Wonder Ideas for C2C

Rosetta Stone - As it is right now this wonder is too powerful. I get the concept, but being able to switch to Universal Translator civic in the early Industrial Age is equivalent to +40% science in all cities until later Transhuman Era. Also, even on very large maps, only one Ancient Relic seems to appear, meaning it becomes a matter of luck whether you have the chance to build it.

Do you have any suggestions? I can't limit a building to just one civic (although that might be an option if the XML tag was modified). The only other thing I can think of is a science bonus (probably +10 beakers/turn) to all Museum/Archeology Lab/Anthropology Lab.
 
They look cool. The 2nd ones button could be nicer but other than that it looks great.

EDIT: Could you make a "Grand Tournament" National Wonder at Tournaments tech that requires the Jousting Tournament building?

OK, I made up the King's Tournament. I decided to have it boost Hero units as well as Mounted and Melee since we don't have anything that boosts Heroes yet. It requires a Knight's Stable in the city and 4 total Jousting Tournaments. It should replace the Jousting Tournament in the city that it is built in. Unlike the Jousting Tournament, the King's Tournament has no hammer penalty and no negative health.

This is not yet on the SVN. I have something else I am finishing up and may try to formulate a couple more ideas and then upload them all at once.

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OK, here's a new suite of buildings that I thought would be fun to make. I was thinking to do something with the Galactic Era technologies that we currently have and I gravitated to Artificial Life. As soon as the technology becomes remotely possible, someone is going to engineer cute and fuzzy companion-and/or-dueling monsters. In other words: Pokemon. I am not proposing any actual units or promotions here, just a set of buildings.

If you think it's too cute, let me know, but here goes. This is version 1, going as far as I can without adding an additional resource.

First is a National Wonder: Pocket Monster Breeding Center. This is necessary for the other buildings. It provides a science bonus based on the number of animals you have available to draw from.

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Then, there are two regular buildings: the Store and the Dueling Arena. The Store provides a gold bonus based on the number of different monsters it can sell (translated into animal resources) and the Dueling Arena provides a culture bonus based on the number of monsters you have (again, animal resources). I thought about +1 happiness per animal type from the Arena, but I thought that was too much.

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Finally, building 8 Arenas gets you the World Wonder in this group: the Pocket Monster League Headquarters. The HQ provides a happiness bonus to Stores and Arenas and a small XP bonus to new units, on the grounds that tactical talent can be identified through trainers good enough to challenge the elite.

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Let me know what you think and I will add this to the SVN. I would also like to request a Pocket Monsters resource, with the following traits:
  • Revealed and enabled at Artificial Life technology
  • +1 happiness
  • Does not need to appear on maps - will be produced by the Pocket Monsters Breeding Center

Once that's added, I will make the following changes:
  • Pocket Monster Breeding Center loses its +1 happiness in all cities and produces 3 Pocket Monsters resources instead
  • Pocket Monster Breeding Center builds 50% faster with Pocket Monsters (if you can import them from somewhere else, you can reverse-engineer them)
  • Pocket Monster Store and Pocket Monster Dueling Arena require Pocket Monsters resource to build instead of Pocket Monster Breeding Center
 
I love it! We can also create a "holographics" version aka Yugioh! at the new Tech holographics..

:):):):):):):):):)
 
@Vokarya

1. What's up with the last image? Why's is there a yellow silhouette around a unicorn?

2. Wouldn't PETA and stuff get pissed at people battling animals in the future?

3. I really hope they don't disappear into a ball. :huh:

4. Also ...

Spoiler :
Bulbasaur_redesign_by_M0AI.jpg
 
@Vokarya

1. What's up with the last image? Why's is there a yellow silhouette around a unicorn?

I put the silhouette in myself with GIMP. I was trying for a cool visual effect. If you want me to change it, I can.

2. Wouldn't PETA and stuff get pissed at people battling animals in the future?

We can save that for if we add PETA anywhere. I think there will be enough safety standards in place to stop any problems.

3. I really hope they don't disappear into a ball. :huh:

4. Also ...

Spoiler :
Bulbasaur_redesign_by_M0AI.jpg

No disappearing. I am trying for the realm of plausibility given the technologies that would be available. Teleportation is way further down the tech tree.

The image is nice, by the way. That is probably what would actually be created.
 
Yeah it just looks too weird. Just have it with only the normal unicorn.

Or maybe even use this instead.

I removed the silhouette. I also added a large cormorant to the other side of the field (not too big, but actually larger than the unicorn -- I wanted something that would stand out against the green of the field).

I'll post the whole thing to the SVN, plus the King's Tournament and remove the Motorized Infantry.
 
I tried out the "Via Appia" wonder in my latest game. I have 32 cities and 20 Buffalo Workers, by the time I build the wonder almost all plots have been upgraded to paved roads anyway. So even the initial definition of what the wonder gave (all mud roads changed to paved roads) would not be useful. :(
 
@Vokarya, in my latest test game a number of your wonders are "missing" their movies. However it is the second type of "missing". Or maybe the third.

I.E. Screen with title of the wonder and the OK button are displayed but no movie happens.

This seems to happen only when there are too many CIV4ArtDefines_Movie.xml movie files around. Would it be possible to move all your short movies into the core movie area (You can put any long movies on the long movie extras SVN), and put all the CIV4ArtDefines_Movie.xml into the core one as well?
 
@Vokarya, in my latest test game a number of your wonders are "missing" their movies. However it is the second type of "missing". Or maybe the third.

I.E. Screen with title of the wonder and the OK button are displayed but no movie happens.

This seems to happen only when there are too many CIV4ArtDefines_Movie.xml movie files around. Would it be possible to move all your short movies into the core movie area (You can put any long movies on the long movie extras SVN), and put all the CIV4ArtDefines_Movie.xml into the core one as well?

OK. I will try it on my version first just to see if I can do it right. Should I create a new ArtDefines_Movie.xml file?
 
Thanks to the new pathing ability, I have started to rework my two route-building wonders (Via Appia and Golden Spike) to build more focused roads than their current effect of just upgrading every route on the same continent. While the code is not quite finished just yet, I think I have the ideas down and I would like to post them for discussion. Here are what I think the new Great Roads should do:

Via Appia
Via Appia will construct a Paved Road network on the same continent. This is the idea I had:
  • Pick a target city. This will be the Capital if it is on the same continent, or the biggest city on the same continent if the two are different.
  • Build Paved Roads connecting the target city to all other cities you own on the same continent.
I know DancingHoskuld has mentioned wanting Via Appia to connect forts too, but I think this is a good place to start.

Golden Spike
The Golden Spike will build a true transcontinental railroad. It will identify the two tiles that are:
  • On the same continent as the building city
  • Owned by the builder or not owned by anyone
  • Farther west or east than any other tile, OR as far west or east and closer (north-south) to the building city than any other tile
  • Not impassable terrain (volcano, tar pit, etc.)
  • Has a valid path for a Worker to reach them
and then build railroads from the building city to these tiles.

Route 66
The third wonder in this set will be Route 66. Available at Motorized Transportation, it will:
  • Find the largest city of yours on the same continent.
  • If you build Route 66 in the biggest city, it will find the next-biggest.
  • Build Highways between the building city and the target city.
Route 66 will need another benefit as that's not enough for a Wonder. Historically, Route 66 connected Los Angeles and Chicago.

What do you think of these?
 
  • Build Paved Roads connecting the target city to all other cities you own on the same continent.
I would prefer from all cities to all cities instead. Also, the trade route yield bonus could probably be axed or lowered, since the road upgrade bonus is fairly strong on it's own. Alternatively, it could be replaced with a free paved roads in every city, since that building is tied to the wonder.
 
What do you think of these?

First of all I feel that they should start at the city building the wonder not the capital.

For the Via Appia I also have worked out an way of selecting the paths so that you end up with a set of branches radiating out from the building city. I try and find it again, I worked it out from first principles a week ago. ;) The only problem with the Via Appia is that it comes too late and I will have built paved roads everywhere before I get to build it.

For the "Golden Spike" I would have it start at the building city then go both east and west but make sure it goes through the capital and cities near its "path".

I would prefer from all cities to all cities instead. Also, the trade route yield bonus could probably be axed or lowered, since the road upgrade bonus is fairly strong on it's own. Alternatively, it could be replaced with a free paved roads in every city, since that building is tied to the wonder.

No too OP.
 
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