Wonders - New Faves?

In all these years I newer once realized that the Kremlin bonus also applies to whipping. I always thought it was for paying only.
I don't think you are alone TBH. there have been some sort of consensus that slavery has it's time and after that caste is the way to go.
It's only quite recently that I personally have really started to enjoy lategame whipping too.
 
I don't think you are alone TBH. there have been some sort of consensus that slavery has it's time and after that caste is the way to go.
It's only quite recently that I personally have really started to enjoy lategame whipping too.
Honestly I like serfdom. It lets me quickly build up a lot of infrastructure which is very valuable in the sort of games I play. That being modded with maps larger than vanilla CIV and very slow game speeds.

Being able to quickly improve cities which means they grow quickly and produce a lot is very powerful in such a situation. And I can always switch over to slavery for an emergency or something. A turn or two of anarchy in a game that lasts over 1000 is hardly noticeable.
 
Wonders I will always try to build in any game:
Taj Mahal -free 8-9 turns of GA. You can use it to extend your first GA, setup a civic change at a key moment, or chain together multiple GAs for a huge boost.
Great Library - the passive +8 GS GPP is pretty dang good, and lets you run a decent GS mill with just it and a couple of Library specialists, so you can do well at GS farming even without Caste+Pacifism
Kremlin - The rush-buy reduction is pretty awesome for the more expensive units you spam en masse later like Cavs or Tanks. Many games I just turn slider off at one of those points and Kremlin makes it even more effective


Wonders I think are almost always worth building, but it may not be feasible to get them for various map or leader-related reasons:

Pyramids - it's really, really worth it just for early Rep happiness alone. Boosted Scientists are icing on top. Quite expensive for an early wonder though, hope for Stone.
Great Lighthouse - on any map where you have a decent amount of coast access, or several islands, it is always worth it, the only question is getting it before the AI, and Sailing + Masonry can be a significant detour if your starting techs don't match well with your start location.
Cristo Redentor - very powerful effect, clearly not needed by SPI leaders. Allows for some late game civic shenanigans for diplo, farming GP, utilizing more of Corporation based play in the late game, etc.


Wonders that are situational, but can be handy and are easy to get depending on start/leader:
Great Wall -big maps with lots of open terrain, or isolation
Statue of Zeus - this keeps it out of enemy hands, and it's easy to stack tons of fail-gold into it whether you get it or not if you happen to have Ivory.
Stonehenge - Can be quite useful for any non-CRE leader if they start with Mysticism. Good for CHA leaders if you manage to have a conducive start/second trait to save time either getting Myst or building it. I also like to slam this into a border city sometimes when I have nothing really useful to chop into at the moment, big culture boost for border wars.


Wonders that are great in theory, but end up being fairly difficult to beat the AI to/are too much of a detour unless you are super ahead (IMM or higher):
Mausoleum of Maussollos - amazing effect....highly contested by the AI, who love to go Calendar fairly early.
Colossus - especially if FIN, this makes a lot of coast-working cities very nice. In very special map scenarios (Earth18 Inca/Japan for example) it can crutch your game
Notre Dame - who doesn't want a blanket +2 happiness?!? Hotly contested by the AI and very little reason to go Engineering yourself fast enough to get it.
Statue of Liberty - one of the best wonder effects in the game, unfortunately it's a very expensive wonder behind a dead-end tech that is popular for the AI.


Wonders that are nice to think about, but lack impact or end up being unimportant anyway:

Parthenon - it has a decidedly minor effect in the big picture unless you specifically GS farm across many cities...and it pollutes as GS pool with GA points too!
Oracle - I have never really justified all the tech detour needed to make it pay off decently since I started moving up from Noble. Much more pertinent to focus on expansion and key tech advancement (getting Alpha trade and beyond) IMO.
Hanging Gardens - another one of those somewhat contested ones, the sudden +1 pop is pretty cool but the health bonus is much, much weaker than Notre Dame.
Hagia Sophia - on standard settings, it's like Serfdom in that it's a cool effect but unlikely to be employed in it's window of opportunity. This wonder is AMAZING on Marathon games though.


Wonders that are fluff/just fodder for failgold
pretty much the rest of them :rolleyes:

There's my list
 
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