
what would I do without you gorm?
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Here goes! Now you'll see what too me so long!
Pre-turn: MM a bunch of cities(like 30). Rush a bunch of temples in our newly conquered land to fill up the gaps & prevent anyone else from settling in our land.
Bump research down to 60%, still getting Chemistry in 2, but now at 62gpt.
Trade Incense, WM, & renewed peace to Egypt for 173g & 5gpt. Theyre on the other continent, I dont see us attacking them in under 20 turns.
Trade Incense, Silks, 25gpt, 10g, & renewed peace to China for gems. This will drastically improve our happiness & while its a huge price to pay, will ensure WLTK across our whole empire.
Our wines/silks ivory trade with India was set to expire next turn, I throw in peace & 298g to renew it.
Abe is broke but has spices, we dont need it with our newly acquired luxs & the dyes were about to get. Goodbye!
We have 7 turns left on our ROP with Monty, I dont trade anything with him since he is the likely next target.
Settle Izumi, it brings us dyes.
Nothing but shiny happy people in all our connected/marketed cities.
Rush a market in Sapparo.
IT- Elite redlined sam is killed.
Watch as our entire nation starts a giant fireworks display.
With all the troops we have & all the Sams about to be built in the next couple turns Im gonna start moving towards infrastructure.
Isandhlwana: sam>worker
Yokohama: worker>aque
Nagoya: sam> library
Akkad: temple>aqueduct
Munich: settler>aque
Samarra: temple>aque
Sapporo: market>worker
Lagsh: temple>aque
1- Sam kills longbow, -1hp.
Elite sam kills spear guarding Nineveh, -1hp.gain 2 slaves & start on temple.
Vet sam kills spear guarding Ahsur, -3hp & promotes. No resistors, starts & will rush a temple next turn.
IT- Wounded vet sam is killed by knight, -2hp.
Learn Chemistry. I know gorm is gonna freak, but with the enormous land gain we have & how much improvements we need even in our core cities I start on Printing press with Democracy coming next. We need that 50% speed bonus to workers BAD. PP due in 4 at 197gpt, thats almost half of what Im spending rushing buildings per turn.
Build some units, order up some more. More improvements ordered up.
2- Sword flawlessly kills redlined knight.
Vet sam kills pike in Eridu, is yellowed in process.
IT- More built Sams/temples, workers courts & a couple Sams ordered up.
3- Elite Sam kills a pikeman in Elippi, -2hp &
*cue sound of trumpets*
Fujiwara emerges from the battle. Now what to do with the leader?? First were building Copernicuss in a terrible city for it(Edo only 36 gold a turn total produced). 4 Civs have started on Leos & 1 on Cops.
Switch Edo to palace, then change Osaka to Copernicuss(46 gold total produced but will improve with a courthouse)- due in 2. Change Edo to Smiths- due in 16. What Im most likely to do is switch the 2 cities(Tokyo-Leos due in 11), so Smiths will be do in 11 in Tokyo, then rush Leos in Edo. Since non of the AI have Economics this will break the AI cascade & guarantee we can get Smiths building it without rushing(in about 10 turns).
Fujiwara starts heading back to our core(will arrive in 5 turns).
Reg sam kills spear in Ellipi, -1hp & takes the city(no resistors) which starts on a temple(surprise surprise!).
Vet sam kills pike in Ur, -2hp.
Vet sam kills spear in Ur, -1hp.
Vet sam retreats from bowman, without scratching it.
Vet sam gets revenge on the bowman, -1hp. Captures Ur with 1 resistor & drumroll please
.. starts on a temple.
IT-Biz wants a ROP. HA!!
4- Our galley sinks Bab galley, flawlessly & promotes to Vet. Naval warfare baby!!
Vet sam kills spear, -1hp. Takes Kish with 2 resistors & a slave.
Elite sam kills pike in Eridu.(as much as I hate attacking with Elites when you already have a leader, I had to get rid of that pike without losing a unit.)
Vet sam kills spear, -2hp but promotes. Captures Eridu(2 resistors & 1 slave). I dont think I have to say what it builds.
IT- Vet sam fends off attack against longbow, -3hp & promotes.
Buildings, workers, & more buildings.
Complete Copernicuss Observatory in Osaka.
5- Egypt starts Smiths forcing the cascade on. Doh!! On to plan B.
Switch Edo to University(from Smiths)- due in 1.
Switch Tokyo to Smiths(from Leos)- due in 9.
Rush Leos in Babylon. I really wanted to get him back to our core, but Babylon is an interior city that has no chance of falling any time in the near future.
Elite Sam kills spear defending Urak, -2 hp
. And whos the man?? Another leader on my first attack after using Fuji![dance] Oh, & he also takes Urak, +1 slave.
What to do with this leader? Not really a question if you ask me. Theres nothing really to rush: well get Smiths regardless. Since we need a victorious army for a bunch of small wonders & the upcoming Military Academy, I form an and will load our 2 Elite* sams & a vet.
Wow! Ive never seen this happen when not going for a 40 turn gambit. We have so close in research that we can put 1 scientist into Printing Press & still get it in 1 turn.
IT- Learn Printing Press. Start on Democracy, due in 4 at 55gpt.
Complete Leonardos Workshop!
Mao, Cleo, & Abe all cascade to Smiths, Cleo must have traded Economics during her turn. Time for some recon work.
6- Investigation of Heliopolis: due in 23.
Shanghi: due in 26.
New York: due in 3.

That is my bad guys, I guess I should have rushed Smiths with the last leader. I didnt think Cleo would give Economics away for free & everyone else is pretty much broke. Hell Id trade Leos for Smiths without blinking an eye right now.
*This is the point where any other time since New York is on the Chinese/American border & we dont have any trades going on with America, Id declare war on Abe & drag Mao into it with the hopes that theyd take or raze New York in the next 3 turns. But unfortunately thats where I happened upon the weirdest bug Ive ever seen. If you want to check out the bug its posted in the General Discussion/Newbie Questions with the save. Basically we have to suck it up & lose a chance at Smiths if we want to keep our rep intact.*
I plan on changing Smiths to the palace when Abe completes it & pre-building for Newtons.
Elite sam retreats from spear guarding their last city, taking only 1 hp off him.
Elite sam kills spear, -4hp.
Vet sam kills spear, leaving them only with a longbow guarding their last city.
Found Omi, blocking off the Indians from expanding.
Next turn our ROP ends with the Aztecs. *cue evil laugh*
IT- zzz
7- This game keeps getting weirder, now theirs only a worker in the last city.

At first I thought they stuck it & a settler on a boat, but no. I waltz into the now undefended city & wipe out the Babs. Ummm OK.
Our trades end it Monty, thats bad news for him. Declare war.
Vet sam retreats from spear in Texcoco, -1hp off spear.
Vet sam kills spear, -1hp.
Vet sam kills wounded spear. Takes Texcoco & promotes. No resistors!! They love us, they really love us!
Vet sam kills the spear thats been wandering around in our territory. We gain 2 slaves from the settler.
Elite sword retreats Jag, -2hp.
Elite sam kills knight defending Tezinzatenta, -2hp.
Elite sam kills spear in Tinzzttentze. We take Tzintzuntzen. No, Im not leader fishing. Whatever makes you think that??
IT- zzzz
8- Elite sam kills wounded Jag.
Vet sam retreated from spear in Tenochtilian, -2 to spear.
Not much else, the Aztec land is a lot of jungles & mtns so the going is slow with our sams.
IT- Abe completes Smiths. If there was a giant boot stepping on a bug smiley Id be all over it.
9- Vet sam kills spear in Malcaco, -1hp.
Vet sam is killed by spear. 1 to the spear.
Vet sam kills spear, -3hp. Captures Malinalco: 1 resistor.
Vet sam retreated by longbow, -1 to the longbow.
Elite sam kills spear in Teconchtilian, -2.
Vet sam kills spear, -3hp. Takes Teconchtilian
Vet sam kills horse, -2.
IT- Learn Democracy. Start on Physics(with Theory of Gravity set on queue for Wonder), due in 4 at 48gpt.
10- Vet sam kills spear, promotes.
Vet sam kills longbow, promotes & takes Teotihuacan.
Trade Democracy for:
India-82gpt & 116g
Egypt- 43gpt & 96g
Abe- 41gpt & 51g
This takes all the AIs gpt & available gold.
**End of Turn Report**
*Palace being built in Tokyo, needs Theory so we can build Einsteins there.
*I left you in great shape to take out the Aztecs in about 6-7 turns, theres currently about 20+ sams marching through their territory.
*DONT wipe out the Aztecs until youve won at least 1 battle with our Army.
*I left the Republic vs Democracy decision to the next person. Enjoy!!

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