 
It is to quiet to my liking on the patch front. But perhaps this is a good thing.
I’m starting another civ game and plan to finish it next thursday.
I think i’m feeling bold and play Mansa Musa.
And squander all my gold like a poor person who just won the lottery on stuff when if feel like it.
 
They just need to ditch the silly free gifts. I never wanted a strong Vicky, just not the wrong Vicky.

The free stuff really is quite silly. I finally got around to playing a longer game recently, and built some Sea Dogs to try them out. But there was no point - I already had too many ships.

England doesn't need any more tweaking really, but I think FXS could just remove the free ships and units from Pax B and it would be fine. They wouldn't even need to replace it with anything really - I'm okay with just the sextra trade route and Red Coats.
 
anything about a supposed patch coming...? what do our wise wizards say...?
Hope The next patch addresses the wish of civilisation fans. The Gathering Storm has restricted/denied players from using large maps and the world builder advance mode is yet to be enabled. This may push the fans towards HUMANKIND and risk losing its ardent fans.
 
anything about a supposed patch coming...? what do our wise wizards say...?

There might be a good chance to see some action next thursday on social media. Told by our great prophet Eagle pursuit 1-2 pages back on this tread. This day (monday) is labor day in the US so the chance of hearing something about the next patch tomorrow are slim. If there is a steam depot change before thursday you could forget about hearing anything this week about new content from firaxis. Part of our job as a civfanatic is patience. So if you feel like playing civ 6 the best thing is to start a new game. Instead of waiting 3 weeks on an update that got delayed. It happened more then once.
 
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on steam I see only changed "store tags" as lately changes... a good sign...?

I'm not sure why they change store tags so regularly, but I see other games do it too. I wonder if maybe changing the tags moves the game to the top of the search results when you sort by tag, because it favors more recent tags?
 
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