OK, here's my situation. A friend of mine has asked me to make a special map for them (they want one that gives them a big advantage in order to easily gain some experience with the game). I have designed such a map, and came up with a design that would also have some interesting possibilities for more advanced players. However, unlike some people here, I cannot make the Windoze editor work under VPC (possibly because I only have VPC 3.0). Thus, I was hoping someone who can might be willing to give me a hand implementing my design. It shouldn't be all that difficult, entailing the following:
1. Create a random map with specified characteristics.
2. Make 1 simple rules change.
3. Put into that map a geographical formation, already designed in COMPLETE detail as an Excel spreadsheet. This formation is largish (37x55) but not terribly complex.
4. Adjust the # of starting positions and tradable resources outside of that formation.
Oh, and when I say complete, I mean I've got it down to where the bonus resources and goody huts should go. Nothing at all involved in that step other than copying the design into the map.
Once the map is done, and I've playtested it extensively, I'll probably want to release it publicly - anyone who helps me out would of course be appropriately credited.
1. Create a random map with specified characteristics.
2. Make 1 simple rules change.
3. Put into that map a geographical formation, already designed in COMPLETE detail as an Excel spreadsheet. This formation is largish (37x55) but not terribly complex.
4. Adjust the # of starting positions and tradable resources outside of that formation.
Oh, and when I say complete, I mean I've got it down to where the bonus resources and goody huts should go. Nothing at all involved in that step other than copying the design into the map.
Once the map is done, and I've playtested it extensively, I'll probably want to release it publicly - anyone who helps me out would of course be appropriately credited.