Now that our alliance is secure and we are on the way to a 4-way (hopefully), I would like discuss the benefits of GW.
1. Now that we know that there is no "Mainland" but instead a map comprised of a bunch of islands arranged in a star formation, the benefits of waiting to build the GW on Marthaton are greatly diminished. We would be getting GW for the Great Spy.
2. Now that GW is principally for the Spy instead of defense, there is little incentive to wait any longer, because it does not matter where we get it.
3. There is a big incentive to get GW right away, to guarantee that our first Great Person is a Spy. GW only generates 2
per turn, which is a lock for the first Great Person, but is much weaker after.
4. The reason we want our first Great Person to be a spy is so we can quickly settle him in the Capital. Why the capital? Because this will make our capital a huge
generator. There are some great benefits to doing it this way. The settled Great Spy will provide +12
per turn, increasing our capital's
output from 4:espionage per turn to 16
per turn. We want to concentrate the espy points in the capital, because the Palace already produces espy, and if we have espy concetrated in one city, we maximize the benefit from Scotland Yard.
5. Scotland Yard, built by our second Great Spy, will give +100%
in the city where it is built. That will make our
32/turn. The second Great spy is produced by running a courthouse Spy along with the GW spy points. 32 espy per turn is basically enough to see anyones demographics in just one turn. It is enough to steal tech in 4-5 turns. If we continue running the Spy specialist after that (which we should), our espy will be even higher.
6. Once our enemies are set, we will be able to use our hopelessly high espy to see in their cities and see what they are teching, and with their puny 4
per turn they will be powerless to stop us. Imagine knowing exactly what units Merlot is building while we are contesting Marthaton. Imagine knowing exactly what units they are building, and being able to plan our defenses/ offense accordingly. To me that alone is worth the small investment of GW and a courthouse.
I will discuss more about how this high espy count benefits us in a later post, but the problem of being seen as a pariah is solved, because we are very close to having our 2 enemy civs decided.