I would feel sorry for the person who has to waste their time messing around on that.
In real news, Aspyr updated their internal qa builds again, so presumably they received feedback from 2kqa and are taking another whack at it. Earliest possible arrival is probably the end of August now.
I'm curious as to how extensive this patch will be. Will they just be tying up loose ends in preparation for more paid content, or will they boldly make more significant changes like those to lumber mills and quarries in the last patch?
I'm curious as to how extensive this patch will be. Will they just be tying up loose ends in preparation for more paid content, or will they boldly make more significant changes like those to lumber mills and quarries in the last patch?
It could geniunely be just a hot-fix, I'm not setting my excitment to high, among the things broken seem to be tech/civic shifts between eras (the files still define that 20% is shifts for previous/future techs) but no change is done. Royal Navy Dockyards are broken, and I think a handful of other minor things. Plus, Ed mentioned they hope to fix Worldbuilder map not enuminerating their Rivers properly.
Ed also mentioned that they want to better balance coastal cities vs. land cities and I wouldn't be surprised if we see changes to some disasters and district rebuilding, too.
In any case, you can't really call a patch that arrives two months after the previous one a hot fix.
I agree. A hot fix is something done rather quickly. This looks like a regular patch, but I can't say how big of an impact it will have. It should address the points already mentioned.
The most important change i would like to see is to make Diplomatic Favor an untradable commodity. It imo is bad for gameplay and it also doesn't make sense from a realism standpoint for those who care about that (i don't)
I'm also not too enthused about the era mechanics, but because of that i am ignoring it for now so i can't say much about it yet. I would maybe go into trying to go dark age into golden age sometime when i feel like it, but imo it's just something that will compete with the other much more sensible tactics and planning i have to do.
The problem that i have with the age stuff is that it entices me to delay doing things to the next age because i want to get the points in that age.
There are already so many things to consider in when i do the things i do: science tree with boosts, civics tree with boosts, forest cuts, district costs and discounts, governors and more. All of that is senseible and usually makes me want to try to get things in time and choose my focus on what to get in what time instead of simply delay stuff. This problem is also mildly present with the district cost mechanic, which may cause me to not want to go too fast on science or culture, but that is not too strong a force as the cost of delaying too much will quickly outweigh the benefits and its a gradual thing, one more tech or civic is not a disaster. Meanwhile it adds a lot of depth to my early game planning.
I feel much more negative about the way these age points work and how they are wasted when you dont reach the next tresshold. It makes you simply want to delay a lot of things when the next age is near you can get golden age in that age, and it even entices you to purposely go for a dark age.
The most important change i would like to see is to make Diplomatic Favor an untradable commodity. It imo is bad for gameplay and it also doesn't make sense from a realism standpoint for those who care about that (i don't)
Actually, it does make sense realistically to trade it. Even though it is represented as a currency, powers in real life deal in favors and trade-offs to one another for political/soft power gain all the time. Favors and blank checks have real value. It just seems surreal, but I would argue that absolutely it is something "trade-able".
The problem with voting between turns on resolutions as you first see them, is that it doesn't give anyone the opportunity to try to trade for votes. So you have to trade for favor instead. I don't know that there is an elegant fix based on the way that we currently see the resolutions only when the World Congress convenes. An unpleasant fix, in my opinion, is to have a vote trading round first (and allow trading of votes), followed by the actual voting round. So, a two round window between turns, instead of one.
I don't know about international relations, but there have been many many times where someone has done something for me in an exchange for a "thanks man I'll owe you one." That's basically what favor trading is.
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