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Wonders production cost penalty

Discussion in 'General Balance' started by bloblo, Aug 29, 2017.

  1. Apuity

    Apuity Chieftain

    Joined:
    Feb 8, 2014
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    1
    The aforementioned code doesn't seem to work? I reduced the numbers on these lines, but the in-game tooltip still says the higher numbers...? Somebody help?
     
  2. Infixo

    Infixo Deity

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    This is a static text TXT_KEY_WONDER_COST_INCREASE_METRIC or TXT_KEY_PEDIA_WONDERS_HELP_TEXT for Civilopedia.
     
  3. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
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    534
    I too would strongly favor a change in this regard; three+ eras could either be 0% or 5% if G wants to keep some penalty.
     
  4. Pwill8

    Pwill8 Chieftain

    Joined:
    Nov 12, 2009
    Messages:
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    In my game I'm suddenly not getting the wonder cost increase penalty despite "BALANCE_CORE_WONDER_COST_INCREASE" being set to 1. Any reason why that would be?

    EDIT: Also, I have no conflicting mods. Playing on Emperor difficulty if that matters.
     
  5. Infixo

    Infixo Deity

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  6. Pwill8

    Pwill8 Chieftain

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    Nov 12, 2009
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    I'm for sure in the same era as the wonder being built.
     

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