Wonder Ideas for C2C

If you do one just to make sure what I wrote and what you understand by what I wrote is correct, that would be good. I have been experiencing some communication problems this week and so I am cautious. ;) No disrespect meant.

OK. I tried reorganizing Alamut the way you asked (since it's the most complex Wonder I have done). It worked when I copied the entire folder into the Modules/Vokarya folder. Let me know if this is the way you want it.
 
OK. I tried reorganizing Alamut the way you asked (since it's the most complex Wonder I have done). It worked when I copied the entire folder into the Modules/Vokarya folder. Let me know if this is the way you want it.

Almost but not quite. I have an appointment now so will get back to you a bit latter.
 
Is it the Wonder movie? I see now that it's supposed to be in Alamut\Movies\Wonders, not just Alamut\Movies. My mistake on that.

No it s not just that (which I missed). I forgot to mention that the units and buildings need to be in their own folder in the folders I pointed to. :( here is one reorganised but I have not changed the XML. Also if I a going to move the art into a Pak file later for speed etc then we need to ensure that the names don't conflict so I had to change the name of the button.
 
No it s not just that (which I missed). I forgot to mention that the units and buildings need to be in their own folder in the folders I pointed to. :( here is one reorganised but I have not changed the XML. Also if I a going to move the art into a Pak file later for speed etc then we need to ensure that the names don't conflict so I had to change the name of the button.

Like this? I changed all the XML and this works when dropped into my folder. Do the buttons need to have their own folder as well?
 
Excellent. That is exactly right. With that structure it will make life easier latter. ;)

No problem. Now if a folder is completely empty, I can just delete it, right? Alamut and Shaolin are the only Wonders that have units attached, so can I just leave out the Units folder for the rest of them?
 
No problem. Now if a folder is completely empty, I can just delete it, right? Alamut and Shaolin are the only Wonders that have units attached, so can I just leave out the Units folder for the rest of them?

Yes. This is all good stuff. Have you considered getting connected to the SVN to add your stuff?
 
I don't have any stats for these nor do I plan on making them. They are just some ideas for others to take a crack at if they are not already made by some other modder.

- Crazy Horse Memorial
- London Eye
- Blarney Castle (aka Blarney Stone)
- Alamo
- Tokyo Tower
- Guggenheim Museum
- Faneuil Hall
- Alcatraz
- Tower of London
- Coit Tower
- Amalienborg
- Fernsehturm
- Bank of China Tower

These are some fairly interesting ideas. I have about 20 more myself that I'm working to code (although a lot of them are asking for the tags I put in the Tag Requests thread). I'll see if I can come up with some interesting ideas for what they can do. I really like my wonder ideas to be unique.
 
Yes. This is all good stuff. Have you considered getting connected to the SVN to add your stuff?

I've downloaded the TortoiseSVN, but I haven't gotten any further yet. I hope to do the rest soon. In the meantime, I have another Wonder to present.
 
So here's my latest wonder: the Maginot Line. It's a fairly simple wonder (free Barricades in every city and +2 happy with Nationalist). I picked Barricades because it should be the best walls available at that time period. I used the Maginot Line Unit from the Road to War mod as the building model. If you think the scale is wrong, we should be able to resize it. It's the same LSystem as the Bunker building.

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Let me know what you think of this one. It should work if you unzip the file and put the folder in your Modules\Vokarya folder.
 
So here's my latest wonder: the Maginot Line. It's a fairly simple wonder (free Barricades in every city and +2 happy with Nationalist). I picked Barricades because it should be the best walls available at that time period. I used the Maginot Line Unit from the Road to War mod as the building model. If you think the scale is wrong, we should be able to resize it. It's the same LSystem as the Bunker building.

View attachment 313209
View attachment 313210

Let me know what you think of this one. It should work if you unzip the file and put the folder in your Modules\Vokarya folder.


I like the idea of a maginot line but it should be giving more specific bonusses, I think - lets see what history teaches us about it: it was not everywhere but in a specific region, eastern france along the rhine, so lets say if city of Straßbourg builds the maginot line all 8 tiles directly surrounding it should get get a movement malus (or even prevent it like fort does) for outside troops (- or much like the great wall gives in civ5), + enemy units on all the surrounding cities tiles should get fairly damaged, maybe 20% per turn (possibly could use the vulcano outburst code for that that, which suddenly gives surrounding tiles +1 :food: and damages close units). Also, all the bunkers of a civ could get +15% defense.
The +2 happiness bonus in all cities is ok with me (citizens in nation feel save).

This modified way, it's still possible to get in the back of maginot line with tanks and crush defense, much like the germans did, if you find a hole in the bunker system to sneak thru. A barricade everywhere does not represent this, to my taste.
 
So what happens if you upgrade the Barricades?

The Barricades get replaced. I tried building a Barbwire Fence after building the Maginot Line and the Fence took proper precedence. Then I could sell the Fence and the Barricades reappeared.
 
How about these wonders, analogues to Hollywood or the Broadway?

  • The BBC - requires European Culture , builds twice as fast with English Culture, produces 5 BBC documentaries +1 :culture:
  • Bollywood - requires Asian Culture, builds twice as fast with Indian Culture, produces 5 Bollywood movies +1 :)
  • Al Jazeera - requires Middle Eastern (or African?) Culture, builds twice as fast with (?), produces News +1 :culture:
  • Rede Globo - requires American Culture, builds twice as fast with Brazilian, produces 5 Telenovelas +1 :)

This could be some of the special trade goods that DH mentioned in another thread. There should be also a special building for the other regions.
 
AFAIK, Hollywood doesn't require any culture

You're right, Praetyre, but mass media products could be made more regional. Even Hollywood may be changed if we wish (though I would not recommend it). If we create more than one source of News/Movies, TV programs may become more interesting. We also would create an interesting trade good to trade, one that you can only get your hands on by trading.

During the Renaissance far trade may mean Porcelain from China for Venecian Glas from Europa or Tobacco from the Americas, in modern times we can trade a Telenovela for a BBC Series. Maybe bonusses are only applied with a TV station.

DH wrote a posting about the idea for local goods here. This is just an example.
 
I like the idea of a maginot line but it should be giving more specific bonusses, I think - lets see what history teaches us about it: it was not everywhere but in a specific region, eastern france along the rhine, so lets say if city of Straßbourg builds the maginot line all 8 tiles directly surrounding it should get get a movement malus (or even prevent it like fort does) for outside troops (- or much like the great wall gives in civ5), + enemy units on all the surrounding cities tiles should get fairly damaged, maybe 20% per turn (possibly could use the vulcano outburst code for that that, which suddenly gives surrounding tiles +1 :food: and damages close units). Also, all the bunkers of a civ could get +15% defense.
The +2 happiness bonus in all cities is ok with me (citizens in nation feel save).

This modified way, it's still possible to get in the back of maginot line with tanks and crush defense, much like the germans did, if you find a hole in the bunker system to sneak thru. A barricade everywhere does not represent this, to my taste.

I was actually trying for something I could do with the existing XML tags. I have a lot of requests in the XML tags thread, and I'll have a few more once I finish compiling my ideas. I was really modeling this wonder as a modern version of the existing Hadrian's Wall wonder, which simply provides a free Walls in every city.

Also, I don't think we should try to model Earth geography too closely. I like my World Wonders to have either a civilization-wide effect or a really unique effect. There isn't really a good intermediate between "single city" and "worldwide", and I chose to go with the latter. (There are some things that are continent-wide, but I don't think it's possible to do that generally.)
 
Also, I don't think we should try to model Earth geography too closely. I like my World Wonders to have either a civilization-wide effect or a really unique effect. There isn't really a good intermediate between "single city" and "worldwide", and I chose to go with the latter. (There are some things that are continent-wide, but I don't think it's possible to do that generally.)

There's area-wide (same landmass) you can also consider, as well as trade-network-connected.
 
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