futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
hereditary rule isn't necessary for whipping the capital. it is necessary for growing the capital huge and running a huge pile of specialists.
Well, I can see how that could work in theory that you whip more constantly and use HR to managebut instead I would just suggest that you whip prior to HR and grow afterwards. You can grow very quickly into a very large city running many specialists and tbh I think that is the best approach here as you will be generating great people very, very quickly with caste system/pacificism/GL/NE if you're running HR to grow the city very large.
3. I would be very selective about chopping. Those forests are the only source of production for this city. Each one may be lackluster on its own, but you can stagnate the city at its happy cap and work every forest, giving you a respectable amount of production. Whipping is great in the early game, but it can't go on forever.
My advice is to start with work boat. It will let the city grow. In fact I think growing the city to happy cap (u could have time for 2 workboats in that time I think) could be a wise choice.
At happy cap (5) you can build worker, settler, worker, settler, worker, settler...
until you get bw, then u chop a settler so u get down to size 3, and switch to building some military units til happy cap again.
Imagine how fast this city can produce workers and settlers. U will be able to rex so fast.
DaveMcW and anyone else...,
I don't know if anyone has bothered to download and play out my 4000BC save or not, so I can't say anything further without a bit of a spoiler:Spoiler :Here is my 3475BC save (35 turns on Marathon) View attachment 165484