Wolves - a small tweak?

Skitters

Prince
Joined
Aug 14, 2006
Messages
517
Location
Birmingham, UK
Wolves - for most civs they're primary use is to make their way to the carnival. Just wondering whether they could be tweaked so that they could see (/smell) invisible units?

I think it'd give them a nice little niche role...
 
The Wolves in Age of Ice could be sacrificed to build Kennels which gave a slight defensive bonus to the city they were located in. Thematically it would fit for the Amurites and the Doviello (and the Illians?) to be able to do so, since they could do so in AoI.
 
I think wolves should start with Cannabilize and Winterborn, since they are surviver.

Maybe make a coyote variant that starts with DuneSpeak (or nomad)
 
I'd like sniffing out assassins. Though wolves are a high priority target for marksman attacks. Kennels is a nice idea too.
 
Hmm, I suppose by sniffing out assasins, you could have assasins to be more likely to defend vs. Wolfs. However I dont think that should work for wolf packs, cause that would be OP.

There is nothing in the Lore to suggest that the Doviello run a snowy version of the Lion King, and all kinds of wild things fight under their banner.
 
Actually, I think ALL animals should play a larger role into FFH... a kind of minor race...
I always feel that
1- they vanish from the game way to quickly
2- they are just "super-cattle"
3- nature oriented civs (by religion/leaf end elves) should respect them more (reproduce them all, not only the tiger with priest)
4- barbarian oriented civs should integrate them more efficiently into their hunting/war machine
5- evil civs should allow them to ascend to "beast" status...
I would love to see a stack of unicorn/griffons vs agares/wolves/vampires...
6- they should have specific animal oriented promotions
7- one of the promotion could be, for a highly promoted animal, to become a hero on its own... (or allow re-incarnation of a dead hero...)
 
You definitely ain't gonna see unicorns ;)
But I do agree that barbs should be split in 3 factions like FF did. Animal faction would be in peace with FoL and Elves. Animals should always spawn, and should enter borders, but not be able to pillage and assault cities. They would be lured by your pastures, possibly being granted XP everytime they visit cow/sheep/pig resource. It would give feel of dangerous, wild world of Erebus and always give your armies something to fight, even during peacetime.
 
We know what happens to unicorns in erebus.
 
Honestly I'm not a fan of making animals stronger than they already are, early captured ones can be quite powerful, and Nature's revolt seems enough in the end, however the splitting of barb factions in FF is one of the coolest features it has for me. Wolves also already are way beneficial to the Clan, I could see some minor benefit for others who capture them, but they are really early animals and I'm not too concerned either way.
 
wolves and clan are really all luck. But its still cool for that one goblin scout to kill a wolf and become a worg rider. (even if he only dies to a hill giant 20 turns later)
 
Unicorns have cool spikes on their heads though ;)

We need bear drawn chariots.

We also need the most terrible, feared, scary, and powerful animal ever, put into the game.

Llama's!

They're even harder to defeat when they're psychic

Oh, and can we have the borg assimilated into the game too?
 
OH I have a better animal.

A Psychic Llama, with horns on their heads and dragging a chariot with 15 bears.
 
psychic llamas would have an unlosable domination ability, as well as 100% withrdrawal rate and 3 movement. strength would be 3 though, and it would require Strength of Will and a Cheese totem.
 
Back
Top Bottom