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Wonders of the Ancient World Deluxe

Discussion in 'Civ5 - Scenarios' started by JFD, May 17, 2015.

  1. JFD

    JFD Kathigitarkh

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    Wonders of the Ancient World Deluxe



    Download | Subscribe
    .​

    Please only use non-gameplay altering mods with this scenario (e.g. Community Patch, Cultural Diversity, More Luxuries, etc.). Events & Decisions is an exception to this rule, and should work fine.

    Scenario Changes
    Credits
     
  2. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Fantastic! Downloading now and looking forward to playing it!
     
  3. Natan35

    Natan35 Mayor of St. Natansburg

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    Oh my jifford! This is awesome!
     
  4. Hypereon

    Hypereon He was a Consul of Rome!

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    Totally unexpected - was this the project what you earlier referred to? :)

    Must test soon.
     
  5. DoctorMcGann

    DoctorMcGann Chieftain

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    Awesome! I was just thinking about scenario updating the other day. I want to add your Victoria and CL's Kruger to Scramble for Africa, for instance. So this is great!
     
  6. JFD

    JFD Kathigitarkh

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    'Twas indeed.
     
  7. COF

    COF Chieftain

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    The wiki says that the Persian UB replaces the Bank, just like in the normal game. Is that a mistake or actually the case?

    I will have to try this later. Excellent work.
     
  8. JFD

    JFD Kathigitarkh

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  9. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    One question - the Dur-Sharrukin wonder effects are "Allows production to be moved from this city along trade routes inside your civilization." Is that the same as workshops in the "epic" game - but the mod doesn't have workshops but one of these instead?
     
  10. janboruta

    janboruta Artistriarch

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    As far as I know, yes. I was only able to send food over internal trade routes.

    Anyway, won yesterday as the Minoans. Their extra starting settler and free Lighthouses in every coastal city really help kickstart their expansion and compensate for the poor island they start on. Despite the few bugs that are listed, it was an immensely enjoyable game. I even managed to completely destroy the Hittites, together with Assyria pinning them in the east. :D

    Looking forward to the bugfixes (most of which we rather discussed), as this scenario seems to be reaching its full potential. I'll try my next game as a Mesopotamic civ, for more land-based warfare.
     
  11. Natan35

    Natan35 Mayor of St. Natansburg

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    because I criticise for criticism's sake
    Shouldn't Sumer be the one who pays less movement to cross rivers?
    Is the map bigger?
    (And why you gave bowman to Nebuchadnezzar its not histhing, the walls of Babylon are Hammurabi's nebby should have the ishtar gates)
    (Israel: Mikvah or Miqve, not miqvaot. Shouldn't David have the slinger as his UU? And I hope ashdod is a city state...)
     
  12. JFD

    JFD Kathigitarkh

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    Yup; making it quite a powerful wonder.

    1. Depends upon your qualification of shouldn't. If because it was like that in the original scenario, then perhaps, but Babylon needed to be added, and there aren't nearly as many opportunities to make use of Babylon's full vanilla UA in the scenario. If because they are on two rivers, then Babylon is too.
    2. No.
    3. I didn't. Firaxis did.
    4. Right, thanks. I'll update that.
    5. No, because there is no art for a Slinger (unless you'd rather see Pachacuti's Slinger used).
     
  13. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Civitar has made a Hebrew unit pack including a fantastic slinger.

     
  14. DoctorMcGann

    DoctorMcGann Chieftain

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    Yeah, was about to say that. It would be great to put that to use.
     
  15. JFD

    JFD Kathigitarkh

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    I know about the graphic, but I don't have a unit icon that at least matches the quality of the rest I use. Maccabee is weird to use, granted, but it's all I've got.
     
  16. Natan35

    Natan35 Mayor of St. Natansburg

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    Slinger: use slinger's icon(adjust colors). A cheaper archer, that has bonus attacking melee units. Slightly weaker but has 1 more movement and may move after attacking.
    Or remove the last part.
    Oh, I'm getting TXT_KEY errors with some of the new CSs, and with the setup screen.
    Could that be related to me using nodded civilizations(no time to unselected them)?
     
  17. JFD

    JFD Kathigitarkh

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    Come on Nat(h)an, either use some common sense or RTFM.
     
  18. Firebug

    Firebug Not-so Great Engineer

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    I know you like to have nice icons, but maybe you could just use a place holder, since no one expects this mod to be perfect immediately.
     
  19. Natan35

    Natan35 Mayor of St. Natansburg

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    Pffft, manuals... Manuals are for dummies... Do you think I'm a dummy?(don't answer that)
    So the text key issue is related to that, or not?
     
  20. JFD

    JFD Kathigitarkh

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    IDK, but if you use the mod as intended, then there's no such issues.

    Update (thanks to Jan for playtesting and bug reported; I'll defer to his help in private in the future)

    • Seuthopolic now uses the Graeco-Roman artstyle
    • Fixed an issue where the Numidian Cavalry continued to refer to the Songhai UU in its Help text.
    • Fixed an issue where the Gastraphetes refered to the Cho-ku-nu in its Strategy text.
    • Corrected spelling mistakes tieh the Gastraphetes and Israeli UB.
    • Fixed an issue where the Step Pyramid was still called a Pagoda
    • Updated Elam City-State to be called Susa
    • Reduced to number of Spies received over the course of a game to 1.
    • Corrected the capital names of Egypt and Persia to Memphis and Ecbatana, respectively.
    • Fixed a bug where the Trireme could not melee attack
    • Assyrian Heavy Spearman updated to use a different unit flag than the Sumerian Vulture.
    • Increased the amount of Happiness required to construct the two Happiness Wonders.
    • Fixed an issue where progress toward the Happiness Wonders could decay.
    • Added an additional tile to Crete.
    • Fixed an issue where the Trihelemiolasadgrtjapoijfrka did not the correct unit model and have a range of 0
    • Fixed an issue where the Temple of Solomon splash screen would not show up.
    • Added scenario-appropriate Great People lists
    • Halved the cost of Missionaries and Inquisitors, and increased the rate at which religion spreads passively.
    • Reduced the cost of adopting Social Policies
    • Increased the technologies; Classical more so than Ancient
    • Moved Tarsus' starting location over so as to allow it to settle.
    • (Should have) fixed an issue where Militaristic City-States would offer unique units not available in the scenario's time frame.
     

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