Wonder Ideas for C2C

I would prefer from all cities to all cities instead. Also, the trade route yield bonus could probably be axed or lowered, since the road upgrade bonus is fairly strong on it's own. Alternatively, it could be replaced with a free paved roads in every city, since that building is tied to the wonder.

I agree with DancingHoskuld that building roads between every city is too powerful. I want Via Appia to put some roads on the map. If we were being perfectly historical, it would only connect the building city and the capital, but I think we can go a little further.
 
First of all I feel that they should start at the city building the wonder not the capital.

For the Via Appia I also have worked out an way of selecting the paths so that you end up with a set of branches radiating out from the building city. I try and find it again, I worked it out from first principles a week ago. ;) The only problem with the Via Appia is that it comes too late and I will have built paved roads everywhere before I get to build it.

If you could give me that code, I can work it in. I now know what the path-making code is supposed to look like. I was thinking of having the roads go from the building city to the capital and then out from there, but there is no difference in which city is "from" and which city is "to".

Do you really think Via Appia comes too late? It's supposed to be right with being able to build general Paved Road improvements. All you have to do is build 3 Paved Road buildings and that unlocks the wonder.

For the "Golden Spike" I would have it start at the building city then go both east and west but make sure it goes through the capital and cities near its "path".

The Golden Spike is using the new pathing ability to generate rails stretching to the eastmost and westmost points on the continent (I have that part working now, I just need to get it to handle a continent that wraps around the map edge). It is calculating the path using a hypothetical Worker, so it should prefer cities because they have the lowest movement cost. Of course, if the rails go through a tile adjacent to a city, that will automatically join up. I'm not going to have the Transcontinental Railroad go out of its way just to connect the capital.
 
Do you really think Via Appia comes too late? It's supposed to be right with being able to build general Paved Road improvements. All you have to do is build 3 Paved Road buildings and that unlocks the wonder.

In the game I tried it out by the time I had built the city buildings and then the wonder my 30 buffalo workers had already joined all my 18 cities up and were working on infill.
 
Route 66
The third wonder in this set will be Route 66. Available at Motorized Transportation, it will:
  • Find the largest city of yours on the same continent.
  • If you build Route 66 in the biggest city, it will find the next-biggest.
  • Build Highways between the building city and the target city.
Route 66 will need another benefit as that's not enough for a Wonder. Historically, Route 66 connected Los Angeles and Chicago.

Won't the biggest cities be also your oldest cities most of the time? To get the biggest benefit you wound have to build Route 66 in a far flung city right?
 
That will certainly confuse the AI.:mischief:

Not for that reason. Any building (wonder or not) whose effects are not reflected in their XML has invisible effects, and hence zero value as far as the AI is concerned. It can't solve the halting problem to figure out what the python might do for it ;)
 
Not for that reason. Any building (wonder or not) whose effects are not reflected in their XML has invisible effects, and hence zero value as far as the AI is concerned. It can't solve the halting problem to figure out what the python might do for it ;)

Well, that's fixable through judicious use of the AIWeight tag. The AI still won't understand the concept of building it far away from industrial centers.
 
We currently have A "Solomon's Temple", for any city, and a "Temple of Solomon", for the holy city. :rolleyes:
 
We currently have A "Solomon's Temple", for any city, and a "Temple of Solomon", for the holy city. :rolleyes:

So what!! As the "owner" of these i am fed up with people who can't tell them apart! We also a have two versions of the Djenne mosque/university. We have many many houses also.
 
Well, that's fixable through judicious use of the AIWeight tag. The AI still won't understand the concept of building it far away from industrial centers.

Well, that is somewhat true, though the AIWeight is a very blunt instrument.
 
Regarding Stonehenge does anyone want to update it's effect now.
http://io9.com/5920810/constructing-stonehenge-was-the-project-that-unified-britain
There is some proof that it unified britain.
I was thinking the same when I read that story a few days ago. Almost feels like it should be a team project now. But the actual benefit in the end is probably still the same so I'm not sure if the bonuses of the wonder should be changed.
Though as an early calender it should probably have always given +:science: anyway.

Maybe all early era wonders should be revised to have bonuses that fit the time they were built in and lose those bonuses for others (usually culture) in later eras when the original use of the wonder (like for stonehenge) becomes obsolete but it's still an important part of the culture.
So Tourism should probably add +1:gold: to every pre-renaissance wonder (if not already on the wonder) while Calender would remove the +:science: from Stonehenge and replace it with +:culture:
 
I was thinking the same when I read that story a few days ago. Almost feels like it should be a team project now. But the actual benefit in the end is probably still the same so I'm not sure if the bonuses of the wonder should be changed.
Though as an early calender it should probably have always given +:science: anyway.

Maybe all early era wonders should be revised to have bonuses that fit the time they were built in and lose those bonuses for others (usually culture) in later eras when the original use of the wonder (like for stonehenge) becomes obsolete but it's still an important part of the culture.
So Tourism should probably add +1:gold: to every pre-renaissance wonder (if not already on the wonder) while Calender would remove the +:science: from Stonehenge and replace it with +:culture:

I could agree with the gold bonuses at Tourism. One thing that is not obvious from the Wonder descriptions is that the Culture bonus from Wonders never obsoletes, even when the rest of the Wonder does. There is a separate XML tag called <ObsoleteSafeCommerceChanges>, which of course gives commerce (gold, science, culture, espionage) bonuses that never go away, and is generally used for the Culture bonus on Wonders.
 
Okay, I have been busy with fixing the Python on Via Appia and Golden Spike. I can probably still tighten up the Via Appia code a little more, but I had some ideas that I thought were worth committing to XML. These are the Cahokia Mounds and the Serpent Mound. I still think we do not do nearly enough with non-Western early Wonders, and I think these definitely need to be included. The idea I had for their effects is that these are both products of a mound-building culture, so they should benefit mounds -- in C2C, that means Tumuluses. The Tumulus is one of the buildings that I very rarely build, so I thought giving them a boost would help.

They are both quite similar:
  • Base Cost 300 (+50% production with Fine Clay)
  • Requires a Tumulus
  • +4 culture
  • +2 GPP (Great Prophet)
  • Obsolete at Theology

Cahokia Mounds comes first. This becomes available at Copper Working and provides +50% production speed of Tumulus and +2 culture from Tumulus.

View attachment 325378View attachment 325379View attachment 325380

Serpent Mound comes a little bit later, at Stargazing. It provides +2 science from Tumulus. I felt that since Science is more important than Culture, Cahokia Mounds gets a second benefit with the +50% speed.

View attachment 325381View attachment 325382

Let me know what you think and if the effects need tweaking. I made them fairly cheap because they don't have a long lifespan (from the middle of the Ancient Era to the beginning of the Medieval -- the obsolescence is to sync up with the Tumulus going obsolete), but I didn't want the abilities to be too powerful.

Also, once I get these on the SVN, let me know if you think the building models should be bigger. I had to play around with the two models that I found to make them look right, but I never know if there is an even better way.

I'll post these to the SVN later. I want to do some work on improving Via Appia's code (it works already, but it could be better) and then push these two new Wonders to the SVN along with the Python fixes.
 
How about this

The Royal Library of Ashurbanipal, named after Ashurbanipal, the last great king of the Neo-Assyrian Empire, is a collection of thousands of clay tablets and fragments containing texts of all kinds from the 7th century BC. Among its holdings was the famous Epic of Gilgamesh. Due to the sloppy handling of the original material much of the library is irreparably jumbled, making it impossible for scholars to discern and reconstruct many of the original texts, although some have survived intact.

The materials were found in the archaeological site of Kouyunjik (ancient Nineveh, capital of Assyria) in northern Mesopotamia. The site is in modern day Iraq.[2][3]

Old Persian and Armenian traditions indicate that Alexander the Great, upon seeing the great library of Ashurbanipal at Nineveh, was inspired to create his own library. Alexander died before he was able to create his library, but his friend and successor Ptolemy oversaw the beginnings of Alexander's library&#8212;a project that was to grow to become the renowned Library of Alexandria.[4]

I've read as well that this library was larger (maybe 2x as large) as the great library at Alexandra. It contained works from around 1000 years of Babilonian and Assyrian history, stories, court records, religious thought, philosophy etc.

I would have it cost the same as, and give it the similar bonuses to the Great Library, but possibly make it available earlier, maybe at Alphabet.

It would require a School of Sribes, Tablets and a city of size 13.
 
I do have a version of this I pinched from somewhere (Platyping maybe?) but at the time could not fit it in with C2C. I don't think we had tablets as a resource at he time.
 
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