Wonder Ideas for C2C

@SargontheGreat2

With Aesop's Fables, if you want the free crime fighting building only available from the wonder then you need to make the iCost = -1 (you have 1). If you want any one to build it but at a later tech and still free by the wonder then you need to put the tech in and a valid building iCost value.
 
@Sargon, your files are invalid. I've needed to correct everything what is in Assets\Modules\Resources\Sargon and when I opened your Ostrich_Feathers.zip I see the same bug. You can't give leave things like this below in xmls. This file is not in the scope and can't be found during reading. The dll which is included in repo is build that way, it forgives it. But when I use original Civ4 XML reader, it gives errors.
Code:
xmlns="x-schema:Hydro_CIV4ArtDefinesSchema.xml"
 
What if there were a wonder to supply power to all of your cities everywhere; not just continents. It would make it possible to worry less about small land masses. This should be available at about the same time as National Shield and very expensive to build. I am working with an Immense map size, which is why I have this concern. I have 212 cities with about 120 AI cities and a few Barb cities
 
Great! I should have just been patient. You guys always come up with something better than I could have come up with.
 
Since we have an Aesop's Fables wonder, why don't we have wonders of other great works of literature?
 
More TH Era wonders would be nice...

For example robots are used to understand how animals move. Therefore I can imagine a Robot-Dinosaur Park, maybe Robotic Olympic Games, a 1 km high Tower...

Be ceative and think of buildings/projects that are reasonable, realistic but may count as a great wonder.
 
@Sargon

Environmental Achievement [National Wonder]
Req Tech: Wilderness Conservation
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • +3 :culture:
  • +1 :health: in All Cities
  • Gives a Free Achievement (Environmental) building in Every City

---

Achievement (Environmental)
Req Tech: Wilderness Conservation
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • -10 Air Pollution Per Turn
  • -10 Water Pollution Per Turn

---

Safety Achievement [National Wonder]
Req Tech: Code of Laws
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • +3 :culture:
  • +5 National Stability in All Cities
  • Gives a Free Achievement (Safety) building in Every City

---

Achievement (Safety)
Req Tech: Code of Laws
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • -10 Crime Per Turn
  • -10 Flammability (Static)

---

Medical Achievement [National Wonder]
Req Tech: Ancient Medicine
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • +3 :culture:
  • +2 :health: in All Cities
  • Gives a Free Achievement (Medical) building in Every City

---

Achievement (Medical)
Req Tech: Ancient Medicine
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • -10 Disease Per Turn

---

Tourism Achievement [National Wonder]
Req Tech: Tourism
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • +3 :culture:
  • +1 Trade Routes in All Cities
  • Gives a Free Achievement (Tourism) building in Every City

---

Achievement (Tourism)
Req Tech: Toruism
Req Building: -
Req Resources: -
Cost: -1 (Unbuildable)
Req City Size: -
Obsolete Tech: -

Special Abilities
  • +10 Tourism Per Turn

---

Thanks! :goodjob:
 
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