[WIP] Fallout Civs

Infuriatingly stagnant. Still no lua, still no Tandi leader scene from Jan (though I don't blame him at all because we barely talk, for all I know he might have actually finished it and just not messaged me), and I'm bogged down trying to rush out a functional build of CL's Kimberley for the Battle Royale Mk. II.

Also for the sake of requiring less lua and making it less complex, I'm thinking of changing the Legate's abilities a bit.

Old:
Legate (Replaces Great General)
Can fight like a combat unit and gain levels unlike the Great General it replaces. With each level, reduces adjacent enemy strength by 5% to a maximum of 20%.

New:
Legate (Replaces Great General)
Can fight like a combat unit and gain levels unlike the Great General it replaces. Has a chance to convert adjacent Barbarians to your side.

End of July is the new ideal release date (though that's still stretching it), and end of August at the absolute worst.
 
I prefer the old one. New one is two early-game suited.
 
So, quick update on the progress of Pack 1, since you guys deserve it. End of August "final for real" release date obviously didn't happen, but a lot of progress has been made. ViceVirtuoso did all the lua for the NCR, but the Legion's still remains. Also, I did the leaders' pedia entries but still have to sit down and do the civs' themselves if nobody else wants to.
 
Alright, here's a proper update for you guys, for real. Since I've been "dedicating" all of my "time" to "working hard" on Pack 1, and don't want to be left in the dust with no progress made to my other civs immediately after its release, I am starting to put together the very base components of Pack 2 alongside my normal planned civs. Here's the colors and icons of the Brotherhood of Steel and The Enclave, courtesy of TPang:
ktp26NE.png
Kxq9eKh.png

One of those templates was filled in by Tpang, the other by me. One of us spells my name with a space in it. Guess which one.
Now, if I'm to work on The Enclave, I need to lock down the design, right? I need to decide which of their leaders would be best for this mod. So, here are our lovely candidates:

John Henry Eden
Pros:
  • Leaderhead extremely easy to make
  • May be more identifiable to fans who started with FO3/aren't familiar with lore
Cons:
  • Did pretty poorly in his reign, probably blew himself and his base up at the suggestion of a charismatic wastelander
  • Is literally an AI represented by a wiggly line on a screen
  • A lot of Classic Fallout and NV fanboys don't like 3's representation of the lore

Dick Richardson
Pros:
  • President of The Enclave in the only game in which they were in power
  • Model image of a xenophobic, mutie-hating, patriotic Enclave man
  • Is actually human and wouldn't look absurdly out of place in a game with normal civs
Cons:
  • Not familiar to those who didn't play Fallout 2
  • Leaderhead would be pretty hard to make and to make look good, considering he's just a boring old white guy sitting in a generic office
  • Name is literally a combination dick joke and play on "Richard Nixon", a man whose name is already practically a dick joke

Frank Horrigan
Pros:
  • Extremely intimidating monster of a man, the Enclave's greatest weapon
  • So badass, even people who never played Fallout 2 know of him and how badass he is
Cons:
  • Was NOT a President, or any kind of political leader at all
  • Is a dirty mutie, even if he is one to serve his country by smashing other muties
  • LH would be even harder to make than Richardson's, and Power Armor would stick out pretty badly amongst normal civs like Eden's scene would

With all that in mind, here is a Strawpoll to elect the final leader of The Enclave. Let me hear your voices, America! Any commentary is very welcome. I'm very lonely.
 
Well it certainly was a long time in the making that's for sure (I'm merely joking this process is extremely hard)

Anyway I can't wait on how the Pack 1 is going to end up, along with the Pack 2 components under way its going to be really great, as far as the leader I actually know of Dick Richardson (I actually bought that uber steam pack that comes with Fallout 1-4 and Tactics) and he pretty much fits uber patriotism that the Enclave is about, anyway overall what's been happening with you Sasquatch?
 
I just finished the Desert Ranger model! I just reskinned one of Wolfdog's ANZAC units, and presto!
Spoiler :
MaV1gX4.jpg

Now for Pack 1 models, all that's needed is the Veteran Ranger model, and it's gonna be real tricky to get my hands on. It's definitely gonna need a custom model, what with the iconic duster and mask. I know of one or two people I could/would/did/will ask (again), so unless someone else in the meantime wants to leap forward to bravely accept this momentous task, I'm just gonna have to see how that plays out.
 
Look extremely forward to this!
 
Look extremely forward to this!

Does that mean you think it's going to be delayed because you are looking *extremely* forward to this :P?

I, too, can't wait to play these. Do you know how this would interact with JFD/Pouaki's Mercenaries mod that changes the way you get Landshkets and presumably their replacements?
 
Well, that mod only changes how the Landschneckts themselves are acquired, not any of their replacements. So the Praetorian Guard should be fine as-is.

Also, I'm beginning to think the NCR UA isn't too impressive and deserves a little bit of a buff. Perhaps either increasing the tile purchase discount to 15% instead of 10%, and/or having the capital get a free Market with the discovery of Currency. I was also thinking about the fact that the Outpost doesn't count as a gold-providing building for the purpose of the UA (only Markets, Banks, Stock Exchanges, and Mints do). The XP from Gold buildings aspect is pretty delicately balanced, as it already means every city can get +15 XP by the time Stock Exchanges come around, so adding the Outpost would mean they could all theoretically get it by the time of Banks. Does anyone have any thoughts or suggestions?
 
So, I think I'm just gonna settle for upping the NCR's tile discount to 15%, but I'm still on the fence on whether or not I should count the Outpost as a Gold building. Seriously guys, any input, ideas, questions, criticism, commentary, etc at all is reassuring and helpful. Fallout 4 comes out in like a month and I'm bouncing off the walls trying to get the NCR and Legion finished. If, in the time frame it took me to come up with and finish Pack 1, Fallout 4 got announced, revealed, AND released, I don't know what I'm gonna do. That's the end of RawSasquatch, and the beginning of RawSasquatch: Slowest Human Being Alive.

On a more upbeat note, I also came up with a slightly different UA for the Brotherhood of Steel, one a little more feasible to code and slightly inspired by Hypereon's Finnish Rune Singers.

Old UA: Recon units may enter enemy territory without open borders, and gain Experience for each turn in hostile territory or near Barbarians. Upon reaching Level 5, Scouts may be expended to create unique Great Works of Writing that provide +2 :c5science: Science.

New UA: Recon units may enter enemy land without Open Borders, and gain +1 XP per turn spent there. Leveling up Scouts, stealing Technology, and killing Spies provides points towards :c5greatperson: Scribes, which may write unique Great Works that yield +2 :c5science: Science. May purchase Scribes with :c5faith: Faith after entering the Industrial Era.


And I still need a final name for that UA, so I came up with a couple and put up a Strawpoll (everyone loves strawpolls!)


Also, just a reminder to any lua wizards who are willing to contribute literally any of this code, I need Caesar's Legion's lua:

  • Legion UA: Dispersed Barbarian Encampments become Legionary Encampments (visually identical tile improvement that functions like a Fort), and the tile and all adjacent tiles are claimed for the Legion. When entered by an enemy unit, Legionary Encampments get dispersed and adjacent tiles are lost.
  • Legion UA: Upon conquering a City or Barbarian Encampment, gain a Production boost in the Capital City. The bonus should be maybe 2-4 turns worth of Production for camps, and 4-6 turns worth for cities
  • Legion UUs: Both the Legate and the Praetorian Guard gain increased combat strength with certain military Technologies (based upon Leugi's Battle General script)
  • Legion UU: Legate has a chance to convert nearby Barbarians to your side
  • Legion UU: Praetorian Guard gains an Attacking bonus when on or adjacent to a friendly Great Person
 
Working on the Legion UA, based off of LS' Hungary. First half is working (clearing barb camps), working on the second half (clearing Legion camps).

EDIT: If one of the tiles the Legionary Camp would capture belongs to someone else, do you want it stolen, or skipped?
 
I'd say leave it skipped. And thanks to both of you for your help, I don't think words can fully express my gratitude!
 
[*]Legion UU: Praetorian Guard gains an Attacking bonus when on or adjacent to a friendly Great Person

I can at least try to get this done -- I had some code I'd made for a civ where units got certain promotions when nearby a Great General UU, so I should be able to cannibalize it for this.
 
Also, just a reminder to any lua wizards who are willing to contribute literally any of this code, I need Caesar's Legion's lua:

Some updates:

  • Legion UA: Dispersed Barbarian Encampments become Legionary Encampments (visually identical tile improvement that functions like a Fort), and the tile and all adjacent tiles are claimed for the Legion. When entered by an enemy unit, Legionary Encampments get dispersed and adjacent tiles are lost. This is done
  • Legion UA: Upon conquering a City or Barbarian Encampment, gain a Production boost in the Capital City. The bonus should be maybe 2-4 turns worth of Production for camps, and 4-6 turns worth for cities This is done, too
  • Legion UUs: Both the Legate and the Praetorian Guard gain increased combat strength with certain military Technologies (based upon Leugi's Battle General script) This is written, testing now
  • Legion UU: Legate has a chance to convert nearby Barbarians to your side
  • Legion UU: Praetorian Guard gains an Attacking bonus when on or adjacent to a friendly Great Person
 
Man, you guys are great! If either of you ever want some art or something, just ask and I'll give it a shot. Also, if it's of any help/convenience, here are the existing defines for the Legion's attributes:

CIVILIZATION_FALLOUT_LEGION, UNIT_FALLOUT_LEGATE, and UNIT_FALLOUT_PRAETORIAN.
 
Oops, sent you a download link before I saw this. I think you will just have to change out the name of the Civ at the top of the RawSasquatchTest.lua file. Then make sure you include this in your Unit file:

Spoiler :
Code:
<Unit_FreePromotions>
    <Row>
	<UnitType>UNIT_FALLOUT_LEGATE</UnitType>
	<PromotionType>PROMOTION_RS_LEGATE</PromotionType>
    </Row>
	<Row>
	<UnitType>UNIT_FALLOUT_PRAETORIAN</UnitType>
	<PromotionType>PROMOTION_RS_PRAETORIAN</PromotionType>
    </Row>
</Unit_FreePromotions>
 
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