Wiz01- My first SG (Regent)

I'll play tomorrow night. I'm tired now. :)
 
No problem.

Good playing, sabo :thumbsup:

I haven't checked the last two saves, but if you're playing them so well, I might not need to. Whoa! This thread got two new pages in just 10 hours...
 
Thanks Wiz! But if you can see any improvements I might need to take don't hesitate to chime in, that's why I decided to try a SG game, I might be missing a few things that other people pick up. And yes this thread got long waiting for me to play ;)

(ps... personally Evie I would take that zulu city and take those incense from shaka, we got swordsmen coming in now :) but it's your choice)
 
Umm... is some city building the GL already? I had Osaka prebuild for it...
 
I'm in the middle of a SG right now, but when I'm finished I'll check out your turns if you want Sabo. I'm not claiming to be an expert(or even close for that matter:lol:), but I might be able to spot something you might have overlooked.
 
So, it's

SE- playing
gorm- get ready
zorven- you're on the bench, ready to be here after gorm.
 
All in all a great set of turns. I can only spot a thing or two I would have done differently, & these aren't "right or wrong" they're judgement calls.

A couple points Sabo: The gally was for suicide purposes to meet overseas civs. I would have let the 1st galley produce then started on the harbor, but it was actually better long term doing it your way. Now we'll just get a gally in less turns after the harbor completes.

You started researching Math after Lit(with construction on quota after math), full speed ahead. I definatly wouldn't have done this for 2 reasons: We don't need catapults for the coming war with Shaka & we'll pick it up as soon as the GL is built. And Shaka has Math already(although he probably didn't when you started researching it), if we don't wipe him out we'll get it in peace talks.
Basically I see 4 viable paths after Lit was researched: 1. Turn off research completly or put 1 scientist into Monarchy. 2. Research Code & Republic as fast as possible, then turn off research. 3. Research Monarchy as fast as possible, then turn off research. 4. Continue on researching as fast as possible until the GL built(the one you did). Personally I would have gone with 1(most likely) or 3 depending how fast I could get monarchy(how many turns I could save VS how much I'd have to put into it to get it that much faster). Like I said, judgement calls.

One other note about worker task management: the worker thats headed over to road the dyes(next to Kyoto) is for now pointless. That tile can't be worked by any city we have, & we won't want to trade with any other civs untill Magnatism(end of the Middle Ages). With only 10 workers we need to make the most out of each one. -- Also around Izumo & Nagasaki you have 3 workers working on 3 seperate tiles. With non-industrial & slave workers its far better to stack workers for tasks. For example: say Izumo has 2 pop & 2 BGs(both roaded so movement isn't a factor) you want to mine, you also have 2 workers available, while some people might put 1 in each space & mine them getting both done in 6 turns. However it is far more practical to stack them & have both work 1 tile, the first mine is done in 3 turns netting you an extra sheild per turn for 3 turns then you would have had otherwise, then the 2nd one is still finished on the 6th turn. This works for everything, the bigger the task the better(you should never clear a jungle with 1 worker for ex).

The incense to the far south isn't really that big of a deal right now as we have a source already roaded inside our border. However in the future we'll get a city to that spot after the Zulu are pushed back. I'd settle 1 spot north of the cow(on the desert), this will get a cow, 3 floodplains, has plains around for minning, & fits in perfectly to our build layout.

Hope these don't sound overly critical, just trying to help out & offer my insight. :)

Btw- Very good placement on Nagasaki!

[edit]- Whoa!! I didn't mean to write a book, how does that always happen!?!
 
Originally posted by Gengis Khan

One other note about worker task management: the worker thats headed over to road the dyes(next to Kyoto) is for now pointless. That tile can't be worked by any city we have, & we won't want to trade with any other civs untill Magnatism(end of the Middle Ages). With only 10 workers we need to make the most out of each one. -- Also around Izumo & Nagasaki you have 3 workers working on 3 seperate tiles. With non-industrial & slave workers its far better to stack workers for tasks. For example: say Izumo has 2 pop & 2 BGs(both roaded so movement isn't a factor) you want to mine, you also have 2 workers available, while some people might put 1 in each space & mine them getting both done in 6 turns. However it is far more practical to stack them & have both work 1 tile, the first mine is done in 3 turns netting you an extra sheild per turn for 3 turns then you would have had otherwise, then the 2nd one is still finished on the 6th turn. This works for everything, the bigger the task the better(you should never clear a jungle with 1 worker for ex).


Another thing to look out in worker actions is to account also for worker movement. E.g., if you move 8 workers on a jungle square to work, you have lost 8 worker action turns. There has to be a balance between worker stacks and worker movement as well.

Worker stacks may not always be better. Especially industrial workers, the movement cost may sometimes out weigh the action cost.
 
Very true!

Thats why for my example I used roaded squares & non-industrial workers for simplification.

It's a giant math problem, hope you have your calculater ready!;):lol:
 
GK, you are correct on everything you mentioned. My thinking was to hook up the extra and non-functional lux's for future trading, in alot of cases I've seen city building and culture expanding happens alot quicker than workers finishing roads to them, but like I said.. I'm willing to try things differently. Also, I didn't see (missed it??) the post on building the suicide galley, otherwise I would have left it alone.. Sorry :( , and after lit I normally would turn off all science and just rake in the $$ but someone said they didn't want to do that so I figured the best route would be to get Math and construction and get us into the next age and pick up those techs in the ancient age with our GL.
That's what my thinking was anyway :)
 
No need to apoligize it was a good set of turns either way.

Like I said the research was a judgement call, & we're actually better off with the harbor then with a gally. Since I seriously doubt our first gally will get across the ocean & it's sheer numbers of galleys that makes the trip possible.
 
I might not be able to play tonight. Is it okay if I don't make it til tomorrow? Please say yes!

(PS check your PMs Gengis)
 
I have no objections, if the next person in line gets too impatient I guess they can go ahead and play & you can take it from them tomorrow.

Don't worry, I don't think that's gonna happen since IIRC gorm is the next person up & he's going through SG overload today.;):lol:
 
Thank you superevie......just saved my neck.

my head is exploding. :wallbash:

1 down, 2 to go.
 
I finished! Here's my turnlog. I think I did pretty damn well. This is some of my best work. :) Enjoy!:

510 BC: Galley in Nagoya done. Starting another galley. Galley E. Warrior, horseman, and swordsman to Hlobane. Other Horseman and Archer to Ngome. Demaded mathematics from the Zulu. Got it! Demaded 15 gold. Got it too! Declared war on the Zulu. Hold on horseman in Ngome. Hold settler. Moved worker team NE. Other team starts road. Take warrior from Edo and pull him into war. Got aztecs in an MA with me for math and 20g. Started road to second silks. Warrior by Germans goes S1.

IT: Germans demand world map. No way. We are saving that for later.

490 BC: Warrior in mountains S1. Ngome destroyed!!! With Horseman. We lost a brave Archer. We liberate 12 gold. Bringing settler and accompanying warrior to the spot where Ngome once was. Victorious horseman W1. All workers working on roads and mines. Suicide galley to the E. Warrior in mountains S1.

IT: Swordman in Kyoto done. Starting another one. Edo does horseman. Starts another one. Barracks done in Satsuma. Starting Horseman. Harbor in Nara done. Starting suicide galley.

470 BC: Getting new swordsman involved in war S. Horseman, swordsman combo take out an Impi in Hlobane. Horseman promoted to elite as well! Woo hoo! Suicide galley somehow made it, so E some more. Can see pale pink borders. Chinese? Horseman with settler W1.

IT: Impi comin’ out to get my people by Hlobane.

450 BC: Tokyo made settler. Now spearman. Made a 2 horseman, warrior, swordsman stack. Used swordsman to attack impi. Impi got away with one hit point. Horseman (2), warrior combo platter attacks Impi in Hlobane. Destroyed Hlobane with horseman. Got 13 g and a worker! Woooo hoooo!!!!! Lost horseman to warrior near Bapedi. Got warrior down to one hit point, though. Suicide galley E. Found China. Traded contact with the Aztecs for territory map and 90 gold. Moving horsemen down to Bapedi. Hold settler in Tokyo. Worried about the Zulu taking him. Built Yokohama. Starting spearman.

IT: Zulu warrior attacked horseman. We won and got promoted to Elite. Temple in Izumo done. Starting Archer.

430 BC: Hold settler again in Tokyo. Doubled up horsemen to take out injured impi. Took him out. ;) Movin’ on to Bapedi!

410 BC: Hold settler one more time. Still nervous. Brought up sci rate to 60%. Found Egypt. Traded 40g for her territory map.

IT: 2 Archers from Zulu coming up. Gah!

390 BC: Stack o’ four to take out the 2 regular archers. Took one, but the archer pushed my horseman to retreat. Hold on settler.

IT: Archer attacked. We win unscathed!!!!!

370 BC: Swordsman in Kyoto done. Starting Horseman. Horseman in Edo done. Starting another one. Moving towards Zululand. Movin’ into Bapedi. Healing my horsemen first. Hold Settler.

IT: Zulu warrior took out one ours. GAAAAHHHH!!! :mad:

350 BC: Hold settler. We lost our swordsman in the Battle of Bapedi. :(

IT: Impi attacked horseman. We win!

330 BC: Holding horsemen. Bringing the other horseman and swordsman into stack. Hold settler.

I got it in on time too! :D
 
The site says my save game is too big. I need to post it! What do I do? :(
 
I've never had that problem. Are you trying to attach it or uploading it to the server??
 
you need to submit a non-auto save file. Autosave files are uncompressed and may be too big.
 
Good call gorm!! I knew we kept you around for a reason.;)
 
Are normal saves compressed? I didn't know that. You know, I learn somthin' new everyday here in this SG...:)

Good playing, SE!:) :thumbsup: How many Zulu cities did we take? Two? that's good. I hope the Aztecs didn't trade Egyptian contact to germany, we could have gotten money from it... I say, you've improved a lot from your last set of turns, SE! :)
 
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