Wonders of the Ancient World - How does one access the Hittite and Sumer files in it?

GPuzzle

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Title says it all. I wanna use the files from the icons and models and but I need to know where to access those first. Does anyone know where they are?

I mean, it's certainly possible, for example Janboruta and JFD used that in the Anglo-Saxon mod, just from a different Civilization.
 
It was a good source for some of the artwork for Anno Domini. I'll presume for now we're not including the wonders, which are found in DLC6/Gameplay/XML/Civ5Buildings_NewWonders.xml.

Clues to finding the some of the other icons etc are in DLC6/Scenarios/WonderScenario/NewCivilizations.xml. We have:

Hittite and Sumer colours
Spoiler :
<Colors>
<Row>
<Type>COLOR_PLAYER_HITTITE_ICON</Type>
<Red>.3608</Red>
<Green>.1725</Green>
<Blue>.1725</Blue>
<Alpha>1</Alpha>
</Row>
<Row>
<Type>COLOR_PLAYER_HITTITE_BACKGROUND</Type>
<Red>0.7843</Red>
<Green>0.6941</Green>
<Blue>0.3804</Blue>
<Alpha>1</Alpha>
</Row>
<Row>
<Type>COLOR_PLAYER_SUMER_ICON</Type>
<Red>0.8980</Red>
<Green>0.4353</Green>
<Blue>0.3412</Blue>
<Alpha>1</Alpha>
</Row>
<Row>
<Type>COLOR_PLAYER_SUMER_BACKGROUND</Type>
<Red>0.1529</Red>
<Green>0.1647</Green>
<Blue>0.3176</Blue>
<Alpha>1</Alpha>
</Row>
</Colors>
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_HITTITE</Type>
<PrimaryColor>COLOR_PLAYER_HITTITE_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_HITTITE_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
<Row>
<Type>PLAYERCOLOR_SUMER</Type>
<PrimaryColor>COLOR_PLAYER_SUMER_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_SUMER_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>

Texture Atlases (these lines must be included in your mod to use the icons)
Spoiler :
<IconTextureAtlases>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>256</IconSize>
<Filename>CivSymbolsColor256_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>CivSymbolsColor128_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>80</IconSize>
<Filename>CivSymbolsColor80_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>CivSymbolsColor64_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>45</IconSize>
<Filename>CivSymbolsColor45_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_COLOR_ATLAS</Atlas>
<IconSize>32</IconSize>
<Filename>CivSymbolsColor32_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>CivSymbolWhite128_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>CivSymbolWhite64_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>48</IconSize>
<Filename>CivSymbolWhite48_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>32</IconSize>
<Filename>CivSymbolWhite32_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>24</IconSize>
<Filename>CivSymbolWhite24_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_CIV_ALPHA_ATLAS</Atlas>
<IconSize>16</IconSize>
<Filename>CivSymbolWhite16_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
</IconTextureAtlases>

New traits (not sure if you were after these, but here they are anyway!)
Spoiler :
<Traits>
<Row>
<Type>TRAIT_CULT_OSIRIS</Type>
<Description>TXT_KEY_TRAIT_CULT_OSIRIS</Description>
<ShortDescription>TXT_KEY_TRAIT_CULT_OSIRIS_SHORT</ShortDescription>
<CultureBuildingYieldChange>1</CultureBuildingYieldChange>
</Row>
<Row>
<Type>TRAIT_TWO_RIVERS</Type>
<Description>TXT_KEY_TRAIT_TWO_RIVERS</Description>
<ShortDescription>TXT_KEY_TRAIT_TWO_RIVERS_SHORT</ShortDescription>
<FreeUnit>UNITCLASS_SCIENTIST</FreeUnit>
<FreeUnitPrereqTech>TECH_WRITING</FreeUnitPrereqTech>
<FasterAlongRiver>true</FasterAlongRiver>
</Row>
<Row>
<Type>TRAIT_FIRST_2_IRON</Type>
<Description>TXT_KEY_TRAIT_FIRST_2_IRON</Description>
<ShortDescription>TXT_KEY_TRAIT_FIRST_2_IRON_SHORT</ShortDescription>
</Row>
</Traits>
<Trait_ResourceQuantityModifiers>
<Row>
<TraitType>TRAIT_FIRST_2_IRON</TraitType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
<Row>
<TraitType>TRAIT_FIRST_2_IRON</TraitType>
<ResourceType>RESOURCE_IRON</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
</Trait_ResourceQuantityModifiers>
<Trait_YieldChangesStrategicResources>
<Row>
<TraitType>TRAIT_FIRST_2_IRON</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Trait_YieldChangesStrategicResources>

Hittite Icon (to be included in the <Civilizations> set up)
Spoiler :
<PortraitIndex>0</PortraitIndex>
<IconAtlas>WONDER_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>WONDER_CIV_ALPHA_ATLAS</AlphaIconAtlas>

Sumerian Icon (to be included in the <Civilizations> set up)
Spoiler :
<PortraitIndex>1</PortraitIndex>
<IconAtlas>WONDER_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>WONDER_CIV_ALPHA_ATLAS</AlphaIconAtlas>

Over to DLC6/Scenarios/WonderScenario/TechTreeUpdate.xml. We have:

Lion's gate icon
Spoiler :
<IconAtlas>WONDER_BUILDING_ATLAS</IconAtlas>
<PortraitIndex>1</PortraitIndex>

Nilometer icon
Spoiler :
<IconAtlas>WONDER_BUILDING_ATLAS</IconAtlas>
<PortraitIndex>2</PortraitIndex>

Ziggurat icon
Spoiler :
<IconAtlas>WONDER_BUILDING_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>

Hittite War Chariot model, icon and flag
Spoiler :
<UnitArtInfo>ART_DEF_UNIT_U_HITTITE_WARCHARIOT</UnitArtInfo>
<UnitFlagAtlas>WONDER_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>WONDER_UNIT_ATLAS</IconAtlas>
<PortraitIndex>1</PortraitIndex>

Sumerian Phalanx model, icon and flag
Spoiler :
<UnitArtInfo>ART_DEF_UNIT_U_SUMERIAN_PHALANX</UnitArtInfo>
<UnitFlagAtlas>WONDER_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<IconAtlas>WONDER_UNIT_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>

More texture atlases; again these lines must be included in your mod.
Spoiler :
<IconTextureAtlases>
<Row>
<Atlas>WONDER_UNIT_FLAG_ATLAS</Atlas>
<IconSize>32</IconSize>
<Filename>UnitFlagAtlas32_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_UNIT_ATLAS</Atlas>
<IconSize>256</IconSize>
<Filename>UnitPortraits256_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_UNIT_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>UnitPortraits128_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_UNIT_ATLAS</Atlas>
<IconSize>80</IconSize>
<Filename>UnitPortraits80_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_UNIT_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>UnitPortraits64_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_UNIT_ATLAS</Atlas>
<IconSize>45</IconSize>
<Filename>UnitPortraits45_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_BUILDING_ATLAS</Atlas>
<IconSize>256</IconSize>
<Filename>BuildingPortraits256_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_BUILDING_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>BuildingPortraits128_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_BUILDING_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>BuildingPortraits64_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
<Row>
<Atlas>WONDER_BUILDING_ATLAS</Atlas>
<IconSize>45</IconSize>
<Filename>BuildingPortraits45_DLC_WonderPack.dds</Filename>
<IconsPerRow>2</IconsPerRow>
<IconsPerColumn>2</IconsPerColumn>
</Row>
</IconTextureAtlases>
 
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